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[MKM] Implement Coveted Falcon (#12057)
* [MKM] Implement Coveted Falcon * Rework to use OneShotEffect with new approach * Use static ZCC to be safe * Add tests * Remove check in GainControlTargetEffect
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4 changed files with 323 additions and 2 deletions
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@ -105,8 +105,7 @@ public class GainControlTargetEffect extends ContinuousEffectImpl {
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controlChanged = true;
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}
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}
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if (source.isActivatedAbility()
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&& firstControlChange && !controlChanged) {
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if (firstControlChange && !controlChanged) {
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// If it was not possible to get control of target permanent by the activated ability the first time it took place
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// the effect failed (e.g. because of Guardian Beast) and must be discarded
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// This does not handle correctly multiple targets at once
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