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Improved card icons (fix ambiguous interpretation of vigilance, first and double strikes, #7471);
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6 changed files with 49 additions and 4 deletions
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@ -21,14 +21,14 @@ public enum CardIconType {
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ABILITY_DEFENDER("prepared/chess-rook.svg", CardIconCategory.ABILITY, 100),
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ABILITY_DEATHTOUCH("prepared/skull-crossbones.svg", CardIconCategory.ABILITY, 100),
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ABILITY_LIFELINK("prepared/link.svg", CardIconCategory.ABILITY, 100),
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ABILITY_DOUBLE_STRIKE("prepared/mars-double.svg", CardIconCategory.ABILITY, 100),
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ABILITY_FIRST_STRIKE("prepared/mars.svg", CardIconCategory.ABILITY, 100),
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ABILITY_DOUBLE_STRIKE("prepared/swords-two.svg", CardIconCategory.ABILITY, 100),
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ABILITY_FIRST_STRIKE("prepared/swords-one.svg", CardIconCategory.ABILITY, 100),
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ABILITY_CREW("prepared/truck-monster.svg", CardIconCategory.ABILITY, 100),
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ABILITY_TRAMPLE("prepared/grimace.svg", CardIconCategory.ABILITY, 100),
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ABILITY_HEXPROOF("prepared/expand-arrows-alt.svg", CardIconCategory.ABILITY, 100),
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ABILITY_INFECT("prepared/flask.svg", CardIconCategory.ABILITY, 100),
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ABILITY_INDESTRUCTIBLE("prepared/ankh.svg", CardIconCategory.ABILITY, 100),
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ABILITY_VIGILANCE("prepared/khanda.svg", CardIconCategory.ABILITY, 100),
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ABILITY_VIGILANCE("prepared/eye.svg", CardIconCategory.ABILITY, 100),
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//
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SYSTEM_COMBINED("prepared/square-fill.svg", CardIconCategory.SYSTEM, 1000), // inner usage, must use last order
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SYSTEM_DEBUG("prepared/link.svg", CardIconCategory.SYSTEM, 1000); // used for test render dialog
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