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Fixed for Flameshadow Conjuring and Felhide Spiritbinder that the created tokens did not get haste or the added card type enchantment.
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2 changed files with 123 additions and 14 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.copy;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class FelhideSpiritbinderTest extends CardTestPlayerBase {
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/**
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* http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=17295&p=181417#p181440
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* Felhide Spiritbinder does not seem to be giving haste or the enchantment
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* subtype to tokens it creates..
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*
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*/
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@Test
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public void testTokenCopy() {
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// Inspired - Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}.
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// If you do, put a token onto the battlefield that's a copy of another target creature
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// except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerB, "Felhide Spiritbinder", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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attack(2, playerB, "Felhide Spiritbinder");
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setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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Permanent lion = getPermanent("Silvercoat Lion", playerB);
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assertAbility(playerB, "Silvercoat Lion", HasteAbility.getInstance(), true);
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Assert.assertEquals("token has to have card type enchantment", true, lion.getCardType().contains(CardType.ENCHANTMENT));
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assertLife(playerA, 17);
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assertLife(playerB, 20);
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}
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@Test
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public void testTokenCopyExiled() {
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// Inspired - Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}.
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// If you do, put a token onto the battlefield that's a copy of another target creature
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// except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerB, "Felhide Spiritbinder", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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attack(2, playerB, "Felhide Spiritbinder");
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setStopAt(5, PhaseStep.UPKEEP);
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execute();
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assertPermanentCount(playerB, "Silvercoat Lion", 0);
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assertLife(playerA, 17);
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assertLife(playerB, 20);
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}
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}
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