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* FlashbackAbility - Fixed that for flashbacked spells additional optional costs did not work (e.g. Buyback, Replicate, Kicker).
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7 changed files with 79 additions and 28 deletions
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@ -43,7 +43,11 @@ public class IncreasingCardsTest extends CardTestPlayerBase {
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assertExileCount("Increasing Ambition", 1);
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}
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// Increasing Confusion {X}{U}
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// Sorcery
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// Target player puts the top X cards of his or her library into his or her graveyard.
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// If Increasing Confusion was cast from a graveyard, that player puts twice that many
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// cards into his or her graveyard instead.
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@Test
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public void testIncreasingConfusion() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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@ -102,6 +106,11 @@ public class IncreasingCardsTest extends CardTestPlayerBase {
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}
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// Increasing Vengeance
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// Instant
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// Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
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// Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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@Test
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public void testIncreasingVengeance() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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