* Multiplayer Commander - Fixed that the starting player wrongly skipped his draw step.

This commit is contained in:
LevelX2 2014-12-16 13:09:48 +01:00
parent 8fadaf9a59
commit b2586a653f
2 changed files with 14 additions and 2 deletions

View file

@ -28,6 +28,7 @@
package mage.game;
import java.util.UUID;
import mage.constants.MultiplayerAttackOption;
import mage.constants.RangeOfInfluence;
import mage.game.match.MatchType;
@ -49,6 +50,12 @@ public class CommanderFreeForAll extends GameCommanderImpl {
this.numPlayers = game.numPlayers;
}
@Override
protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
startingPlayerSkipsDraw = false;
super.init(choosingPlayerId, gameOptions);
}
@Override
public MatchType getGameType() {
return new CommanderFreeForAllType();