improved AI targetting

This commit is contained in:
BetaSteward 2011-03-31 23:34:16 -04:00
parent 6ea73a6726
commit aed200bc11
13 changed files with 129 additions and 105 deletions

View file

@ -100,7 +100,7 @@ class DuressEffect extends OneShotEffect<DuressEffect> {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
TargetCard target = new TargetCard(Zone.PICK, filter);
if (you.choose(player.getHand(), target, game)) {
if (you.choose(Outcome.Benefit, player.getHand(), target, game)) {
Card card = player.getHand().get(target.getFirstTarget(), game);
if (card != null) {
return player.discard(card, source, game);

View file

@ -110,7 +110,7 @@ class CultivateEffect extends OneShotEffect<CultivateEffect> {
if (target.getTargets().size() == 2) {
TargetCard target2 = new TargetCard(Zone.PICK, filter);
target2.setRequired(true);
player.choose(revealed, target2, game);
player.choose(Outcome.Benefit, revealed, target2, game);
Card card = revealed.get(target2.getFirstTarget(), game);
card.putOntoBattlefield(game, Zone.LIBRARY, source.getId(), source.getControllerId());
revealed.remove(card);

View file

@ -103,7 +103,7 @@ class InquisitionOfKozilekEffect extends OneShotEffect<InquisitionOfKozilekEffec
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
TargetCard target = new TargetCard(Zone.PICK, filter);
if (you.choose(player.getHand(), target, game)) {
if (you.choose(Outcome.Benefit, player.getHand(), target, game)) {
Card card = player.getHand().get(target.getFirstTarget(), game);
if (card != null) {
return player.discard(card, source, game);

View file

@ -110,7 +110,7 @@ class SeaGateOracleEffect extends OneShotEffect<SeaGateOracleEffect> {
TargetCard target = new TargetCard(Zone.PICK, filter);
target.setRequired(true);
player.lookAtCards(cards, game);
player.choose(cards, target, game);
player.choose(Outcome.Benefit, cards, target, game);
card = cards.get(target.getFirstTarget(), game);
if (card != null) {
card.moveToZone(Zone.HAND, source.getId(), game, false);

View file

@ -90,7 +90,7 @@ class SeeBeyondEffect extends OneShotEffect<SeeBeyondEffect> {
if (player.getHand().size() > 0) {
TargetCard target = new TargetCard(Zone.HAND, filter);
target.setRequired(true);
player.choose(player.getHand(), target, game);
player.choose(Outcome.Detriment, player.getHand(), target, game);
Card card = player.getHand().get(target.getFirstTarget(), game);
if (card != null) {
player.removeFromHand(card, game);

View file

@ -97,7 +97,7 @@ class HalimarDepthsEffect extends OneShotEffect<HalimarDepthsEffect> {
TargetCard target2 = new TargetCard(Zone.PICK, filter2);
target2.setRequired(true);
while (cards.size() > 1) {
player.choose(cards, target2, game);
player.choose(Outcome.Detriment, cards, target2, game);
Card card = cards.get(target2.getFirstTarget(), game);
cards.remove(card);
card.moveToZone(Zone.LIBRARY, source.getId(), game, true);