* Fixed a problem that triggered abilities that face down permanents got from other sourced did not trigger (fixes #4571).

This commit is contained in:
LevelX2 2018-03-16 15:06:15 +01:00
parent fdd8cd0e09
commit b035d85f98
3 changed files with 60 additions and 14 deletions

View file

@ -28,6 +28,8 @@
*/
package mage.abilities;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import mage.MageObject;
import mage.constants.Zone;
import mage.game.Game;
@ -36,15 +38,12 @@ import mage.game.events.NumberOfTriggersEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
/**
* @author BetaSteward_at_googlemail.com
* <p>
* This class uses ConcurrentHashMap to avoid ConcurrentModificationExceptions.
* See ticket https://github.com/magefree/mage/issues/966 and
* https://github.com/magefree/mage/issues/473
* <p>
* This class uses ConcurrentHashMap to avoid ConcurrentModificationExceptions.
* See ticket https://github.com/magefree/mage/issues/966 and
* https://github.com/magefree/mage/issues/473
*/
public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbility> {
@ -63,7 +62,7 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
}
public void checkStateTriggers(Game game) {
for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext(); ) {
for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext();) {
TriggeredAbility ability = it.next();
if (ability instanceof StateTriggeredAbility && ((StateTriggeredAbility) ability).canTrigger(game)) {
checkTrigger(ability, null, game);
@ -72,7 +71,7 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
}
public void checkTriggers(GameEvent event, Game game) {
for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext(); ) {
for (Iterator<TriggeredAbility> it = this.values().iterator(); it.hasNext();) {
TriggeredAbility ability = it.next();
if (ability.checkEventType(event, game)) {
checkTrigger(ability, event, game);
@ -98,7 +97,10 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
// need to check if object was face down for dies and destroy events because the ability triggers in the new zone, zone counter -1 is used
Permanent permanent = (Permanent) game.getLastKnownInformation(ability.getSourceId(), Zone.BATTLEFIELD, ability.getSourceObjectZoneChangeCounter() - 1);
if (permanent != null) {
if (!ability.getWorksFaceDown() && permanent.isFaceDown(game)) {
if (permanent.isFaceDown(game)
&& !isGainedAbility(ability, permanent) // the face down creature got the ability from an effect => so it should work
&& !ability.getWorksFaceDown()) { // the ability is declared to work also face down
// Not all triggered abilities of face down creatures work if they are faced down
return;
}
controllerSet = true;
@ -130,8 +132,8 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
/**
* Adds a by sourceId gained triggered ability
*
* @param ability - the gained ability
* @param sourceId - the source that assigned the ability
* @param ability - the gained ability
* @param sourceId - the source that assigned the ability
* @param attachedTo - the object that gained the ability
*/
public void add(TriggeredAbility ability, UUID sourceId, MageObject attachedTo) {
@ -161,7 +163,6 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
return key;
}
public void removeAbilitiesOfSource(UUID sourceId) {
keySet().removeIf(key -> key.endsWith(sourceId.toString()));
}
@ -171,6 +172,10 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
sources.clear();
}
public boolean isGainedAbility(TriggeredAbility abilityToCheck, MageObject attachedTo) {
return sources.containsKey(getKey(abilityToCheck, attachedTo));
}
public void removeAbilitiesOfNonExistingSources(Game game) {
// e.g. Token that had triggered abilities