diff --git a/Mage.Sets/src/mage/cards/v/VesuvanShapeshifter.java b/Mage.Sets/src/mage/cards/v/VesuvanShapeshifter.java index 355654e9d1d..a06ddc41677 100644 --- a/Mage.Sets/src/mage/cards/v/VesuvanShapeshifter.java +++ b/Mage.Sets/src/mage/cards/v/VesuvanShapeshifter.java @@ -85,7 +85,7 @@ public class VesuvanShapeshifter extends CardImpl { ability.setWorksFaceDown(false); this.addAbility(ability); - // At the beginning of your upkeep, you may turn this creature face down + // and gains "At the beginning of your upkeep, you may turn this creature face down". effect = new VesuvanShapeshifterFaceDownEffect(); ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, effect, TargetController.YOU, true); this.addAbility(ability); diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/MorphTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/MorphTest.java index 9fc62b89d5b..e08c3b524ed 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/MorphTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/MorphTest.java @@ -616,9 +616,9 @@ public class MorphTest extends CardTestPlayerBase { } /** - * Linvala, Keep of Silence is preventing morph creatures from turning face up. - * Turning face up is a special ability not an active ability. - * This should not be prevented by the loss of active abilities. + * Linvala, Keep of Silence is preventing morph creatures from turning face + * up. Turning face up is a special ability not an active ability. This + * should not be prevented by the loss of active abilities. */ @Test public void testTurnFaceUpWithLinvala() { @@ -737,4 +737,45 @@ public class MorphTest extends CardTestPlayerBase { assertPermanentCount(playerA, "Rattleclaw Mystic", 1); assertHandCount(playerA, "Rattleclaw Mystic", 0); // should have been replayed faceup } + + /** + * The well-known combo with Vesuvan Shapeshifter and Brine Elemental does + * not work correctly. When Vesuvan Shapeshifter turns face up and becomes a + * copy of the targeted creature, it should still be in the state of + * "turning face up", thus triggering the ability of the Brine Elemental. + */ + @Test + public void testVesuvanShapeshifter() { + + // Morph {5}{U}{U} + // When Brine Elemental is turned face up, each opponent skips his or her next untap step. + addCard(Zone.HAND, playerA, "Brine Elemental"); // Creature {4}{U}{U} 5/4 + addCard(Zone.BATTLEFIELD, playerA, "Island", 6); + + // As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. + // If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature + // and gains "At the beginning of your upkeep, you may turn this creature face down." + // Morph {1}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) + addCard(Zone.HAND, playerB, "Vesuvan Shapeshifter"); // Creature 0/0 + addCard(Zone.BATTLEFIELD, playerB, "Island", 5); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brine Elemental"); + setChoice(playerA, "No"); // cast it normally + + castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Vesuvan Shapeshifter"); + setChoice(playerB, "Yes"); + setChoice(playerB, "Brine Elemental"); + + activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{1}{U}: Turn this face-down permanent"); + + setStopAt(2, PhaseStep.END_TURN); + + execute(); + + assertPermanentCount(playerA, "Brine Elemental", 1); + + assertPermanentCount(playerB, "Brine Elemental", 1); + + Assert.assertTrue("Skip next turn has to be added to TurnMods", currentGame.getState().getTurnMods().size() == 1); + } }