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[MKM] update spoiler
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2 changed files with 18 additions and 1 deletions
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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public final class MurdersAtKarlovManor extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Aurelia's Vindicator", "Branch of Vitu-Ghazi", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Expose the Culprit", "Faerie Snoop", "Gadget Technician", "Nightdrinker Moroii", "Pyrotechnic Performer", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper");
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private static final List<String> unfinished = Arrays.asList("Aurelia's Vindicator", "Branch of Vitu-Ghazi", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Essence of Antiquity", "Expose the Culprit", "Faerie Snoop", "Fugitive Codebreaker", "Gadget Technician", "Granite Witness", "Museum Nightwatch", "Nervous Gardener", "Nightdrinker Moroii", "Pyrotechnic Performer", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper");
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private static final MurdersAtKarlovManor instance = new MurdersAtKarlovManor();
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@ -51701,7 +51701,9 @@ Auspicious Arrival|Murders at Karlov Manor|5|C|{1}{W}|Instant|||Target creature
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Case of the Pilfered Proof|Murders at Karlov Manor|9|U|{1}{W}|Enchantment - Case|||Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.$To solve -- You control three or more Detectives.$Solved -- If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.|
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Defenestrated Phantom|Murders at Karlov Manor|11|C|{4}{W}{W}|Creature - Spirit|4|3|Flying$Disguise {4}{W}|
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Delney, Streetwise Lookout|Murders at Karlov Manor|12|M|{2}{W}|Legendary Creature - Human Scout|2|2|Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.$If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.|
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Essence of Antiquity|Murders at Karlov Manor|15|U|{3}{W}{W}|Artifact Creature - Golem|1|10|Disguise {2}{W}$When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.|
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Marketwatch Phantom|Murders at Karlov Manor|24|C|{1}{W}|Creature - Spirit Detective|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.|
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Museum Nightwatch|Murders at Karlov Manor|25|C|{3}{W}|Creature - Centaur Soldier|3|2|When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.$Disguise {1}{W}|
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No Witnesses|Murders at Karlov Manor|27|R|{2}{W}{W}|Sorcery|||Each player who controls the most creatures investigates. Then destroy all creatures.|
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Not on My Watch|Murders at Karlov Manor|28|U|{1}{W}|Instant|||Exile target attacking creature.|
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Novice Inspector|Murders at Karlov Manor|29|C|{W}|Creature - Human Detective|1|2|When Novice Inspector enters the battlefield, investigate.|
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@ -51716,24 +51718,32 @@ Deduce|Murders at Karlov Manor|52|C|{1}{U}|Instant|||Draw a card. Investigate.|
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Forensic Researcher|Murders at Karlov Manor|58|U|{2}{U}|Creature - Merfolk Detective|1|3|{T}: Untap another target permanent you control.${T}, Collect evidence 3: Tap target creature you don't control.|
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Hotshot Investigators|Murders at Karlov Manor|60|C|{5}{U}|Creature - Vedalken Detective|4|4|When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate.|
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Intrude on the Mind|Murders at Karlov Manor|61|M|{3}{U}{U}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.|
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Jaded Analyst|Murders at Karlov Manor|62|C|{1}{U}|Creature - Human Detective|3|2|Defender$Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.|
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Out Cold|Murders at Karlov Manor|66|C|{3}{U}|Instant|||This spell can't be countered.$Tap up to two target creatures and put a stun counter on each of them. Investigate.|
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Projektor Inspector|Murders at Karlov Manor|68|C|{2}{U}|Creature - Human Detective|3|2|Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.|
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Steamcore Scholar|Murders at Karlov Manor|71|R|{2}{U}|Creature - Weird Detective|2|2|Flying, vigilance$When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.|
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Case of the Gorgon's Kiss|Murders at Karlov Manor|79|U|{B}|Enchantment - Case|||When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.$To Solve -- Three or more creature cards were put into graveyards from anywhere this turn.$Solved -- This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.|
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Case of the Stashed Skeleton|Murders at Karlov Manor|80|R|{1}{B}|Enchantment - Case|||When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.$To solve -- You control no suspected Skeletons.$Solved -- {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.|
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Extract a Confession|Murders at Karlov Manor|84|C|{1}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.|
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Homicide Investigator|Murders at Karlov Manor|86|R|{1}{B}|Creature - Human Detective|2|2|Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.|
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It Doesn't Add Up|Murders at Karlov Manor|89|U|{3}{B}{B}|Instant|||Return target creature card from your graveyard to the battlefield. Suspect it.|
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Lead Pipe|Murders at Karlov Manor|90|U|{B}|Artifact - Clue Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature dies, each opponent loses 1 life.${2}, Sacrifice Lead Pipe: Draw a card.$Equip {2}|
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Long Goodbye|Murders at Karlov Manor|92|U|{1}{B}|Instant|||This spell can't be countered.$Destroy target creature or planeswalker with mana value 3 or less.|
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Macabre Reconstruction|Murders at Karlov Manor|93|C|{3}{B}|Sorcery|||This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn.$Return up to two target creature cards from your graveyard to your hand.|
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Massacre Girl, Known Killer|Murders at Karlov Manor|94|M|{2}{B}{B}|Legendary Creature - Human Assassin|4|4|Menace$Creatures you control have wither.$Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.|
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Nightdrinker Moroii|Murders at Karlov Manor|96|U|{3}{B}|Creature - Vampire|4|2|Flying$When Nightdrinker Moroii enters the battlefield, you lose 3 life.$Disguise {B}{B}|
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Persuasive Interrogators|Murders at Karlov Manor|98|U|{4}{B}{B}|Creature - Gorgon Detective|5|6|When Persuasive Interrogators enters the battlefield, investigate.$Whenever you sacrifice a Clue, target opponent gets two poison counters.|
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Undercity Eliminator|Murders at Karlov Manor|108|U|{3}{B}{B}|Creature - Gorgon Assassin|3|3|When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.|
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Vein Ripper|Murders at Karlov Manor|110|M|{3}{B}{B}{B}|Creature - Vampire Assassin|6|5|Flying$Ward--Sacrifice a creature.$Whenever a creature dies, target opponent loses 2 life and you gain 2 life.|
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Convenient Target|Murders at Karlov Manor|119|U|{R}|Enchantment - Aura|||Enchant creature$When Convenient Target enters the battlefield, suspect enchanted creature.$Enchanted creature gets +1/+1.${2}{R}: Return Convenient Target from your graveyard to your hand.|
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Crime Novelist|Murders at Karlov Manor|121|U|{2}{R}|Creature - Goblin Bard|1|3|Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}.|
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Demand Answers|Murders at Karlov Manor|122|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or discard a card.$Draw two cards.|
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Expose the Culprit|Murders at Karlov Manor|124|U|{1}{R}|Instant|||Choose one or both --$* Turn target face-down creature face up.$* Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them.|
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Felonious Rage|Murders at Karlov Manor|125|C|{R}|Instant|||Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.|
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Fugitive Codebreaker|Murders at Karlov Manor|127|R|{1}{R}|Creature - Goblin Rogue|2|1|Prowess, haste$Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard.$When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.|
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Galvanize|Murders at Karlov Manor|128|C|{1}{R}|Instant|||Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.|
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Gearbane Orangutan|Murders at Karlov Manor|129|C|{2}{R}|Creature - Ape|2|2|Reach$When Gearbane Orangutan enters the battlefield, choose one --$* Destroy up to one target artifact.$* Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.|
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Goblin Maskmaker|Murders at Karlov Manor|130|C|{R}|Creature - Goblin Citizen|1|2|Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.|
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Harried Dronesmith|Murders at Karlov Manor|131|U|{3}{R}|Creature - Human Artificer|2|3|At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.|
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Knife|Murders at Karlov Manor|134|U|{R}|Artifact - Clue Equipment|||As long as it's your turn, equipped creature gets +1/+0 and has first strike.${2}, Sacrifice Knife: Draw a card.$Equip {2}|
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Krenko, Baron of Tin Street|Murders at Karlov Manor|135|R|{2}{R}|Legendary Creature - Goblin|3|3|Haste${T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.$Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.|
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@ -51748,6 +51758,7 @@ Fanatical Strength|Murders at Karlov Manor|159|C|{1}{G}|Instant|||Target creatur
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Hedge Whisperer|Murders at Karlov Manor|165|U|{G}|Creature - Elf Druid Detective|0|3|You may choose not to untap Hedge Whisperer during your untap step.${3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery.|
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A Killer Among Us|Murders at Karlov Manor|167|U|{4}{G}|Enchantment|||When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.$Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.|
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Loxodon Eavesdropper|Murders at Karlov Manor|168|C|{3}{G}|Creature - Elephant Detective|3|3|When Loxodon Eavesdropper enters the battlefield, investigate.$Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.|
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Nervous Gardener|Murders at Karlov Manor|169|C|{1}{G}|Creature - Dryad|2|2|Disguise {G}$When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.|
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The Pride of Hull Clade|Murders at Karlov Manor|172|M|{10}{G}|Legendary Creature - Crocodile Elk Turtle|2|15|This spell costs {X} less to cast, where X is the total toughness of creatures you control.$Defender${2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.|
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Sharp-Eyed Rookie|Murders at Karlov Manor|176|R|{1}{G}|Creature - Human Detective|2|2|Vigilance$Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.|
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Topiary Panther|Murders at Karlov Manor|179|C|{4}{G}{G}|Creature - Plant Cat|6|5|Trample$Basic landcycling {1}{G}|
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@ -51756,13 +51767,17 @@ Agrus Kos, Spirit of Justice|Murders at Karlov Manor|184|M|{2}{R}{W}|Legendary C
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Alquist Proft, Master Sleuth|Murders at Karlov Manor|185|M|{1}{W}{U}|Legendary Creature - Human Detective|3|3|Vigilance$When Alquist Proft, Master Sleuth enters the battlefield, investigate.${X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.|
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Assassin's Trophy|Murders at Karlov Manor|187|R|{B}{G}|Instant|||Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.|
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Aurelia, the Law Above|Murders at Karlov Manor|188|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying, vigilance, haste$Whenever a player attacks with three or more creatures, you draw a card.$Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.|
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Buried in the Garden|Murders at Karlov Manor|191|U|{2}{G}{W}|Enchantment - Aura|||Enchant land$When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.|
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Curious Cadaver|Murders at Karlov Manor|194|U|{2}{U}{B}|Creature - Zombie Detective|3|1|Flying$When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.|
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Deadly Complication|Murders at Karlov Manor|195|U|{1}{B}{R}|Sorcery|||Choose one or both --$* Destroy target creature.$* Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.|
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Dog Walker|Murders at Karlov Manor|197|C|{R}{W}|Creature - Human Citizen|3|1|Vigilance$Disguise {R/W}{R/W}$When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.|
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Doppelgang|Murders at Karlov Manor|198|R|{X}{X}{X}{G}{U}|Sorcery|||For each of X target permanents, create X tokens that are copies of that permanent.|
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Drag the Canal|Murders at Karlov Manor|199|R|{U}{B}|Instant|||Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate.|
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Etrata, Deadly Fugitive|Murders at Karlov Manor|200|M|{1}{U}{B}|Legendary Creature - Vampire Assassin|1|4|Deathtouch$Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."$Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.|
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Faerie Snoop|Murders at Karlov Manor|203|C|{1}{U}{B}|Creature - Faerie Detective|1|4|Flying$Disguise {1}{U/B}{U/B}$When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.|
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Gadget Technician|Murders at Karlov Manor|204|C|{2}{U}{R}|Creature - Goblin Artificer|3|2|When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.$Disguise {U/R}{U/R}|
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Gleaming Geardrake|Murders at Karlov Manor|205|U|{U}{R}|Artifact Creature - Drake|1|1|Flying$When Gleaming Geardrake enters the battlefield, investigate.$Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.|
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Granite Witness|Murders at Karlov Manor|206|C|{2}{W}{U}|Artifact Creature - Gargoyle Detective|3|2|Flying, vigilance$Disguise {W/U}{W/U}$When Granite Witness is turned face up, you may tap or untap target creature.|
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Izoni, Center of the Web|Murders at Karlov Manor|209|R|{4}{B}{G}|Legendary Creature - Elf Detective|5|4|Menace$Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.$Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.|
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Judith, Carnage Connoisseur|Murders at Karlov Manor|210|R|{3}{B}{R}|Legendary Creature - Human Shaman|3|4|Whenever you cast an instant or sorcery spell, choose one --$* That spell gains deathtouch and lifelink.$* Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."|
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Kaya, Spirits' Justice|Murders at Karlov Manor|211|M|{2}{W}{B}|Legendary Planeswalker - Kaya|3|Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.$+2: Surveil 2, then exile a card from a graveyard.$+1: Create a 1/1 white and black Spirit creature token with flying.$-2: Exile target creature you control. For each other player, exile up to one target creature that player controls.|
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@ -51775,6 +51790,7 @@ Meddling Youths|Murders at Karlov Manor|219|U|{3}{R}{W}|Creature - Human Detecti
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No More Lies|Murders at Karlov Manor|221|U|{W}{U}|Instant|||Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Private Eye|Murders at Karlov Manor|223|U|{1}{W}{U}|Creature - Homunculus Detective|3|3|Other Detectives you control get +1/+1.$Whenever you draw your second card each turn, target Detective can't be blocked this turn.|
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Rakdos, Patron of Chaos|Murders at Karlov Manor|224|M|{4}{B}{R}|Legendary Creature - Demon|6|6|Flying, trample$At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.|
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Repulsive Mutation|Murders at Karlov Manor|227|U|{X}{G}{U}|Instant|||Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.|
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Shady Informant|Murders at Karlov Manor|231|C|{3}{B}{R}|Creature - Ogre Rogue|4|2|When Shady Informant dies, it deals 2 damage to any target.$Disguise {2}{B/R}{B/R}|
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Sumala Sentry|Murders at Karlov Manor|233|U|{G}{W}|Creature - Elf Archer|1|3|Reach$Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.|
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Teysa, Opulent Oligarch|Murders at Karlov Manor|234|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Deathtouch$At the beginning of your end step, investigate for each opponent who lost life this turn.$Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.|
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@ -51789,6 +51805,7 @@ Sanitation Automaton|Murders at Karlov Manor|256|C||Artifact Creature - Construc
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Branch of Vitu-Ghazi|Murders at Karlov Manor|258|U||Land|||{T}: Add {C}.$Disguise {3}$When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.|
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Commercial District|Murders at Karlov Manor|259|R||Land - Mountain Forest|||({T}: Add {R} or {G}.)$Commercial District enters the battlefield tapped.$When Commercial District enters the battlefield, surveil 1.|
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Elegant Parlor|Murders at Karlov Manor|260|R||Land - Mountain Plains|||({T}: Add {R} or {W}.)$Elegant Parlor enters the battlefield tapped.$When Elegant Parlor enters the battlefield, surveil 1.|
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Escape Tunnel|Murders at Karlov Manor|261|C||Land|||{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.${T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.|
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Hedge Maze|Murders at Karlov Manor|262|R||Land - Forest Island|||({T}: Add {G} or {U}.)$Hedge Maze enters the battlefield tapped.$When Hedge Maze enters the battlefield, surveil 1.|
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Lush Portico|Murders at Karlov Manor|263|R||Land - Forest Plains|||({T}: Add {G} or {W}.)$Lush Portico enters the battlefield tapped.$When Lush Portico enters the battlefield, surveil 1.|
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Meticulous Archive|Murders at Karlov Manor|264|R||Land - Plains Island|||({T}: Add {W} or {U}.)$Meticulous Archive enters the battlefield tapped.$When Meticulous Archive enters the battlefield, surveil 1.|
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