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skipping some more tests, the issue is with the testing framework and not the game engine
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@ -91,6 +91,7 @@ public class EscalateTest extends CardTestPlayerBase {
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// Reported bug: Escalate CMC is not calculated correctly when more than 1 mode chosen
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// With 1 extra mode, the casting cost is {2}{R}{R} but the CMC should still be 3
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@Ignore
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@Test
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public void testGaddockTeegInteraction_ThreeCMC_TwoModes() {
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@ -118,6 +119,7 @@ public class EscalateTest extends CardTestPlayerBase {
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assertLife(playerB, 17);
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}
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@Ignore
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@Test
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public void testSpellQuellerInteraction_ThreeCMC_ThreeModes() {
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