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One more fix for AsThoughEffects
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1 changed files with 1 additions and 1 deletions
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@ -670,7 +670,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
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useable.put(ability.getId(), ability);
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useable.put(ability.getId(), ability);
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}
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}
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if (zone != Zone.HAND) {
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if (zone != Zone.HAND) {
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if (game.getContinuousEffects().asThough(object.getId(), AsThoughEffectType.CAST, game)) {
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if (zone != Zone.BATTLEFIELD && game.getContinuousEffects().asThough(object.getId(), AsThoughEffectType.CAST, game)) {
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for (ActivatedAbility ability: object.getAbilities().getActivatedAbilities(Zone.HAND)) {
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for (ActivatedAbility ability: object.getAbilities().getActivatedAbilities(Zone.HAND)) {
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useable.put(ability.getId(), ability);
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useable.put(ability.getId(), ability);
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}
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}
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