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Merge pull request #4101 from magefree/phasingFix
Fixed how phasing is implemented
This commit is contained in:
commit
b4ee3ff1da
8 changed files with 159 additions and 27 deletions
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@ -27,11 +27,13 @@
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*/
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*/
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package mage.cards.e;
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package mage.cards.e;
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import java.util.List;
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import java.util.Objects;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -55,8 +57,7 @@ import mage.target.TargetPlayer;
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public class Equipoise extends CardImpl {
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public class Equipoise extends CardImpl {
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public Equipoise(UUID ownerId, CardSetInfo setInfo) {
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public Equipoise(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
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// At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
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// At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new EquipoiseEffect(), TargetController.YOU, false);
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new EquipoiseEffect(), TargetController.YOU, false);
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@ -112,17 +113,12 @@ class EquipoiseEffect extends OneShotEffect {
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int numberTargetPlayer = game.getBattlefield().count(filter, source.getSourceId(), targetPlayer.getId(), game);
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int numberTargetPlayer = game.getBattlefield().count(filter, source.getSourceId(), targetPlayer.getId(), game);
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int excess = numberTargetPlayer - numberController;
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int excess = numberTargetPlayer - numberController;
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if (excess > 0) {
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if (excess > 0) {
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FilterPermanent filterChoose = new FilterPermanent(cardType.toString().toLowerCase() + (excess > 1 ? "s":"") +" of target player");
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FilterPermanent filterChoose = new FilterPermanent(cardType.toString().toLowerCase() + (excess > 1 ? "s" : "") + " of target player");
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filterChoose.add(new ControllerIdPredicate(targetPlayer.getId()));
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filterChoose.add(new ControllerIdPredicate(targetPlayer.getId()));
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filterChoose.add(new CardTypePredicate(cardType));
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filterChoose.add(new CardTypePredicate(cardType));
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Target target = new TargetPermanent(excess, excess, filterChoose, true);
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Target target = new TargetPermanent(excess, excess, filterChoose, true);
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controller.chooseTarget(outcome, target, source, game);
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controller.chooseTarget(outcome, target, source, game);
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for (UUID permanentId:target.getTargets()) {
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new PhaseOutAllEffect(target.getTargets()).apply(game, source);
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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permanent.phaseOut(game);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -27,11 +27,14 @@
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*/
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*/
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package mage.cards.t;
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package mage.cards.t;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.abilities.keyword.PhasingAbility;
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import mage.abilities.keyword.PhasingAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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@ -41,6 +44,7 @@ import mage.constants.SubType;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.SuperType;
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import mage.constants.SuperType;
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import mage.constants.TargetController;
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import mage.constants.TargetController;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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@ -53,7 +57,7 @@ import mage.players.Player;
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public class Taniwha extends CardImpl {
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public class Taniwha extends CardImpl {
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public Taniwha(UUID ownerId, CardSetInfo setInfo) {
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public Taniwha(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{U}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
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addSuperType(SuperType.LEGENDARY);
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.SERPENT);
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this.subtype.add(SubType.SERPENT);
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this.power = new MageInt(7);
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this.power = new MageInt(7);
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@ -99,10 +103,11 @@ class TaniwhaEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller != null) {
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List<UUID> permIds = new ArrayList<>();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledLandPermanent(), controller.getId(), game)) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledLandPermanent(), controller.getId(), game)) {
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permanent.phaseOut(game);
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permIds.add(permanent.getId());
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}
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}
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return true;
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return new PhaseOutAllEffect(permIds).apply(game, source);
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}
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}
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return false;
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return false;
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}
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}
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@ -27,11 +27,14 @@
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*/
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*/
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package mage.cards.t;
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package mage.cards.t;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileSpellEffect;
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import mage.abilities.effects.common.ExileSpellEffect;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControllerEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControllerEffect;
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import mage.abilities.effects.common.continuous.LifeTotalCantChangeControllerEffect;
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import mage.abilities.effects.common.continuous.LifeTotalCantChangeControllerEffect;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.abilities.keyword.ProtectionAbility;
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@ -170,10 +173,11 @@ class TeferisProtectionPhaseOutEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller != null) {
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List<UUID> permIds = new ArrayList<>();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_CONTROLLED_PERMANENT, controller.getId(), game)) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_CONTROLLED_PERMANENT, controller.getId(), game)) {
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permanent.phaseOut(game);
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permIds.add(permanent.getId());
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}
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}
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return true;
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return new PhaseOutAllEffect(permIds).apply(game, source);
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}
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}
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return false;
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return false;
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}
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}
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@ -27,6 +27,7 @@
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*/
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*/
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package mage.cards.t;
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package mage.cards.t;
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import java.util.ArrayList;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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@ -45,8 +46,11 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.filter.common.FilterControlledLandPermanent;
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/**
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/**
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*
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*
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@ -55,7 +59,7 @@ import java.util.UUID;
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public class TeferisRealm extends CardImpl {
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public class TeferisRealm extends CardImpl {
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public TeferisRealm(UUID ownerId, CardSetInfo setInfo) {
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public TeferisRealm(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{U}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}{U}");
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addSuperType(SuperType.WORLD);
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addSuperType(SuperType.WORLD);
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// At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
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// At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
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@ -135,10 +139,11 @@ class TeferisRealmEffect extends OneShotEffect {
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return false;
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return false;
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}
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}
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game.informPlayers(player.getLogName() + " chooses " + choosenType + "s to phase out");
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game.informPlayers(player.getLogName() + " chooses " + choosenType + "s to phase out");
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List<UUID> permIds = new ArrayList<>();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, controller.getId(), game)) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, controller.getId(), game)) {
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permanent.phaseOut(game);
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permIds.add(permanent.getId());
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}
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}
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return true;
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return new PhaseOutAllEffect(permIds).apply(game, source);
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}
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}
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return false;
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return false;
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}
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}
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@ -0,0 +1,85 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* This class should only be used within the application of another effect
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*
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* @author TheElk801
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*/
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public class PhaseOutAllEffect extends OneShotEffect {
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private final List<UUID> idList;
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public PhaseOutAllEffect(List<UUID> idList) {
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super(Outcome.Neutral);
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this.idList = idList;
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}
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public PhaseOutAllEffect(final PhaseOutAllEffect effect) {
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super(effect);
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this.idList = effect.idList;
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}
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@Override
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public PhaseOutAllEffect copy() {
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return new PhaseOutAllEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// First we phase out everything that isn't attached to anything
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// Anything attached to these permanents will phase out indirectly
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for (UUID permanentId : idList) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
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if (attachedTo == null) {
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permanent.phaseOut(game);
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}
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}
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}
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// Once this is done, we'll have permanents which are attached to something but haven't phased out
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// These will be phased out directly
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for (UUID permanentId : idList) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null && permanent.isPhasedIn()) {
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permanent.phaseOut(game);
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}
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}
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return true;
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}
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}
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@ -78,10 +78,16 @@ public interface Permanent extends Card, Controllable {
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boolean isPhasedIn();
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boolean isPhasedIn();
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boolean isPhasedOutIndirectly();
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boolean phaseIn(Game game);
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boolean phaseIn(Game game);
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boolean phaseIn(Game game, boolean onlyDirect);
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boolean phaseOut(Game game);
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boolean phaseOut(Game game);
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boolean phaseOut(Game game, boolean indirectPhase);
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|
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boolean isMonstrous();
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boolean isMonstrous();
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|
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void setMonstrous(boolean value);
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void setMonstrous(boolean value);
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@ -89,6 +89,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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protected boolean controlledFromStartOfControllerTurn;
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protected boolean controlledFromStartOfControllerTurn;
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protected int turnsOnBattlefield;
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protected int turnsOnBattlefield;
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protected boolean phasedIn = true;
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protected boolean phasedIn = true;
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protected boolean indirectPhase = false;
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protected boolean faceDown;
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protected boolean faceDown;
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protected boolean attacking;
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protected boolean attacking;
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protected int blocking;
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protected int blocking;
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@ -138,6 +139,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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this.controlledFromStartOfControllerTurn = permanent.controlledFromStartOfControllerTurn;
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this.controlledFromStartOfControllerTurn = permanent.controlledFromStartOfControllerTurn;
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this.turnsOnBattlefield = permanent.turnsOnBattlefield;
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this.turnsOnBattlefield = permanent.turnsOnBattlefield;
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this.phasedIn = permanent.phasedIn;
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this.phasedIn = permanent.phasedIn;
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this.indirectPhase = permanent.indirectPhase;
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this.faceDown = permanent.faceDown;
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this.faceDown = permanent.faceDown;
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this.attacking = permanent.attacking;
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this.attacking = permanent.attacking;
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this.blocking = permanent.blocking;
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this.blocking = permanent.blocking;
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@ -461,14 +463,32 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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return phasedIn;
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return phasedIn;
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}
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}
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@Override
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public boolean isPhasedOutIndirectly() {
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return !phasedIn && indirectPhase;
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||||||
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}
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||||||
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|
||||||
@Override
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@Override
|
||||||
public boolean phaseIn(Game game) {
|
public boolean phaseIn(Game game) {
|
||||||
|
return phaseIn(game, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean phaseIn(Game game, boolean onlyDirect) {
|
||||||
if (!phasedIn) {
|
if (!phasedIn) {
|
||||||
if (!replaceEvent(EventType.PHASE_IN, game)) {
|
if (!replaceEvent(EventType.PHASE_IN, game)
|
||||||
|
&& ((onlyDirect && !indirectPhase) || (!onlyDirect))) {
|
||||||
this.phasedIn = true;
|
this.phasedIn = true;
|
||||||
|
this.indirectPhase = false;
|
||||||
if (!game.isSimulation()) {
|
if (!game.isSimulation()) {
|
||||||
game.informPlayers(getLogName() + " phased in");
|
game.informPlayers(getLogName() + " phased in");
|
||||||
}
|
}
|
||||||
|
for (UUID attachedId : this.getAttachments()) {
|
||||||
|
Permanent attachedPerm = game.getPermanent(attachedId);
|
||||||
|
if (attachedPerm != null) {
|
||||||
|
attachedPerm.phaseIn(game, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
fireEvent(EventType.PHASED_IN, game);
|
fireEvent(EventType.PHASED_IN, game);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
@ -478,9 +498,21 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean phaseOut(Game game) {
|
public boolean phaseOut(Game game) {
|
||||||
|
return phaseOut(game, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean phaseOut(Game game, boolean indirectPhase) {
|
||||||
if (phasedIn) {
|
if (phasedIn) {
|
||||||
if (!replaceEvent(EventType.PHASE_OUT, game)) {
|
if (!replaceEvent(EventType.PHASE_OUT, game)) {
|
||||||
|
for (UUID attachedId : this.getAttachments()) {
|
||||||
|
Permanent attachedPerm = game.getPermanent(attachedId);
|
||||||
|
if (attachedPerm != null) {
|
||||||
|
attachedPerm.phaseOut(game, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
this.phasedIn = false;
|
this.phasedIn = false;
|
||||||
|
this.indirectPhase = indirectPhase;
|
||||||
if (!game.isSimulation()) {
|
if (!game.isSimulation()) {
|
||||||
game.informPlayers(getLogName() + " phased out");
|
game.informPlayers(getLogName() + " phased out");
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1484,16 +1484,15 @@ public abstract class PlayerImpl implements Player, Serializable {
|
||||||
// phasing out is known as phasing out "indirectly." An enchantment or Equipment
|
// phasing out is known as phasing out "indirectly." An enchantment or Equipment
|
||||||
// that phased out indirectly won't phase in by itself, but instead phases in
|
// that phased out indirectly won't phase in by itself, but instead phases in
|
||||||
// along with the card it's attached to.
|
// along with the card it's attached to.
|
||||||
for (UUID attachmentId : permanent.getAttachments()) {
|
Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
|
||||||
Permanent attachment = game.getPermanent(attachmentId);
|
if (!(attachedTo != null && attachedTo.getControllerId().equals(this.getId()))) {
|
||||||
if (attachment != null) {
|
permanent.phaseOut(game, false);
|
||||||
attachment.phaseOut(game);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
permanent.phaseOut(game);
|
|
||||||
}
|
}
|
||||||
for (Permanent permanent : phasedOut) {
|
for (Permanent permanent : phasedOut) {
|
||||||
permanent.phaseIn(game);
|
if (!permanent.isPhasedOutIndirectly()) {
|
||||||
|
permanent.phaseIn(game);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue