* War's Toll - Fixed the implementation of the restriction effect.

This commit is contained in:
LevelX2 2020-01-06 23:16:10 +01:00
parent 79f5d7a358
commit b2a8d4293a
4 changed files with 44 additions and 37 deletions

View file

@ -1,5 +1,3 @@
package mage.abilities;
import mage.constants.AbilityType;
@ -12,7 +10,11 @@ import mage.constants.Zone;
public abstract class EvasionAbility extends StaticAbility {
public EvasionAbility() {
super(AbilityType.EVASION, Zone.ALL);
this(Zone.ALL);
}
public EvasionAbility(Zone zone) {
super(AbilityType.EVASION, zone);
}
public EvasionAbility(final EvasionAbility ability) {

View file

@ -1,11 +1,8 @@
package mage.abilities.common;
import mage.abilities.EvasionAbility;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
/**
*
@ -14,7 +11,11 @@ import mage.abilities.effects.Effect;
public class SimpleEvasionAbility extends EvasionAbility {
public SimpleEvasionAbility(Effect effect) {
super();
this(effect, Zone.ALL);
}
public SimpleEvasionAbility(Effect effect, Zone zone) {
super(zone);
if (effect != null) {
this.addEffect(effect);
}

View file

@ -1,5 +1,6 @@
package mage.abilities.effects;
import java.util.UUID;
import mage.abilities.Ability;
import mage.constants.Duration;
import mage.constants.EffectType;
@ -7,8 +8,6 @@ import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -36,16 +35,17 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
// canUseChooseDialogs -- restrict checks can be called by rules engine and by card info engine,
// last one uses for info only and can't use dialogs, e.g. canUseChooseDialogs = false
public boolean canAttack(Game game, boolean canUseChooseDialogs) {
return true;
}
/**
* @param attacker
* @param defenderId id of planeswalker or player to attack, can be empty for general checks
* @param defenderId id of planeswalker or player to attack, can be empty
* for general checks
* @param source
* @param game
* @param canUseChooseDialogs
* @return
*/
public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game, boolean canUseChooseDialogs) {
@ -61,6 +61,7 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
* @param blocker
* @param source
* @param game
* @param canUseChooseDialogs
* @return
*/
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
@ -81,6 +82,7 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
* @param attacker
* @param source
* @param game
* @param canUseChooseDialogs
* @return true = block is ok false = block is not valid (human: back to
* defining blockers, AI: remove blocker)
*/