[FIC] update spoiler

This commit is contained in:
theelk801 2025-05-23 08:35:01 -04:00
parent 450a4befaf
commit b68af01dec
2 changed files with 27 additions and 26 deletions

View file

@ -112,8 +112,8 @@ public final class FinalFantasyCommander extends ExpansionSet {
cards.add(new SetCardInfo("Cyan, Vengeful Samurai", 132, Rarity.RARE, mage.cards.c.CyanVengefulSamurai.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Cyan, Vengeful Samurai", 132, Rarity.RARE, mage.cards.c.CyanVengefulSamurai.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Cyan, Vengeful Samurai", 16, Rarity.RARE, mage.cards.c.CyanVengefulSamurai.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Cyan, Vengeful Samurai", 16, Rarity.RARE, mage.cards.c.CyanVengefulSamurai.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Damning Verdict", 239, Rarity.RARE, mage.cards.d.DamningVerdict.class)); cards.add(new SetCardInfo("Damning Verdict", 239, Rarity.RARE, mage.cards.d.DamningVerdict.class));
cards.add(new SetCardInfo("Dancer's Chakrams", 17, Rarity.RARE, mage.cards.d.DancersChakrams.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Dancer's Chakrams", 105, Rarity.RARE, mage.cards.d.DancersChakrams.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Dancer's Chakrams", 105, Rarity.RARE, mage.cards.d.DancersChakrams.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Dancer's Chakrams", 17, Rarity.RARE, mage.cards.d.DancersChakrams.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Darksteel Plate", 342, Rarity.RARE, mage.cards.d.DarksteelPlate.class)); cards.add(new SetCardInfo("Darksteel Plate", 342, Rarity.RARE, mage.cards.d.DarksteelPlate.class));
cards.add(new SetCardInfo("Darkwater Catacombs", 384, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class)); cards.add(new SetCardInfo("Darkwater Catacombs", 384, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class));
cards.add(new SetCardInfo("Decimate", 323, Rarity.RARE, mage.cards.d.Decimate.class)); cards.add(new SetCardInfo("Decimate", 323, Rarity.RARE, mage.cards.d.Decimate.class));
@ -418,5 +418,6 @@ public final class FinalFantasyCommander extends ExpansionSet {
cards.add(new SetCardInfo("Yuna's Decision", 125, Rarity.RARE, mage.cards.y.YunasDecision.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Yuna's Decision", 125, Rarity.RARE, mage.cards.y.YunasDecision.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Yuna's Decision", 74, Rarity.RARE, mage.cards.y.YunasDecision.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Yuna's Decision", 74, Rarity.RARE, mage.cards.y.YunasDecision.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Yuna's Whistle", 126, Rarity.RARE, mage.cards.y.YunasWhistle.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Yuna's Whistle", 126, Rarity.RARE, mage.cards.y.YunasWhistle.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Yuna's Whistle", 75, Rarity.RARE, mage.cards.y.YunasWhistle.class, NON_FULL_USE_VARIOUS));
} }
} }

View file

@ -57179,7 +57179,7 @@ Vineglimmer Snarl|Aetherdrift Commander|183|R||Land|||As Vineglimmer Snarl enter
Yavimaya Coast|Aetherdrift Commander|184|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Yavimaya Coast|Aetherdrift Commander|184|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.|
Celes, Rune Knight|Final Fantasy Commander|1|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.| Celes, Rune Knight|Final Fantasy Commander|1|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
Cloud, Ex-SOLDIER|Final Fantasy Commander|2|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.| Cloud, Ex-SOLDIER|Final Fantasy Commander|2|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
G'raha Tia, Scion Reborn|Final Fantasy Commander|3|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.| G'raha Tia, Scion Reborn|Final Fantasy Commander|3|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.|
Terra, Herald of Hope|Final Fantasy Commander|4|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.| Terra, Herald of Hope|Final Fantasy Commander|4|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
Tidus, Yuna's Guardian|Final Fantasy Commander|5|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.| Tidus, Yuna's Guardian|Final Fantasy Commander|5|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
Tifa, Martial Artist|Final Fantasy Commander|6|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.| Tifa, Martial Artist|Final Fantasy Commander|6|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
@ -57189,9 +57189,9 @@ Alisaie Leveilleur|Final Fantasy Commander|9|R|{2}{W}|Legendary Creature - Elf W
Auron, Venerated Guardian|Final Fantasy Commander|10|R|{3}{W}|Legendary Creature - Human Spirit Samurai|2|5|Vigilance$Shooting Star -- Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.| Auron, Venerated Guardian|Final Fantasy Commander|10|R|{3}{W}|Legendary Creature - Human Spirit Samurai|2|5|Vigilance$Shooting Star -- Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.|
Champions from Beyond|Final Fantasy Commander|11|R|{X}{W}{W}|Enchantment|||When this enchantment enters, create X 1/1 colorless Hero creature tokens.$Light Party -- Whenever you attack with four or more creatures, scry 2, then draw a card.$Full Party -- Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.| Champions from Beyond|Final Fantasy Commander|11|R|{X}{W}{W}|Enchantment|||When this enchantment enters, create X 1/1 colorless Hero creature tokens.$Light Party -- Whenever you attack with four or more creatures, scry 2, then draw a card.$Full Party -- Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.|
Chocobo Knights|Final Fantasy Commander|12|R|{3}{W}|Creature - Human Knight|3|3|Whenever you attack, creatures you control with counters on them gain double strike until end of turn.| Chocobo Knights|Final Fantasy Commander|12|R|{3}{W}|Creature - Human Knight|3|3|Whenever you attack, creatures you control with counters on them gain double strike until end of turn.|
Cid, Freeflier Pilot|Final Fantasy Commander|13|R|{1}{W}|Legendary Creature - Human Warrior Pilot|2|2|Equipment and Vehicle spells you cast cost {1} less to cast.$Jump -- During your turn, Cid has flying.${2},{T}: Return target Equipment or Vehicle card from your graveyard to your hand.| Cid, Freeflier Pilot|Final Fantasy Commander|13|R|{1}{W}|Legendary Creature - Human Warrior Pilot|2|2|Equipment and Vehicle spells you cast cost {1} less to cast.$Jump -- During your turn, Cid has flying.${2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.|
Cloud's Limit Break|Final Fantasy Commander|14|R|{1}{W}|Instant|||Tiered$* Cross-Slash -- {0} -- Destroy target tapped creature.$* Blade Beam -- {1} -- Destroy any number of target tapped creatures with different controllers.$* Omnislash -- {3}{W} -- Destroy all tapped creatures.| Cloud's Limit Break|Final Fantasy Commander|14|R|{1}{W}|Instant|||Tiered$* Cross-Slash -- {0} -- Destroy target tapped creature.$* Blade Beam -- {1} -- Destroy any number of target tapped creatures with different controllers.$* Omnislash -- {3}{W} -- Destroy all tapped creatures.|
Coin of Fate|Final Fantasy Commander|15|R|{1}{W}|Artifact|||When this artifact enters, surveil 1.${3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.| Coin of Fate|Final Fantasy Commander|15|R|{1}{W}|Artifact|||When this artifact enters, surveil 1.${3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.|
Cyan, Vengeful Samurai|Final Fantasy Commander|16|R|{6}{W}|Legendary Creature - Human Samurai|3|3|This spell costs {1} less to cast for each creature card in your graveyard.$Double strike$Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.| Cyan, Vengeful Samurai|Final Fantasy Commander|16|R|{6}{W}|Legendary Creature - Human Samurai|3|3|This spell costs {1} less to cast for each creature card in your graveyard.$Double strike$Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.|
Dancer's Chakrams|Final Fantasy Commander|17|R|{3}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.$Krishna -- Equip {3}| Dancer's Chakrams|Final Fantasy Commander|17|R|{3}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.$Krishna -- Equip {3}|
Elena, Turk Recruit|Final Fantasy Commander|18|R|{2}{W}|Legendary Creature - Human Assassin|1|4|When Elena enters, return target non-Assassin historic card from your graveyard to your hand.$Whenever you cast a historic spell, put a +1/+1 counter on Elena.| Elena, Turk Recruit|Final Fantasy Commander|18|R|{2}{W}|Legendary Creature - Human Assassin|1|4|When Elena enters, return target non-Assassin historic card from your graveyard to your hand.$Whenever you cast a historic spell, put a +1/+1 counter on Elena.|
@ -57210,14 +57210,14 @@ Tataru Taru|Final Fantasy Commander|30|R|{1}{W}|Legendary Creature - Dwarf Advis
Thancred Waters|Final Fantasy Commander|31|R|{4}{W}|Legendary Creature - Human Warrior|3|5|Flash$Royal Guard -- When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.$Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.| Thancred Waters|Final Fantasy Commander|31|R|{4}{W}|Legendary Creature - Human Warrior|3|5|Flash$Royal Guard -- When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.$Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.|
Ultimate Magic: Holy|Final Fantasy Commander|32|R|{2}{W}|Instant|||Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.$Foretell {2}{W}| Ultimate Magic: Holy|Final Fantasy Commander|32|R|{2}{W}|Instant|||Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.$Foretell {2}{W}|
Alphinaud Leveilleur|Final Fantasy Commander|33|R|{3}{U}|Legendary Creature - Elf Wizard|2|4|Partner with Alisaie Leveilleur$Vigilance$Eukrasia -- Whenever you cast your second spell each turn, draw a card.| Alphinaud Leveilleur|Final Fantasy Commander|33|R|{3}{U}|Legendary Creature - Elf Wizard|2|4|Partner with Alisaie Leveilleur$Vigilance$Eukrasia -- Whenever you cast your second spell each turn, draw a card.|
Blitzball Stadium|Final Fantasy Commander|34|R|{X}{U}|Artifact|||When this artifact enters, support X.$Go for the Goal! -- {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.| Blitzball Stadium|Final Fantasy Commander|34|R|{X}{U}|Artifact|||When this artifact enters, support X.$Go for the Goal! -- {3}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.|
Blue Mage's Cane|Final Fantasy Commander|35|R|{2}{U}|Artifact - Equipment|||Job select$Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost."$Spirit of the Whalaqee -- Equip {2}| Blue Mage's Cane|Final Fantasy Commander|35|R|{2}{U}|Artifact - Equipment|||Job select$Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost."$Spirit of the Whalaqee -- Equip {2}|
Hermes, Overseer of Elpis|Final Fantasy Commander|36|R|{3}{U}|Legendary Creature - Elder Wizard|2|4|Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.$Whenever you attack with one or more Birds, scry 2.| Hermes, Overseer of Elpis|Final Fantasy Commander|36|R|{3}{U}|Legendary Creature - Elder Wizard|2|4|Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.$Whenever you attack with one or more Birds, scry 2.|
Hraesvelgr of the First Brood|Final Fantasy Commander|37|R|{4}{U}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, ward {2}$Shiva's Aid -- When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.| Hraesvelgr of the First Brood|Final Fantasy Commander|37|R|{4}{U}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, ward {2}$Shiva's Aid -- When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.|
Lulu, Stern Guardian|Final Fantasy Commander|38|R|{2}{U}|Legendary Creature - Human Wizard|2|3|Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.${3}{U}: Proliferate.| Lulu, Stern Guardian|Final Fantasy Commander|38|R|{2}{U}|Legendary Creature - Human Wizard|2|3|Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.${3}{U}: Proliferate.|
O'aka, Traveling Merchant|Final Fantasy Commander|39|R|{1}{U}|Legendary Creature - Human Citizen|1|2|{T}, Remove a counter from a nonland permanent you control: Draw a card.| O'aka, Traveling Merchant|Final Fantasy Commander|39|R|{1}{U}|Legendary Creature - Human Citizen|1|2|{T}, Remove a counter from a nonland permanent you control: Draw a card.|
Observed Stasis|Final Fantasy Commander|40|R|{3}{U}|Enchantment - Aura|||Flash$Enchant creature an opponent controls$When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.$Enchanted creature loses all abilities and can't attack or block.| Observed Stasis|Final Fantasy Commander|40|R|{3}{U}|Enchantment - Aura|||Flash$Enchant creature an opponent controls$When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.$Enchanted creature loses all abilities and can't attack or block.|
Rikku, Resourceful Guardian|Final Fantasy Commander|41|R|{2}{U}|Legendary Creature - Human Artificer|2|3|Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.$Steal -- {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.| Rikku, Resourceful Guardian|Final Fantasy Commander|41|R|{2}{U}|Legendary Creature - Human Artificer|2|3|Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.$Steal -- {1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.|
Summon: Valefor|Final Fantasy Commander|42|R|{4}{U}|Enchantment Creature - Saga Drake|5|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I - Sonic Wings -- Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.$II, III, IV - Tap up to one target creature and put a stun counter on it.$Flying| Summon: Valefor|Final Fantasy Commander|42|R|{4}{U}|Enchantment Creature - Saga Drake|5|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I - Sonic Wings -- Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.$II, III, IV - Tap up to one target creature and put a stun counter on it.$Flying|
Espers to Magicite|Final Fantasy Commander|43|R|{3}{B}|Instant|||Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.| Espers to Magicite|Final Fantasy Commander|43|R|{3}{B}|Instant|||Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.|
Eye of Nidhogg|Final Fantasy Commander|44|R|{2}{B}|Legendary Enchantment - Aura|||Enchant creature$Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded.$When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.| Eye of Nidhogg|Final Fantasy Commander|44|R|{2}{B}|Legendary Enchantment - Aura|||Enchant creature$Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded.$When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.|
@ -57233,9 +57233,9 @@ Avalanche of Sector 7|Final Fantasy Commander|53|R|{2}{R}|Legendary Creature - H
Cait Sith, Fortune Teller|Final Fantasy Commander|54|R|{3}{R}|Legendary Artifact Creature - Cat Moogle|3|3|Lucky Slots -- At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.| Cait Sith, Fortune Teller|Final Fantasy Commander|54|R|{3}{R}|Legendary Artifact Creature - Cat Moogle|3|3|Lucky Slots -- At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.|
Gau, Feral Youth|Final Fantasy Commander|55|R|{1}{R}|Legendary Creature - Human Berserker|2|2|Rage -- Whenever Gau attacks, put a +1/+1 counter on it.$At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.| Gau, Feral Youth|Final Fantasy Commander|55|R|{1}{R}|Legendary Creature - Human Berserker|2|2|Rage -- Whenever Gau attacks, put a +1/+1 counter on it.$At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.|
Gogo, Mysterious Mime|Final Fantasy Commander|56|R|{3}{R}|Legendary Creature - Wizard|2|2|At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.| Gogo, Mysterious Mime|Final Fantasy Commander|56|R|{3}{R}|Legendary Creature - Wizard|2|2|At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.|
Sabin, Master Monk|Final Fantasy Commander|57|R|{4}{R}|Legendary Creature Human Noble Monk|4|3|Double strike$Blitz--{2}{R}{R}, Discard a card.$You may cast this card from your graveyard using its blitz ability.| Sabin, Master Monk|Final Fantasy Commander|57|R|{4}{R}|Legendary Creature - Human Noble Monk|4|3|Double strike$Blitz--{2}{R}{R}, Discard a card.$You may cast this card from your graveyard using its blitz ability.|
Snort|Final Fantasy Commander|58|R|{3}{R}|Sorcery|||Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.$Flashback {5}{R}| Snort|Final Fantasy Commander|58|R|{3}{R}|Sorcery|||Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.$Flashback {5}{R}|
Strago and Relm|Final Fantasy Commander|59|R|{2}{R}|Legendary Creature - Human Wizard|1|3|Sketch and Lore--{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.| Strago and Relm|Final Fantasy Commander|59|R|{2}{R}|Legendary Creature - Human Wizard|1|3|Sketch and Lore -- {2}{R}, {T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.|
Summon: Esper Valigarmanda|Final Fantasy Commander|60|R|{3}{R}|Enchantment Creature - Saga Drake|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Exile an instant or sorcery card from each graveyard.$II, III, IV -- Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.$Flying, haste| Summon: Esper Valigarmanda|Final Fantasy Commander|60|R|{3}{R}|Enchantment Creature - Saga Drake|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Exile an instant or sorcery card from each graveyard.$II, III, IV -- Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.$Flying, haste|
Summon: Kujata|Final Fantasy Commander|61|R|{5}{R}|Enchantment Creature - Saga Ox|7|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Lightning -- This creature deals 3 damage to each of up to two target creatures.$II -- Ice -- Up to three target creatures can't block this turn.$III -- Fire -- Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.$Trample, haste| Summon: Kujata|Final Fantasy Commander|61|R|{5}{R}|Enchantment Creature - Saga Ox|7|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Lightning -- This creature deals 3 damage to each of up to two target creatures.$II -- Ice -- Up to three target creatures can't block this turn.$III -- Fire -- Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.$Trample, haste|
Ultimate Magic: Meteor|Final Fantasy Commander|62|R|{5}{R}|Sorcery|||Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.$Foretell {5}{R}| Ultimate Magic: Meteor|Final Fantasy Commander|62|R|{5}{R}|Sorcery|||Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.$Foretell {5}{R}|
@ -57247,14 +57247,14 @@ Lifestream's Blessing|Final Fantasy Commander|67|R|{4}{G}{G}|Instant|||Draw X ca
Maester Seymour|Final Fantasy Commander|68|R|{2}{G}|Legendary Creature - Human Elf Cleric|1|3|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.${3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.| Maester Seymour|Final Fantasy Commander|68|R|{2}{G}|Legendary Creature - Human Elf Cleric|1|3|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.${3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.|
Professor Hojo|Final Fantasy Commander|69|R|{1}{G}|Legendary Creature - Human Scientist|2|2|The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.$Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.| Professor Hojo|Final Fantasy Commander|69|R|{1}{G}|Legendary Creature - Human Scientist|2|2|The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.$Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.|
Sphere Grid|Final Fantasy Commander|70|R|{1}{G}|Enchantment|||Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.$Unlock Ability -- Creatures you control with +1/+1 counters on them have reach and trample.| Sphere Grid|Final Fantasy Commander|70|R|{1}{G}|Enchantment|||Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.$Unlock Ability -- Creatures you control with +1/+1 counters on them have reach and trample.|
Summon: Magus Sisters|Final Fantasy Commander|71|R|{4}{G}|Enchantment Creature - Saga Faerie|5|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I,II,III - Choose one at random --$* Combine Powers! -- Put three +1/+1 counters on target creature.$* Defense! -- Put a shield counter on target creature. You gain 3 life.$* Fight! -- This creature fights up to one target creature an opponent controls.$Haste| Summon: Magus Sisters|Final Fantasy Commander|71|R|{4}{G}|Enchantment Creature - Saga Faerie|5|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II, III -- Choose one at random --$* Combine Powers! -- Put three +1/+1 counters on target creature.$* Defense! -- Put a shield counter on target creature. You gain 3 life.$* Fight! -- This creature fights up to one target creature an opponent controls.$Haste|
Summoning Materia|Final Fantasy Commander|72|R|{2}{G}|Artifact - Equipment|||You may look at the top card of your library any time.$As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.$Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}."$Equip {2}| Summoning Materia|Final Fantasy Commander|72|R|{2}{G}|Artifact - Equipment|||You may look at the top card of your library any time.$As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.$Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}."$Equip {2}|
Tromell, Seymour's Butler|Final Fantasy Commander|73|R|{2}{G}|Legendary Creature - Elf Advisor|2|3|Each other nontoken creature you control enters with an additional +1/+1 counter on it.${1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn.| Tromell, Seymour's Butler|Final Fantasy Commander|73|R|{2}{G}|Legendary Creature - Elf Advisor|2|3|Each other nontoken creature you control enters with an additional +1/+1 counter on it.${1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn.|
Yuna's Decision|Final Fantasy Commander|74|R|{3}{G}|Sorcery|||Choose one --$* Continue the Pilgrimage -- Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.$* Find Another Way -- Return one or two target permanent cards from your graveyard to your hand.| Yuna's Decision|Final Fantasy Commander|74|R|{3}{G}|Sorcery|||Choose one --$* Continue the Pilgrimage -- Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.$* Find Another Way -- Return one or two target permanent cards from your graveyard to your hand.|
Yuna's Whistle|Final Fantasy Commander|75|R|{1}{G}{G}|Instant|||Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card.| Yuna's Whistle|Final Fantasy Commander|75|R|{1}{G}{G}|Instant|||Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card.|
Aerith, Last Ancient|Final Fantasy Commander|76|R|{2}{G}{W}|Legendary Creature - Human Cleric Druid|3|5|Lifelink$Raise -- At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.| Aerith, Last Ancient|Final Fantasy Commander|76|R|{2}{G}{W}|Legendary Creature - Human Cleric Druid|3|5|Lifelink$Raise -- At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.|
Ardbert, Warrior of Darkness|Final Fantasy Commander|77|R|{1}{W}{B}|Legendary Creature - Spirit Warrior|2|2|Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.$Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.| Ardbert, Warrior of Darkness|Final Fantasy Commander|77|R|{1}{W}{B}|Legendary Creature - Spirit Warrior|2|2|Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.$Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.|
Banon, the Returners' Leader|Final Fantasy Commander|78|R|{R}{W}|Legendary Creature Human Cleric Rebel|1|3|Pray -- Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.$Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.| Banon, the Returners' Leader|Final Fantasy Commander|78|R|{R}{W}|Legendary Creature - Human Cleric Rebel|1|3|Pray -- Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.$Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.|
Barret, Avalanche Leader|Final Fantasy Commander|79|R|{2}{R}{G}|Legendary Creature - Human Rebel|4|4|Reach$Avalanche! -- Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.$At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.| Barret, Avalanche Leader|Final Fantasy Commander|79|R|{2}{R}{G}|Legendary Creature - Human Rebel|4|4|Reach$Avalanche! -- Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.$At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.|
Edgar, Master Machinist|Final Fantasy Commander|80|R|{2}{R}{W}|Legendary Creature - Human Artificer Noble|2|4|Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.$Tools -- Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.| Edgar, Master Machinist|Final Fantasy Commander|80|R|{2}{R}{W}|Legendary Creature - Human Artificer Noble|2|4|Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.$Tools -- Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.|
Emet-Selch of the Third Seat|Final Fantasy Commander|81|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.| Emet-Selch of the Third Seat|Final Fantasy Commander|81|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.|
@ -57267,7 +57267,7 @@ Krile Baldesion|Final Fantasy Commander|86|R|{W}{U}|Legendary Creature - Dwarf W
Locke, Treasure Hunter|Final Fantasy Commander|87|R|{1}{B}{R}|Legendary Creature - Human Rogue|2|3|Locke can't be blocked by creatures with greater power.$Mug -- Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.| Locke, Treasure Hunter|Final Fantasy Commander|87|R|{1}{B}{R}|Legendary Creature - Human Rogue|2|3|Locke can't be blocked by creatures with greater power.$Mug -- Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.|
Lyse Hext|Final Fantasy Commander|88|R|{1}{W}{U}|Legendary Creature - Human Rebel Monk|2|2|Prowess$Noncreature spells you cast cost {1} less to cast.$As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.| Lyse Hext|Final Fantasy Commander|88|R|{1}{W}{U}|Legendary Creature - Human Rebel Monk|2|2|Prowess$Noncreature spells you cast cost {1} less to cast.$As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.|
Mog, Moogle Warrior|Final Fantasy Commander|89|R|{1}{R}{W}|Legendary Creature - Moogle Warrior|1|2|Lifelink$Dance -- At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.| Mog, Moogle Warrior|Final Fantasy Commander|89|R|{1}{R}{W}|Legendary Creature - Moogle Warrior|1|2|Lifelink$Dance -- At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.|
Papalymo Totolymo|Final Fantasy Commander|90|R|{W}{B}|Legendary Creature - Dwarf Wizard|1|2|Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.${4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.| Papalymo Totolymo|Final Fantasy Commander|90|R|{W}{B}|Legendary Creature - Dwarf Wizard|1|2|Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.${4}, {T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.|
Red XIII, Proud Warrior|Final Fantasy Commander|91|R|{1}{R}{G}|Legendary Creature - Beast Warrior|3|3|Vigilance, trample$Other modified creatures you control have vigilance and trample.$Cosmo Memory -- When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.| Red XIII, Proud Warrior|Final Fantasy Commander|91|R|{1}{R}{G}|Legendary Creature - Beast Warrior|3|3|Vigilance, trample$Other modified creatures you control have vigilance and trample.$Cosmo Memory -- When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.|
Sephiroth, Fallen Hero|Final Fantasy Commander|92|R|{3}{R}{W}|Legendary Creature - Human Avatar Soldier|7|5|Jenova Cells -- Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.$The Reunion -- {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.| Sephiroth, Fallen Hero|Final Fantasy Commander|92|R|{3}{R}{W}|Legendary Creature - Human Avatar Soldier|7|5|Jenova Cells -- Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.$The Reunion -- {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.|
Setzer, Wandering Gambler|Final Fantasy Commander|93|R|{1}{B}{R}|Legendary Creature - Human Rogue Pilot|2|2|When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.$Whenever a Vehicle you control deals combat damage to a player, flip a coin.$Whenever you win a coin flip, create two tapped Treasure tokens.| Setzer, Wandering Gambler|Final Fantasy Commander|93|R|{1}{B}{R}|Legendary Creature - Human Rogue Pilot|2|2|When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.$Whenever a Vehicle you control deals combat damage to a player, flip a coin.$Whenever you win a coin flip, create two tapped Treasure tokens.|
@ -57281,14 +57281,14 @@ Wrecking Ball Arm|Final Fantasy Commander|100|R|{2}|Legendary Artifact - Equipme
Champions from Beyond|Final Fantasy Commander|101|R|{X}{W}{W}|Enchantment|||When this enchantment enters, create X 1/1 colorless Hero creature tokens.$Light Party -- Whenever you attack with four or more creatures, scry 2, then draw a card.$Full Party -- Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.| Champions from Beyond|Final Fantasy Commander|101|R|{X}{W}{W}|Enchantment|||When this enchantment enters, create X 1/1 colorless Hero creature tokens.$Light Party -- Whenever you attack with four or more creatures, scry 2, then draw a card.$Full Party -- Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.|
Chocobo Knights|Final Fantasy Commander|102|R|{3}{W}|Creature - Human Knight|3|3|Whenever you attack, creatures you control with counters on them gain double strike until end of turn.| Chocobo Knights|Final Fantasy Commander|102|R|{3}{W}|Creature - Human Knight|3|3|Whenever you attack, creatures you control with counters on them gain double strike until end of turn.|
Cloud's Limit Break|Final Fantasy Commander|103|R|{1}{W}|Instant|||Tiered$* Cross-Slash -- {0} -- Destroy target tapped creature.$* Blade Beam -- {1} -- Destroy any number of target tapped creatures with different controllers.$* Omnislash -- {3}{W} -- Destroy all tapped creatures.| Cloud's Limit Break|Final Fantasy Commander|103|R|{1}{W}|Instant|||Tiered$* Cross-Slash -- {0} -- Destroy target tapped creature.$* Blade Beam -- {1} -- Destroy any number of target tapped creatures with different controllers.$* Omnislash -- {3}{W} -- Destroy all tapped creatures.|
Coin of Fate|Final Fantasy Commander|104|R|{1}{W}|Artifact|||When this artifact enters, surveil 1.${3}{W},{T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.| Coin of Fate|Final Fantasy Commander|104|R|{1}{W}|Artifact|||When this artifact enters, surveil 1.${3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.|
Dancer's Chakrams|Final Fantasy Commander|105|R|{3}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.$Krishna -- Equip {3}| Dancer's Chakrams|Final Fantasy Commander|105|R|{3}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.$Krishna -- Equip {3}|
Helitrooper|Final Fantasy Commander|106|R|{1}{W}|Creature - Human Soldier|1|2|Flying$Whenever this creature attacks, another target attacking creature gains flying until end of turn.$Equip abilities you activate that target this creature cost {2} less to activate.| Helitrooper|Final Fantasy Commander|106|R|{1}{W}|Creature - Human Soldier|1|2|Flying$Whenever this creature attacks, another target attacking creature gains flying until end of turn.$Equip abilities you activate that target this creature cost {2} less to activate.|
Protection Magic|Final Fantasy Commander|107|R|{1}{W}|Instant|||Put a shield counter on each of up to three target creatures.| Protection Magic|Final Fantasy Commander|107|R|{1}{W}|Instant|||Put a shield counter on each of up to three target creatures.|
SOLDIER Military Program|Final Fantasy Commander|108|R|{2}{W}|Enchantment|||At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.$* Create a 1/1 white Soldier creature token.$* Put a +1/+1 counter on each of up to two Soldiers you control.| SOLDIER Military Program|Final Fantasy Commander|108|R|{2}{W}|Enchantment|||At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.$* Create a 1/1 white Soldier creature token.$* Put a +1/+1 counter on each of up to two Soldiers you control.|
Summoner's Sending|Final Fantasy Commander|109|R|{1}{W}|Enchantment|||At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.| Summoner's Sending|Final Fantasy Commander|109|R|{1}{W}|Enchantment|||At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.|
Ultimate Magic: Holy|Final Fantasy Commander|110|R|{2}{W}|Instant|||Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.$Foretell {2}{W}| Ultimate Magic: Holy|Final Fantasy Commander|110|R|{2}{W}|Instant|||Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.$Foretell {2}{W}|
Blitzball Stadium|Final Fantasy Commander|111|R|{X}{U}|Artifact|||When this artifact enters, support X.$Go for the Goal! -- {3},{T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.| Blitzball Stadium|Final Fantasy Commander|111|R|{X}{U}|Artifact|||When this artifact enters, support X.$Go for the Goal! -- {3}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.|
Blue Mage's Cane|Final Fantasy Commander|112|R|{2}{U}|Artifact - Equipment|||Job select$Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost."$Spirit of the Whalaqee -- Equip {2}| Blue Mage's Cane|Final Fantasy Commander|112|R|{2}{U}|Artifact - Equipment|||Job select$Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost."$Spirit of the Whalaqee -- Equip {2}|
Observed Stasis|Final Fantasy Commander|113|R|{3}{U}|Enchantment - Aura|||Flash$Enchant creature an opponent controls$When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.$Enchanted creature loses all abilities and can't attack or block.| Observed Stasis|Final Fantasy Commander|113|R|{3}{U}|Enchantment - Aura|||Flash$Enchant creature an opponent controls$When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.$Enchanted creature loses all abilities and can't attack or block.|
Espers to Magicite|Final Fantasy Commander|114|R|{3}{B}|Instant|||Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.| Espers to Magicite|Final Fantasy Commander|114|R|{3}{B}|Instant|||Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.|
@ -57308,7 +57308,7 @@ Conformer Shuriken|Final Fantasy Commander|127|R|{2}|Legendary Artifact - Equipm
Wrecking Ball Arm|Final Fantasy Commander|128|R|{2}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.$Equip legendary creature {3}$Equip {7}| Wrecking Ball Arm|Final Fantasy Commander|128|R|{2}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.$Equip legendary creature {3}$Equip {7}|
Alisaie Leveilleur|Final Fantasy Commander|129|R|{2}{W}|Legendary Creature - Elf Wizard|3|2|Partner with Alphinaud Leveilleur$First strike$Dualcast -- The second spell you cast each turn costs {2} less to cast.| Alisaie Leveilleur|Final Fantasy Commander|129|R|{2}{W}|Legendary Creature - Elf Wizard|3|2|Partner with Alphinaud Leveilleur$First strike$Dualcast -- The second spell you cast each turn costs {2} less to cast.|
Auron, Venerated Guardian|Final Fantasy Commander|130|R|{3}{W}|Legendary Creature - Human Spirit Samurai|2|5|Vigilance$Shooting Star -- Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.| Auron, Venerated Guardian|Final Fantasy Commander|130|R|{3}{W}|Legendary Creature - Human Spirit Samurai|2|5|Vigilance$Shooting Star -- Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.|
Cid, Freeflier Pilot|Final Fantasy Commander|131|R|{1}{W}|Legendary Creature - Human Warrior Pilot|2|2|Equipment and Vehicle spells you cast cost {1} less to cast.$Jump -- During your turn, Cid has flying.${2},{T}: Return target Equipment or Vehicle card from your graveyard to your hand.| Cid, Freeflier Pilot|Final Fantasy Commander|131|R|{1}{W}|Legendary Creature - Human Warrior Pilot|2|2|Equipment and Vehicle spells you cast cost {1} less to cast.$Jump -- During your turn, Cid has flying.${2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.|
Cyan, Vengeful Samurai|Final Fantasy Commander|132|R|{6}{W}|Legendary Creature - Human Samurai|3|3|This spell costs {1} less to cast for each creature card in your graveyard.$Double strike$Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.| Cyan, Vengeful Samurai|Final Fantasy Commander|132|R|{6}{W}|Legendary Creature - Human Samurai|3|3|This spell costs {1} less to cast for each creature card in your graveyard.$Double strike$Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.|
Elena, Turk Recruit|Final Fantasy Commander|133|R|{2}{W}|Legendary Creature - Human Assassin|1|4|When Elena enters, return target non-Assassin historic card from your graveyard to your hand.$Whenever you cast a historic spell, put a +1/+1 counter on Elena.| Elena, Turk Recruit|Final Fantasy Commander|133|R|{2}{W}|Legendary Creature - Human Assassin|1|4|When Elena enters, return target non-Assassin historic card from your graveyard to your hand.$Whenever you cast a historic spell, put a +1/+1 counter on Elena.|
Gatta and Luzzu|Final Fantasy Commander|134|R|{2}{W}|Legendary Creature - Human Soldier|1|1|Flash$When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.| Gatta and Luzzu|Final Fantasy Commander|134|R|{2}{W}|Legendary Creature - Human Soldier|1|1|Flash$When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.|
@ -57322,7 +57322,7 @@ Hermes, Overseer of Elpis|Final Fantasy Commander|141|R|{3}{U}|Legendary Creatur
Hraesvelgr of the First Brood|Final Fantasy Commander|142|R|{4}{U}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, ward {2}$Shiva's Aid -- When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.| Hraesvelgr of the First Brood|Final Fantasy Commander|142|R|{4}{U}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, ward {2}$Shiva's Aid -- When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.|
Lulu, Stern Guardian|Final Fantasy Commander|143|R|{2}{U}|Legendary Creature - Human Wizard|2|3|Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.${3}{U}: Proliferate.| Lulu, Stern Guardian|Final Fantasy Commander|143|R|{2}{U}|Legendary Creature - Human Wizard|2|3|Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.${3}{U}: Proliferate.|
O'aka, Traveling Merchant|Final Fantasy Commander|144|R|{1}{U}|Legendary Creature - Human Citizen|1|2|{T}, Remove a counter from a nonland permanent you control: Draw a card.| O'aka, Traveling Merchant|Final Fantasy Commander|144|R|{1}{U}|Legendary Creature - Human Citizen|1|2|{T}, Remove a counter from a nonland permanent you control: Draw a card.|
Rikku, Resourceful Guardian|Final Fantasy Commander|145|R|{2}{U}|Legendary Creature - Human Artificer|2|3|Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.$Steal -- {1},{T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.| Rikku, Resourceful Guardian|Final Fantasy Commander|145|R|{2}{U}|Legendary Creature - Human Artificer|2|3|Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.$Steal -- {1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.|
Fandaniel, Telophoroi Ascian|Final Fantasy Commander|146|R|{4}{B}|Legendary Creature - Elder Wizard|4|5|Whenever you cast an instant or sorcery spell, surveil 1.$At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.| Fandaniel, Telophoroi Ascian|Final Fantasy Commander|146|R|{4}{B}|Legendary Creature - Elder Wizard|4|5|Whenever you cast an instant or sorcery spell, surveil 1.$At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.|
Interceptor, Shadow's Hound|Final Fantasy Commander|147|R|{2}{B}{B}|Legendary Creature - Dog|4|3|Menace$Assassins you control have menace.$Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.| Interceptor, Shadow's Hound|Final Fantasy Commander|147|R|{2}{B}{B}|Legendary Creature - Dog|4|3|Menace$Assassins you control have menace.$Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.|
Shadow, Mysterious Assassin|Final Fantasy Commander|148|R|{2}{B}|Legendary Creature - Human Assassin|3|3|Deathtouch$Throw -- Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.| Shadow, Mysterious Assassin|Final Fantasy Commander|148|R|{2}{B}|Legendary Creature - Human Assassin|3|3|Deathtouch$Throw -- Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.|
@ -57331,25 +57331,25 @@ Avalanche of Sector 7|Final Fantasy Commander|150|R|{2}{R}|Legendary Creature -
Cait Sith, Fortune Teller|Final Fantasy Commander|151|R|{3}{R}|Legendary Artifact Creature - Cat Moogle|3|3|Lucky Slots -- At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.| Cait Sith, Fortune Teller|Final Fantasy Commander|151|R|{3}{R}|Legendary Artifact Creature - Cat Moogle|3|3|Lucky Slots -- At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.|
Gau, Feral Youth|Final Fantasy Commander|152|R|{1}{R}|Legendary Creature - Human Berserker|2|2|Rage -- Whenever Gau attacks, put a +1/+1 counter on it.$At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.| Gau, Feral Youth|Final Fantasy Commander|152|R|{1}{R}|Legendary Creature - Human Berserker|2|2|Rage -- Whenever Gau attacks, put a +1/+1 counter on it.$At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.|
Gogo, Mysterious Mime|Final Fantasy Commander|153|R|{3}{R}|Legendary Creature - Wizard|2|2|At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.| Gogo, Mysterious Mime|Final Fantasy Commander|153|R|{3}{R}|Legendary Creature - Wizard|2|2|At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.|
Sabin, Master Monk|Final Fantasy Commander|154|R|{4}{R}|Legendary Creature Human Noble Monk|4|3|Double strike$Blitz--{2}{R}{R}, Discard a card.$You may cast this card from your graveyard using its blitz ability.| Sabin, Master Monk|Final Fantasy Commander|154|R|{4}{R}|Legendary Creature - Human Noble Monk|4|3|Double strike$Blitz--{2}{R}{R}, Discard a card.$You may cast this card from your graveyard using its blitz ability.|
Strago and Relm|Final Fantasy Commander|155|R|{2}{R}|Legendary Creature - Human Wizard|1|3|Sketch and Lore--{2}{R},{T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.| Strago and Relm|Final Fantasy Commander|155|R|{2}{R}|Legendary Creature - Human Wizard|1|3|Sketch and Lore -- {2}{R}, {T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.|
Umaro, Raging Yeti|Final Fantasy Commander|156|R|{5}{R}|Legendary Creature - Yeti Berserker|6|6|Trample$At the beginning of combat on your turn, choose one at random --$* Other creatures you control get +3/+0 and gain trample until end of turn.$* Discard your hand, then draw four cards.$* Umaro deals 5 damage to any target.| Umaro, Raging Yeti|Final Fantasy Commander|156|R|{5}{R}|Legendary Creature - Yeti Berserker|6|6|Trample$At the beginning of combat on your turn, choose one at random --$* Other creatures you control get +3/+0 and gain trample until end of turn.$* Discard your hand, then draw four cards.$* Umaro deals 5 damage to any target.|
Vincent, Vengeful Atoner|Final Fantasy Commander|157|R|{2}{R}|Legendary Creature - Assassin|3|3|Menace$Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.$Chaos -- Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.| Vincent, Vengeful Atoner|Final Fantasy Commander|157|R|{2}{R}|Legendary Creature - Assassin|3|3|Menace$Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.$Chaos -- Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.|
Yuffie, Materia Hunter|Final Fantasy Commander|158|R|{2}{R}|Legendary Creature - Human Ninja|3|3|Ninjutsu {1}{R}$When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.| Yuffie, Materia Hunter|Final Fantasy Commander|158|R|{2}{R}|Legendary Creature - Human Ninja|3|3|Ninjutsu {1}{R}$When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.|
Bugenhagen, Wise Elder|Final Fantasy Commander|159|R|{1}{G}|Legendary Creature - Human Shaman|1|3|Reach$At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.${T}: Add one mana of any color.| Bugenhagen, Wise Elder|Final Fantasy Commander|159|R|{1}{G}|Legendary Creature - Human Shaman|1|3|Reach$At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.${T}: Add one mana of any color.|
Maester Seymour|Final Fantasy Commander|160|R|{2}{G}|Legendary Creature - Human Elf Cleric|1|3|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.${3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.| Maester Seymour|Final Fantasy Commander|160|R|{2}{G}|Legendary Creature - Human Elf Cleric|1|3|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.${3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.|
Professor Hojo|Final Fantasy Commander|161|R|{1}{G}|Legendary Creature - Human Scientist|2|2|The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.$Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.| Professor Hojo|Final Fantasy Commander|161|R|{1}{G}|Legendary Creature - Human Scientist|2|2|The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.$Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.|
Tromell, Seymour's Butler|Final Fantasy Commander|162|R|{2}{G}|Legendary Creature - Elf Advisor|2|3|Each other nontoken creature you control enters with an additional +1/+1 counter on it.${1},{T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn.| Tromell, Seymour's Butler|Final Fantasy Commander|162|R|{2}{G}|Legendary Creature - Elf Advisor|2|3|Each other nontoken creature you control enters with an additional +1/+1 counter on it.${1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn.|
Aerith, Last Ancient|Final Fantasy Commander|163|R|{2}{G}{W}|Legendary Creature - Human Cleric Druid|3|5|Lifelink$Raise -- At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.| Aerith, Last Ancient|Final Fantasy Commander|163|R|{2}{G}{W}|Legendary Creature - Human Cleric Druid|3|5|Lifelink$Raise -- At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.|
Ardbert, Warrior of Darkness|Final Fantasy Commander|164|R|{1}{W}{B}|Legendary Creature - Spirit Warrior|2|2|Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.$Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.| Ardbert, Warrior of Darkness|Final Fantasy Commander|164|R|{1}{W}{B}|Legendary Creature - Spirit Warrior|2|2|Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.$Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.|
Banon, the Returners' Leader|Final Fantasy Commander|165|R|{R}{W}|Legendary Creature Human Cleric Rebel|1|3|Pray -- Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.$Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.| Banon, the Returners' Leader|Final Fantasy Commander|165|R|{R}{W}|Legendary Creature - Human Cleric Rebel|1|3|Pray -- Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.$Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.|
Barret, Avalanche Leader|Final Fantasy Commander|166|R|{2}{R}{G}|Legendary Creature - Human Rebel|4|4|Reach$Avalanche! -- Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.$At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.| Barret, Avalanche Leader|Final Fantasy Commander|166|R|{2}{R}{G}|Legendary Creature - Human Rebel|4|4|Reach$Avalanche! -- Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.$At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.|
Celes, Rune Knight|Final Fantasy Commander|167|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.| Celes, Rune Knight|Final Fantasy Commander|167|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
Cloud, Ex-SOLDIER|Final Fantasy Commander|168|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.| Cloud, Ex-SOLDIER|Final Fantasy Commander|168|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
Edgar, Master Machinist|Final Fantasy Commander|169|R|{2}{R}{W}|Legendary Creature - Human Artificer Noble|2|4|Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.$Tools -- Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.| Edgar, Master Machinist|Final Fantasy Commander|169|R|{2}{R}{W}|Legendary Creature - Human Artificer Noble|2|4|Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.$Tools -- Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.|
Emet-Selch of the Third Seat|Final Fantasy Commander|170|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.| Emet-Selch of the Third Seat|Final Fantasy Commander|170|R|{2}{U}{B}|Legendary Creature - Elder Wizard|3|4|Spells you cast from your graveyard cost {2} less to cast.$Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.|
Estinien Varlineau|Final Fantasy Commander|171|R|{2}{W}{B}|Legendary Creature - Elf Warrior|3|3|Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.$At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.| Estinien Varlineau|Final Fantasy Commander|171|R|{2}{W}{B}|Legendary Creature - Elf Warrior|3|3|Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.$At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.|
G'raha Tia, Scion Reborn|Final Fantasy Commander|172|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.| G'raha Tia, Scion Reborn|Final Fantasy Commander|172|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.|
Hildibrand Manderville|Final Fantasy Commander|173|R|{1}{W}|Legendary Creature - Human Detective|2|2|Creature tokens you control get +1/+1.$When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.| Hildibrand Manderville|Final Fantasy Commander|173|R|{1}{W}|Legendary Creature - Human Detective|2|2|Creature tokens you control get +1/+1.$When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.|
Gentleman's Rise|Final Fantasy Commander|173|R|{2}{B}|Instant - Adventure|2|2|Create a 2/2 black Zombie creature token.| Gentleman's Rise|Final Fantasy Commander|173|R|{2}{B}|Instant - Adventure|2|2|Create a 2/2 black Zombie creature token.|
Kefka, Dancing Mad|Final Fantasy Commander|174|R|{5}{B}{R}|Legendary Creature - Human Wizard|6|6|During your turn, Kefka has indestructible.$At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.| Kefka, Dancing Mad|Final Fantasy Commander|174|R|{5}{B}{R}|Legendary Creature - Human Wizard|6|6|During your turn, Kefka has indestructible.$At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.|
@ -57358,7 +57358,7 @@ Krile Baldesion|Final Fantasy Commander|176|R|{W}{U}|Legendary Creature - Dwarf
Locke, Treasure Hunter|Final Fantasy Commander|177|R|{1}{B}{R}|Legendary Creature - Human Rogue|2|3|Locke can't be blocked by creatures with greater power.$Mug -- Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.| Locke, Treasure Hunter|Final Fantasy Commander|177|R|{1}{B}{R}|Legendary Creature - Human Rogue|2|3|Locke can't be blocked by creatures with greater power.$Mug -- Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.|
Lyse Hext|Final Fantasy Commander|178|R|{1}{W}{U}|Legendary Creature - Human Rebel Monk|2|2|Prowess$Noncreature spells you cast cost {1} less to cast.$As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.| Lyse Hext|Final Fantasy Commander|178|R|{1}{W}{U}|Legendary Creature - Human Rebel Monk|2|2|Prowess$Noncreature spells you cast cost {1} less to cast.$As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.|
Mog, Moogle Warrior|Final Fantasy Commander|179|R|{1}{R}{W}|Legendary Creature - Moogle Warrior|1|2|Lifelink$Dance -- At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.| Mog, Moogle Warrior|Final Fantasy Commander|179|R|{1}{R}{W}|Legendary Creature - Moogle Warrior|1|2|Lifelink$Dance -- At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.|
Papalymo Totolymo|Final Fantasy Commander|180|R|{W}{B}|Legendary Creature - Dwarf Wizard|1|2|Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.${4},{T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.| Papalymo Totolymo|Final Fantasy Commander|180|R|{W}{B}|Legendary Creature - Dwarf Wizard|1|2|Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.${4}, {T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.|
Red XIII, Proud Warrior|Final Fantasy Commander|181|R|{1}{R}{G}|Legendary Creature - Beast Warrior|3|3|Vigilance, trample$Other modified creatures you control have vigilance and trample.$Cosmo Memory -- When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.| Red XIII, Proud Warrior|Final Fantasy Commander|181|R|{1}{R}{G}|Legendary Creature - Beast Warrior|3|3|Vigilance, trample$Other modified creatures you control have vigilance and trample.$Cosmo Memory -- When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.|
Sephiroth, Fallen Hero|Final Fantasy Commander|182|R|{3}{R}{W}|Legendary Creature - Human Avatar Soldier|7|5|Jenova Cells -- Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.$The Reunion -- {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.| Sephiroth, Fallen Hero|Final Fantasy Commander|182|R|{3}{R}{W}|Legendary Creature - Human Avatar Soldier|7|5|Jenova Cells -- Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.$The Reunion -- {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.|
Setzer, Wandering Gambler|Final Fantasy Commander|183|R|{1}{B}{R}|Legendary Creature - Human Rogue Pilot|2|2|When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.$Whenever a Vehicle you control deals combat damage to a player, flip a coin.$Whenever you win a coin flip, create two tapped Treasure tokens.| Setzer, Wandering Gambler|Final Fantasy Commander|183|R|{1}{B}{R}|Legendary Creature - Human Rogue Pilot|2|2|When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.$Whenever a Vehicle you control deals combat damage to a player, flip a coin.$Whenever you win a coin flip, create two tapped Treasure tokens.|
@ -57378,10 +57378,10 @@ Summon: Yojimbo|Final Fantasy Commander|196|R|{3}{W}|Enchantment Creature - Saga
Summon: Valefor|Final Fantasy Commander|197|R|{4}{U}|Enchantment Creature - Saga Drake|5|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I - Sonic Wings -- Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.$II, III, IV - Tap up to one target creature and put a stun counter on it.$Flying| Summon: Valefor|Final Fantasy Commander|197|R|{4}{U}|Enchantment Creature - Saga Drake|5|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I - Sonic Wings -- Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.$II, III, IV - Tap up to one target creature and put a stun counter on it.$Flying|
Summon: Esper Valigarmanda|Final Fantasy Commander|198|R|{3}{R}|Enchantment Creature - Saga Drake|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Exile an instant or sorcery card from each graveyard.$II, III, IV -- Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.$Flying, haste| Summon: Esper Valigarmanda|Final Fantasy Commander|198|R|{3}{R}|Enchantment Creature - Saga Drake|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Exile an instant or sorcery card from each graveyard.$II, III, IV -- Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.$Flying, haste|
Summon: Kujata|Final Fantasy Commander|199|R|{5}{R}|Enchantment Creature - Saga Ox|7|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Lightning -- This creature deals 3 damage to each of up to two target creatures.$II -- Ice -- Up to three target creatures can't block this turn.$III -- Fire -- Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.$Trample, haste| Summon: Kujata|Final Fantasy Commander|199|R|{5}{R}|Enchantment Creature - Saga Ox|7|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Lightning -- This creature deals 3 damage to each of up to two target creatures.$II -- Ice -- Up to three target creatures can't block this turn.$III -- Fire -- Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.$Trample, haste|
Summon: Magus Sisters|Final Fantasy Commander|200|R|{4}{G}|Enchantment Creature - Saga Faerie|5|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I,II,III - Choose one at random --$* Combine Powers! -- Put three +1/+1 counters on target creature.$* Defense! -- Put a shield counter on target creature. You gain 3 life.$* Fight! -- This creature fights up to one target creature an opponent controls.$Haste| Summon: Magus Sisters|Final Fantasy Commander|200|R|{4}{G}|Enchantment Creature - Saga Faerie|5|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II, III -- Choose one at random --$* Combine Powers! -- Put three +1/+1 counters on target creature.$* Defense! -- Put a shield counter on target creature. You gain 3 life.$* Fight! -- This creature fights up to one target creature an opponent controls.$Haste|
Celes, Rune Knight|Final Fantasy Commander|201|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.| Celes, Rune Knight|Final Fantasy Commander|201|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
Cloud, Ex-SOLDIER|Final Fantasy Commander|202|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.| Cloud, Ex-SOLDIER|Final Fantasy Commander|202|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
G'raha Tia, Scion Reborn|Final Fantasy Commander|203|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.| G'raha Tia, Scion Reborn|Final Fantasy Commander|203|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.|
Terra, Herald of Hope|Final Fantasy Commander|204|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.| Terra, Herald of Hope|Final Fantasy Commander|204|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
Tidus, Yuna's Guardian|Final Fantasy Commander|205|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.| Tidus, Yuna's Guardian|Final Fantasy Commander|205|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
Tifa, Martial Artist|Final Fantasy Commander|206|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.| Tifa, Martial Artist|Final Fantasy Commander|206|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
@ -57389,7 +57389,7 @@ Y'shtola, Night's Blessed|Final Fantasy Commander|207|M|{1}{W}{U}{B}|Legendary C
Yuna, Grand Summoner|Final Fantasy Commander|208|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.| Yuna, Grand Summoner|Final Fantasy Commander|208|M|{1}{G}{W}{U}|Legendary Creature - Human Cleric|1|5|Grand Summon -- {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.$Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.|
Celes, Rune Knight|Final Fantasy Commander|209|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.| Celes, Rune Knight|Final Fantasy Commander|209|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
Cloud, Ex-SOLDIER|Final Fantasy Commander|210|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.| Cloud, Ex-SOLDIER|Final Fantasy Commander|210|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
G'raha Tia, Scion Reborn|Final Fantasy Commander|211|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.| G'raha Tia, Scion Reborn|Final Fantasy Commander|211|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.|
Terra, Herald of Hope|Final Fantasy Commander|212|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.| Terra, Herald of Hope|Final Fantasy Commander|212|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
Tidus, Yuna's Guardian|Final Fantasy Commander|213|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.| Tidus, Yuna's Guardian|Final Fantasy Commander|213|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
Tifa, Martial Artist|Final Fantasy Commander|214|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.| Tifa, Martial Artist|Final Fantasy Commander|214|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|
@ -57400,7 +57400,7 @@ Secret Rendezvous|Final Fantasy Commander|218|U|{1}{W}{W}|Sorcery|||You and targ
Secret Rendezvous|Final Fantasy Commander|219|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.| Secret Rendezvous|Final Fantasy Commander|219|U|{1}{W}{W}|Sorcery|||You and target opponent each draw three cards.|
Celes, Rune Knight|Final Fantasy Commander|220|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.| Celes, Rune Knight|Final Fantasy Commander|220|M|{1}{R}{W}{B}|Legendary Creature - Human Wizard Knight|4|4|When Celes enters, discard any number of cards, then draw that many cards plus one.$Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.|
Cloud, Ex-SOLDIER|Final Fantasy Commander|221|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.| Cloud, Ex-SOLDIER|Final Fantasy Commander|221|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier Mercenary|4|4|Haste$When Cloud enters, attach up to one target Equipment you control to it.$Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.|
G'raha Tia, Scion Reborn|Final Fantasy Commander|222|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.| G'raha Tia, Scion Reborn|Final Fantasy Commander|222|M|{W}{U}{B}|Legendary Creature - Cat Wizard|2|3|Lifelink$Throw Wide the Gates -- Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.|
Terra, Herald of Hope|Final Fantasy Commander|223|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.| Terra, Herald of Hope|Final Fantasy Commander|223|M|{R}{W}{B}|Legendary Creature - Human Wizard Warrior|3|3|Trance -- At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.$Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.|
Tidus, Yuna's Guardian|Final Fantasy Commander|224|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.| Tidus, Yuna's Guardian|Final Fantasy Commander|224|M|{G}{W}{U}|Legendary Creature - Human Warrior|3|3|At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.$Cheer -- Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.|
Tifa, Martial Artist|Final Fantasy Commander|225|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.| Tifa, Martial Artist|Final Fantasy Commander|225|M|{1}{R}{G}{W}|Legendary Creature - Human Monk|4|4|Melee$Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.|