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* Do unless any player pays - fixed that it asks to pay remaining players even after payed;
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parent
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commit
af4ec9b3e7
4 changed files with 36 additions and 27 deletions
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@ -1,7 +1,5 @@
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package mage.cards.r;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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@ -15,8 +13,9 @@ import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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*
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* @author L_J
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*/
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public final class RhysticScrying extends CardImpl {
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@ -61,13 +60,16 @@ class RhysticScryingEffect extends OneShotEffect {
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// check if any player is willing to pay
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && cost.canPay(source, source.getSourceId(), player.getId(), game) && player.chooseUse(Outcome.Detriment, "Pay " + cost.getText() + " for " + sourceObject.getLogName() + "?", source, game)) {
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if (player != null && player.canRespond()
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&& cost.canPay(source, source.getSourceId(), player.getId(), game)
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&& player.chooseUse(Outcome.Benefit, "Pay " + cost.getText() + " for " + sourceObject.getLogName() + "?", source, game)) {
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cost.clearPaid();
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if (cost.pay(source, game, source.getSourceId(), player.getId(), false, null)) {
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if (!game.isSimulation()) {
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game.informPlayers(player.getLogName() + " pays the cost for " + sourceObject.getLogName());
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}
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doEffect = true;
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break;
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}
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}
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}
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@ -1,7 +1,5 @@
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package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -21,18 +19,15 @@ import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.keyword.ForestwalkAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetArtifactPermanent;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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*
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* @author L_J
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*/
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public final class ScarwoodBandits extends CardImpl {
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@ -117,13 +112,17 @@ class DoUnlessAnyOpponentPaysEffect extends OneShotEffect {
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// check if any opponent is willing to pay
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.equals(controller) && cost.canPay(source, source.getSourceId(), player.getId(), game) && player.chooseUse(Outcome.Detriment, message, source, game)) {
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if (player != null && player.canRespond()
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&& !player.equals(controller)
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&& cost.canPay(source, source.getSourceId(), player.getId(), game)
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&& player.chooseUse(Outcome.Benefit, message, source, game)) {
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cost.clearPaid();
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if (cost.pay(source, game, source.getSourceId(), player.getId(), false, null)) {
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if (!game.isSimulation()) {
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game.informPlayers(player.getLogName() + " pays the cost to prevent the effect");
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}
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doEffect = false;
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break;
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}
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}
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}
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