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[TLE] Implement Fire Nation Salvagers
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77
Mage.Sets/src/mage/cards/f/FireNationSalvagers.java
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77
Mage.Sets/src/mage/cards/f/FireNationSalvagers.java
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package mage.cards.f;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.OneOrMoreCombatDamagePlayerTriggeredAbility;
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import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.keyword.MenaceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SetTargetPointer;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.permanent.CounterAnyPredicate;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.targetadjustment.ThatPlayerControlsTargetAdjuster;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class FireNationSalvagers extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledCreaturePermanent("creatures you control with counters on them");
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private static final FilterCard filter2 = new FilterCard("creature or Vehicle card from that player's graveyard");
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static {
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filter.add(CounterAnyPredicate.instance);
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filter2.add(Predicates.or(
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CardType.CREATURE.getPredicate(),
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SubType.VEHICLE.getPredicate()
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));
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}
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public FireNationSalvagers(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Menace
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this.addAbility(new MenaceAbility());
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// When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
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Ability ability = new EntersBattlefieldTriggeredAbility(new AddCountersTargetEffect(CounterType.P1P1.createInstance()));
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ability.addTarget(new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_CREATURE_OR_VEHICLE));
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this.addAbility(ability);
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// Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
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ability = new OneOrMoreCombatDamagePlayerTriggeredAbility(
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new ReturnFromGraveyardToBattlefieldTargetEffect(), SetTargetPointer.PLAYER, filter, false
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);
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ability.addTarget(new TargetCardInGraveyard(filter2));
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ability.setTargetAdjuster(new ThatPlayerControlsTargetAdjuster(true));
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this.addAbility(ability);
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}
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private FireNationSalvagers(final FireNationSalvagers card) {
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super(card);
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}
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@Override
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public FireNationSalvagers copy() {
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return new FireNationSalvagers(this);
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}
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}
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@ -131,6 +131,8 @@ public final class AvatarTheLastAirbenderEternal extends ExpansionSet {
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cards.add(new SetCardInfo("Fire Nation Archers", 237, Rarity.RARE, mage.cards.f.FireNationArchers.class));
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cards.add(new SetCardInfo("Fire Nation Occupation", 105, Rarity.RARE, mage.cards.f.FireNationOccupation.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fire Nation Occupation", 187, Rarity.RARE, mage.cards.f.FireNationOccupation.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fire Nation Salvagers", 106, Rarity.RARE, mage.cards.f.FireNationSalvagers.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fire Nation Salvagers", 188, Rarity.RARE, mage.cards.f.FireNationSalvagers.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fire Nation Sentinels", 230, Rarity.RARE, mage.cards.f.FireNationSentinels.class));
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cards.add(new SetCardInfo("Fire Nation Soldier", 238, Rarity.COMMON, mage.cards.f.FireNationSoldier.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Fire Nation Soldier", 280, Rarity.COMMON, mage.cards.f.FireNationSoldier.class, NON_FULL_USE_VARIOUS));
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