Fixed some put into graveyard effects that were implemented wrongly as triggered effects to replacment effects (LegacyWeapon, Progenitus, Darksteel Colossus, Blightsteel Colossus).

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LevelX2 2014-08-21 15:13:29 +02:00
parent cc676b2258
commit b094df2a52
11 changed files with 424 additions and 186 deletions

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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Checks if change zone replacement effects work as intended
*
* @author LevelX2
*/
public class ZoneChangeReplacementTest extends CardTestPlayerBase {
// If Darksteel Colossus would be put into a graveyard from anywhere,
// reveal Darksteel Colossus and shuffle it into its owner's library instead.
@Test
public void testFromLibraryZoneChange() {
addCard(Zone.LIBRARY, playerA, "Darksteel Colossus");
// Tome Scour - Sorcery - {U}
// Target player puts the top five cards of his or her library into his or her graveyard.
addCard(Zone.HAND, playerA, "Tome Scour");
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tome Scour", playerA);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Darksteel Colossus", 0);
assertGraveyardCount(playerA, 5); // 4 + Tome Scour
}
@Test
public void testFromHandZoneChange() {
addCard(Zone.HAND, playerA, "Progenitus");
// Distress - Sorcery - {B}{B}
// Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
addCard(Zone.HAND, playerA, "Distress");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Distress", playerA);
setChoice(playerA, "Progenitus");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Progenitus", 0);
assertGraveyardCount(playerA, 1); // Distress
assertHandCount(playerA, "Progenitus", 0);
}
@Test
public void checkBridgeDoesWork() {
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
// Diabolic Edict - Instant - {1}{B}
// Target player sacrifices a creature.
addCard(Zone.HAND, playerA, "Diabolic Edict");
// Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from
// Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
addCard(Zone.GRAVEYARD, playerA, "Bridge from Below");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA);
setChoice(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerA, 3); // Diabolic Edict + Bridge from Below + Silvercoat Lion
assertPermanentCount(playerA, "Zombie", 1); // Silvercoat Lion goes to graveyard so a Zombie tokes is created
}
@Test
public void testDoesntTriggerDiesTriggeredAbilities() {
addCard(Zone.BATTLEFIELD, playerA, "Progenitus");
// Diabolic Edict - Instant - {1}{B}
// Target player sacrifices a creature.
addCard(Zone.HAND, playerA, "Diabolic Edict");
// Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from
// Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
addCard(Zone.GRAVEYARD, playerA, "Bridge from Below");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA);
setChoice(playerA, "Progenitus");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Progenitus", 0);
assertGraveyardCount(playerA, 2); // Diabolic Edict + Bridge from Below
assertPermanentCount(playerA, "Zombie", 0); // Progenitus never touches graveyard - so no Zombie tokes is created
}
}