Rename Universes Within cards

Update test referencing Forge, Neverwinter Charlatan

[STX] Implement Bohn, Beguiling Balladeer

[STX] Implement Casal, Lurkwood Pathfinder

[STX] Implement Themberchaud

[STX] Implement Jurin, Leading the Charge

[STX] Implement Evin, Waterdeep Opportunist

[STX] Implement Mathise, Surge Channeler

[STX] Implement Rashel, Fist of Torm
This commit is contained in:
jmlundeen 2025-04-14 16:25:53 -05:00
parent 74d2265c12
commit b32fd1b9d7
10 changed files with 66 additions and 61 deletions

View file

@ -491,10 +491,10 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase {
}
@Test
public void test_BatchEvent_ForgeNeverwinterCharlatan_SacrificeAnother() {
public void test_BatchEvent_EvinWaterdeepOpportunist_SacrificeAnother() {
// Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token.
// This ability triggers only once each turn.
addCard(Zone.BATTLEFIELD, playerA, "Forge, Neverwinter Charlatan");
addCard(Zone.BATTLEFIELD, playerA, "Evin, Waterdeep Opportunist");
//
// {2}, {T}, Sacrifice a creature: Draw a card.
addCard(Zone.BATTLEFIELD, playerA, "Phyrexian Vault", 1);
@ -514,10 +514,10 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase {
}
@Test
public void test_BatchEvent_ForgeNeverwinterCharlatan_SacrificeItself() {
public void test_BatchEvent_EvinWaterdeepOpportunist_SacrificeItself() {
// Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token.
// This ability triggers only once each turn.
addCard(Zone.BATTLEFIELD, playerA, "Forge, Neverwinter Charlatan");
addCard(Zone.BATTLEFIELD, playerA, "Evin, Waterdeep Opportunist");
//
// {2}, {T}, Sacrifice a creature: Draw a card.
addCard(Zone.BATTLEFIELD, playerA, "Phyrexian Vault", 1);
@ -525,7 +525,7 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase {
// sacrifice itself
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}, {T}, Sacrifice");
setChoice(playerA, "Forge, Neverwinter Charlatan"); // to sacrifice
setChoice(playerA, "Evin, Waterdeep Opportunist"); // to sacrifice
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);