* Ral Zarek - Reverted workaround fix and fixed the cause of the problem the untap did not work.

This commit is contained in:
LevelX2 2017-07-10 17:17:01 +02:00
parent 99a553e814
commit b50d557c75
3 changed files with 84 additions and 37 deletions

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/*
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package org.mage.test.cards.planeswalker;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX
*/
public class RalZarekTest extends CardTestPlayerBase {
@Test
public void testFirstAbility() {
// +1: Tap target permanent, then untap another target permanent.
// -2: Ral Zarek deals 3 damage to target creature or player.
// -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
String ralZarek = "Ral Zarek"; // {2}{U}{R}
addCard(Zone.HAND, playerA, ralZarek);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, ralZarek);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:", "Silvercoat Lion"); // Ral Zarek +1
addTarget(playerA, "Mountain"); // Untap the Mountain
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, ralZarek, 1);
assertCounterCount(playerA, ralZarek, CounterType.LOYALTY, 5);
assertTapped("Mountain", false);
assertTapped("Silvercoat Lion", true);
}
}