* FlashbackAbility - Fixed that for flashbacked spells additional optional costs did not work (e.g. Buyback, Replicate, Kicker).

This commit is contained in:
LevelX2 2014-04-27 16:06:07 +02:00
parent bf260cd9c6
commit b4dcddd0a9
7 changed files with 79 additions and 28 deletions

View file

@ -43,7 +43,11 @@ public class IncreasingCardsTest extends CardTestPlayerBase {
assertExileCount("Increasing Ambition", 1);
}
// Increasing Confusion {X}{U}
// Sorcery
// Target player puts the top X cards of his or her library into his or her graveyard.
// If Increasing Confusion was cast from a graveyard, that player puts twice that many
// cards into his or her graveyard instead.
@Test
public void testIncreasingConfusion() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
@ -102,6 +106,11 @@ public class IncreasingCardsTest extends CardTestPlayerBase {
}
// Increasing Vengeance
// Instant
// Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
// Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
@Test
public void testIncreasingVengeance() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);