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Merge pull request #3045 from SickBoyWi/master
Implemented Soul Burn card for the two sets it's a part of: Ice Age a…
This commit is contained in:
commit
b19170f34f
5 changed files with 373 additions and 4 deletions
185
Mage.Sets/src/mage/cards/s/SoulBurn.java
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185
Mage.Sets/src/mage/cards/s/SoulBurn.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.s;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.costs.VariableCost;
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import mage.abilities.costs.mana.VariableManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.FilterMana;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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* @author Johnny E. Hastings
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*/
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public class SoulBurn extends CardImpl {
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public static final FilterMana filterBlackOrRed = new FilterMana();
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static {
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filterBlackOrRed.setBlack(true);
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filterBlackOrRed.setRed(true);
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}
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public SoulBurn(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{2}{B}");
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// Spend only black or red mana on X.
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// Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt for each black mana spent on X; not more life than the player's life total before Soul Burn dealt damage, or the creature's toughness.
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
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this.getSpellAbility().addEffect(new SoulBurnEffect());
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VariableCost variableCost = this.getSpellAbility().getManaCostsToPay().getVariableCosts().get(0);
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if (variableCost instanceof VariableManaCost) {
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((VariableManaCost) variableCost).setFilter(filterBlackOrRed);
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}
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}
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public SoulBurn(final SoulBurn card) {
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super(card);
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}
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@Override
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public SoulBurn copy() {
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return new SoulBurn(this);
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}
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}
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class SoulBurnEffect extends OneShotEffect {
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public SoulBurnEffect() {
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super(Outcome.Damage);
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staticText = "{this} deals X damage to target creature or player for each black or red mana spent on X. You gain life equal to the damage dealt for each black mana spent; not more life than the player's life total before Soul Burn dealt damage, or the creature's toughness.";
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}
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public SoulBurnEffect(final SoulBurnEffect effect) {
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super(effect);
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}
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/***
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* @param game
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* @param source
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* @return
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*/
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@Override
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public boolean apply(Game game, Ability source) {
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// Get the colors we care about. (This isn't racist, honestly.)
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int amountBlack = source.getManaCostsToPay().getPayment().getBlack();
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int amountRed = source.getManaCostsToPay().getPayment().getRed();
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// Get the colors we don't really care about. (See note above.)
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int amountWhite = source.getManaCostsToPay().getPayment().getWhite();
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int amountGreen = source.getManaCostsToPay().getPayment().getGreen();
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int amountBlue = source.getManaCostsToPay().getPayment().getBlue();
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int amountColorless = source.getManaCostsToPay().getPayment().getColorless();
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// Figure out what was spent on the spell in total, determine proper values for
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// black and red, minus initial casting cost.
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int totalColorlessForCastingCost = amountWhite + amountGreen + amountBlue + amountColorless;
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int amountOffsetByColorless = 0;
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if (totalColorlessForCastingCost > 0) {
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amountOffsetByColorless = totalColorlessForCastingCost;
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if (amountOffsetByColorless > 2) {
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// The game should never let this happen, but I'll check anyway since I don't know
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// the guts of the game [yet].
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amountOffsetByColorless = 2;
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}
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}
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// Remove 1 black to account for casting cost.
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amountBlack--;
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// Determine if we need to offset the red or black values any further due to the
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// amount of non-red and non-black paid.
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if (amountOffsetByColorless < 2) {
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int amountToOffsetBy = 2 - amountOffsetByColorless;
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if (amountRed > 0) {
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if (amountRed >= amountToOffsetBy) {
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// Pay all additional unpaid casting cost with red.
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amountRed = amountRed - amountToOffsetBy;
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} else {
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// Red paid doesn't cover the 2 default required by the spell.
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// Pay some in red, and some in black.
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// If we're here, red is 1, and amountToOffetBy is 2.
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// That means we can subtract 1 from both red and black.
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amountRed--;
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amountBlack--;
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}
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} else {
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// Pay all additional unpaid casting cost with black.
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amountBlack = amountBlack - amountToOffsetBy;
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}
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}
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int totalXAmount = amountBlack + amountRed;
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int lifetogain = amountBlack;
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if (totalXAmount > 0) {
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent != null ) {
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if (permanent.getToughness().getValue() < lifetogain) {
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lifetogain = permanent.getToughness().getValue();
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}
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permanent.damage(totalXAmount, source.getSourceId(), game, false, true);
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} else {
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Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (player != null) {
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if (player.getLife() < lifetogain) {
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lifetogain = player.getLife();
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}
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player.damage(totalXAmount, source.getSourceId(), game, false, true);
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} else {
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return false;
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}
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}
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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controller.gainLife(lifetogain, game);
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} else {
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return false;
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}
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}
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return true;
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}
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@Override
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public SoulBurnEffect copy() {
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return new SoulBurnEffect(this);
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}
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}
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@ -27,10 +27,10 @@
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*/
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*/
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package mage.sets;
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package mage.sets;
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import mage.cards.CardGraphicInfo;
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import mage.cards.ExpansionSet;
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import mage.cards.ExpansionSet;
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import mage.constants.Rarity;
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import mage.constants.SetType;
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import mage.constants.SetType;
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import mage.constants.Rarity;
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import mage.cards.CardGraphicInfo;
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/**
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/**
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*
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*
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@ -247,6 +247,7 @@ public class IceAge extends ExpansionSet {
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cards.add(new SetCardInfo("Soldevi Simulacrum", 314, Rarity.UNCOMMON, mage.cards.s.SoldeviSimulacrum.class));
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cards.add(new SetCardInfo("Soldevi Simulacrum", 314, Rarity.UNCOMMON, mage.cards.s.SoldeviSimulacrum.class));
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cards.add(new SetCardInfo("Songs of the Damned", 48, Rarity.COMMON, mage.cards.s.SongsOfTheDamned.class));
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cards.add(new SetCardInfo("Songs of the Damned", 48, Rarity.COMMON, mage.cards.s.SongsOfTheDamned.class));
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cards.add(new SetCardInfo("Soul Barrier", 103, Rarity.UNCOMMON, mage.cards.s.SoulBarrier.class));
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cards.add(new SetCardInfo("Soul Barrier", 103, Rarity.UNCOMMON, mage.cards.s.SoulBarrier.class));
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cards.add(new SetCardInfo("Soul Burn", 361, Rarity.COMMON, mage.cards.s.SoulBurn.class));
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cards.add(new SetCardInfo("Soul Kiss", 50, Rarity.COMMON, mage.cards.s.SoulKiss.class));
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cards.add(new SetCardInfo("Soul Kiss", 50, Rarity.COMMON, mage.cards.s.SoulKiss.class));
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cards.add(new SetCardInfo("Spoils of Evil", 51, Rarity.RARE, mage.cards.s.SpoilsOfEvil.class));
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cards.add(new SetCardInfo("Spoils of Evil", 51, Rarity.RARE, mage.cards.s.SpoilsOfEvil.class));
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cards.add(new SetCardInfo("Stampede", 153, Rarity.RARE, mage.cards.s.Stampede.class));
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cards.add(new SetCardInfo("Stampede", 153, Rarity.RARE, mage.cards.s.Stampede.class));
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cards.add(new SetCardInfo("Aura Mutation", 232, Rarity.RARE, mage.cards.a.AuraMutation.class));
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cards.add(new SetCardInfo("Aura Mutation", 232, Rarity.RARE, mage.cards.a.AuraMutation.class));
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cards.add(new SetCardInfo("Aura Shards", 233, Rarity.UNCOMMON, mage.cards.a.AuraShards.class));
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cards.add(new SetCardInfo("Aura Shards", 233, Rarity.UNCOMMON, mage.cards.a.AuraShards.class));
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cards.add(new SetCardInfo("Backlash", 234, Rarity.UNCOMMON, mage.cards.b.Backlash.class));
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cards.add(new SetCardInfo("Backlash", 234, Rarity.UNCOMMON, mage.cards.b.Backlash.class));
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cards.add(new SetCardInfo("Barrin's Spite", 235, Rarity.RARE, mage.cards.b.BarrinsSpite.class));
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cards.add(new SetCardInfo("Benalish Emissary", 5, Rarity.UNCOMMON, mage.cards.b.BenalishEmissary.class));
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cards.add(new SetCardInfo("Benalish Emissary", 5, Rarity.UNCOMMON, mage.cards.b.BenalishEmissary.class));
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cards.add(new SetCardInfo("Benalish Heralds", 6, Rarity.UNCOMMON, mage.cards.b.BenalishHeralds.class));
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cards.add(new SetCardInfo("Benalish Heralds", 6, Rarity.UNCOMMON, mage.cards.b.BenalishHeralds.class));
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cards.add(new SetCardInfo("Benalish Lancer", 7, Rarity.COMMON, mage.cards.b.BenalishLancer.class));
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cards.add(new SetCardInfo("Benalish Lancer", 7, Rarity.COMMON, mage.cards.b.BenalishLancer.class));
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@ -287,6 +286,7 @@ public class Invasion extends ExpansionSet {
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cards.add(new SetCardInfo("Slimy Kavu", 170, Rarity.COMMON, mage.cards.s.SlimyKavu.class));
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cards.add(new SetCardInfo("Slimy Kavu", 170, Rarity.COMMON, mage.cards.s.SlimyKavu.class));
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cards.add(new SetCardInfo("Slinking Serpent", 274, Rarity.UNCOMMON, mage.cards.s.SlinkingSerpent.class));
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cards.add(new SetCardInfo("Slinking Serpent", 274, Rarity.UNCOMMON, mage.cards.s.SlinkingSerpent.class));
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cards.add(new SetCardInfo("Smoldering Tar", 275, Rarity.UNCOMMON, mage.cards.s.SmolderingTar.class));
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cards.add(new SetCardInfo("Smoldering Tar", 275, Rarity.UNCOMMON, mage.cards.s.SmolderingTar.class));
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cards.add(new SetCardInfo("Soul Burn", 351, Rarity.COMMON, mage.cards.s.SoulBurn.class));
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cards.add(new SetCardInfo("Sparring Golem", 312, Rarity.UNCOMMON, mage.cards.s.SparringGolem.class));
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cards.add(new SetCardInfo("Sparring Golem", 312, Rarity.UNCOMMON, mage.cards.s.SparringGolem.class));
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cards.add(new SetCardInfo("Spinal Embrace", 276, Rarity.RARE, mage.cards.s.SpinalEmbrace.class));
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cards.add(new SetCardInfo("Spinal Embrace", 276, Rarity.RARE, mage.cards.s.SpinalEmbrace.class));
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cards.add(new SetCardInfo("Spirit of Resistance", 38, Rarity.RARE, mage.cards.s.SpiritOfResistance.class));
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cards.add(new SetCardInfo("Spirit of Resistance", 38, Rarity.RARE, mage.cards.s.SpiritOfResistance.class));
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@ -0,0 +1,179 @@
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package org.mage.test.cards.abilities.oneshot.damage;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Johnny E. Hastings
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*/
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public class SoulBurnTest extends CardTestPlayerBase {
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@Test
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public void testDamageOpponentAllBlackMana() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.HAND, playerA, "Soul Burn");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 22);
|
||||||
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assertLife(playerB, 18);
|
||||||
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}
|
||||||
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|
||||||
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@Test
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public void testDamageOpponentOneBlackFourRedMana() {
|
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Soul Burn");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", playerB);
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||||||
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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||||||
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assertLife(playerA, 20);
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assertLife(playerB, 18);
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}
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@Test
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public void testDamageOpponentAllKindsOfMana() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Soul Burn");
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|
||||||
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", playerB);
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||||||
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|
||||||
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
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execute();
|
||||||
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assertLife(playerA, 21);
|
||||||
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assertLife(playerB, 17);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testDamageSelfAllSwamps() {
|
||||||
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.HAND, playerA, "Soul Burn");
|
||||||
|
|
||||||
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", playerA);
|
||||||
|
|
||||||
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
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assertLife(playerA, 20);
|
||||||
|
assertLife(playerB, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testDamageSelfWithSwampsAndMountains() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.HAND, playerA, "Soul Burn");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", playerA);
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
assertLife(playerA, 18);
|
||||||
|
assertLife(playerB, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testDamageSmallCreatureAllSwamps() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.HAND, playerA, "Soul Burn");
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Bog Imp");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", "Bog Imp");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
assertPermanentCount(playerB, "Bog Imp", 0);
|
||||||
|
assertLife(playerA, 21);
|
||||||
|
assertLife(playerB, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testDamageSmallCreatureSwampsAndMountains() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.HAND, playerA, "Soul Burn");
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Bog Imp");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", "Bog Imp");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
assertPermanentCount(playerB, "Bog Imp", 0);
|
||||||
|
assertLife(playerA, 20);
|
||||||
|
assertLife(playerB, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testDamageBigCreatureAllSwamps() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.HAND, playerA, "Soul Burn");
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", "Craw Wurm");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
assertPermanentCount(playerB, "Craw Wurm", 1);
|
||||||
|
assertLife(playerA, 22);
|
||||||
|
assertLife(playerB, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testDamageBigCreatureSwampsAndMountains() {
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
|
||||||
|
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||||
|
addCard(Zone.HAND, playerA, "Soul Burn");
|
||||||
|
|
||||||
|
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Burn", "Craw Wurm");
|
||||||
|
|
||||||
|
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||||
|
execute();
|
||||||
|
assertPermanentCount(playerB, "Craw Wurm", 1);
|
||||||
|
assertLife(playerA, 21);
|
||||||
|
assertLife(playerB, 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -558,7 +558,11 @@ public abstract class AbilityImpl implements Ability {
|
||||||
} else {
|
} else {
|
||||||
String manaSymbol = null;
|
String manaSymbol = null;
|
||||||
if (variableManaCost.getFilter().isBlack()) {
|
if (variableManaCost.getFilter().isBlack()) {
|
||||||
|
if (variableManaCost.getFilter().isRed()) {
|
||||||
|
manaSymbol = "B/R";
|
||||||
|
} else {
|
||||||
manaSymbol = "B";
|
manaSymbol = "B";
|
||||||
|
}
|
||||||
} else if (variableManaCost.getFilter().isRed()) {
|
} else if (variableManaCost.getFilter().isRed()) {
|
||||||
manaSymbol = "R";
|
manaSymbol = "R";
|
||||||
} else if (variableManaCost.getFilter().isBlue()) {
|
} else if (variableManaCost.getFilter().isBlue()) {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue