mirror of
https://github.com/magefree/mage.git
synced 2026-01-10 21:02:08 -08:00
Fixed some put into graveyard effects that were implemented wrongly as triggered effects to replacment effects (LegacyWeapon, Progenitus, Darksteel Colossus, Blightsteel Colossus).
This commit is contained in:
parent
cc676b2258
commit
b094df2a52
11 changed files with 424 additions and 186 deletions
|
|
@ -0,0 +1,133 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package org.mage.test.cards.replacement;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* Checks if change zone replacement effects work as intended
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class ZoneChangeReplacementTest extends CardTestPlayerBase {
|
||||
|
||||
// If Darksteel Colossus would be put into a graveyard from anywhere,
|
||||
// reveal Darksteel Colossus and shuffle it into its owner's library instead.
|
||||
@Test
|
||||
public void testFromLibraryZoneChange() {
|
||||
addCard(Zone.LIBRARY, playerA, "Darksteel Colossus");
|
||||
// Tome Scour - Sorcery - {U}
|
||||
// Target player puts the top five cards of his or her library into his or her graveyard.
|
||||
addCard(Zone.HAND, playerA, "Tome Scour");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
|
||||
skipInitShuffling();
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tome Scour", playerA);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Darksteel Colossus", 0);
|
||||
assertGraveyardCount(playerA, 5); // 4 + Tome Scour
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testFromHandZoneChange() {
|
||||
addCard(Zone.HAND, playerA, "Progenitus");
|
||||
// Distress - Sorcery - {B}{B}
|
||||
// Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
|
||||
addCard(Zone.HAND, playerA, "Distress");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Distress", playerA);
|
||||
setChoice(playerA, "Progenitus");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Progenitus", 0);
|
||||
assertGraveyardCount(playerA, 1); // Distress
|
||||
|
||||
assertHandCount(playerA, "Progenitus", 0);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void checkBridgeDoesWork() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
|
||||
// Diabolic Edict - Instant - {1}{B}
|
||||
// Target player sacrifices a creature.
|
||||
addCard(Zone.HAND, playerA, "Diabolic Edict");
|
||||
// Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from
|
||||
// Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
|
||||
addCard(Zone.GRAVEYARD, playerA, "Bridge from Below");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA);
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
|
||||
assertGraveyardCount(playerA, 3); // Diabolic Edict + Bridge from Below + Silvercoat Lion
|
||||
assertPermanentCount(playerA, "Zombie", 1); // Silvercoat Lion goes to graveyard so a Zombie tokes is created
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDoesntTriggerDiesTriggeredAbilities() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Progenitus");
|
||||
// Diabolic Edict - Instant - {1}{B}
|
||||
// Target player sacrifices a creature.
|
||||
addCard(Zone.HAND, playerA, "Diabolic Edict");
|
||||
// Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from
|
||||
// Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
|
||||
addCard(Zone.GRAVEYARD, playerA, "Bridge from Below");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Diabolic Edict", playerA);
|
||||
setChoice(playerA, "Progenitus");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Progenitus", 0);
|
||||
assertGraveyardCount(playerA, 2); // Diabolic Edict + Bridge from Below
|
||||
assertPermanentCount(playerA, "Zombie", 0); // Progenitus never touches graveyard - so no Zombie tokes is created
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue