From b55d2bd37026d15067620c679168385aea6e1cb3 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 14 Apr 2013 01:19:11 +0200 Subject: [PATCH] Fixed wrong target definition of Sword of Light and Shadow. --- .../src/mage/sets/darksteel/SwordOfLightAndShadow.java | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/darksteel/SwordOfLightAndShadow.java b/Mage.Sets/src/mage/sets/darksteel/SwordOfLightAndShadow.java index 074ab282e44..e4d3756bfe5 100644 --- a/Mage.Sets/src/mage/sets/darksteel/SwordOfLightAndShadow.java +++ b/Mage.Sets/src/mage/sets/darksteel/SwordOfLightAndShadow.java @@ -73,9 +73,13 @@ public class SwordOfLightAndShadow extends CardImpl { super(ownerId, 149, "Sword of Light and Shadow", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}"); this.expansionSetCode = "DST"; this.subtype.add("Equipment"); + + // Equipped creature gets +2/+2 and has protection from white and from black. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT))); + // Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. this.addAbility(new SwordOfLightAndShadowAbility()); + // Equip {2} this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2))); } @@ -95,7 +99,7 @@ class SwordOfLightAndShadowAbility extends TriggeredAbilityImpl