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Added a game end dialog, that shows the result of the finished game.
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19 changed files with 922 additions and 4 deletions
147
Mage.Common/src/mage/view/GameEndView.java
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147
Mage.Common/src/mage/view/GameEndView.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.view;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Date;
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import java.util.List;
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import java.util.UUID;
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import mage.game.Game;
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import mage.game.GameState;
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import mage.game.match.Match;
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import mage.game.match.MatchPlayer;
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import mage.players.Player;
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/**
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* @author LevelX2
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*/
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public class GameEndView implements Serializable {
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private PlayerView clientPlayer = null;
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private List<PlayerView> players = new ArrayList<PlayerView>();
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private Date startTime;
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private Date endTime;
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private String resultMessage;
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private boolean won;
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private MatchView matchView;
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private int wins;
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private int loses;
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private int winsNeeded;
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private String nameMatchWinner = null;
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public GameEndView(GameState state, Game game, UUID playerId, Match match) {
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startTime = game.getStartTime();
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endTime = game.getEndTime();
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// set result message
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int winner = 0;
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Player you = null;
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for (Player player: state.getPlayers().values()) {
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PlayerView playerView = new PlayerView(player, state, game);
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if (playerView.getPlayerId().equals(playerId)) {
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clientPlayer = playerView;
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you = player;
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}
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players.add(playerView);
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if (player.hasWon()) {
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winner++;
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}
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}
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if (you != null) {
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won = you.hasWon();
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if (you.hasWon()) {
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resultMessage = new StringBuilder("You won the game on turn ").append(game.getTurnNum()).append(".").toString();
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} else if (winner > 0) {
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resultMessage = new StringBuilder("You lost the game on turn ").append(game.getTurnNum()).append(".").toString();
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} else {
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resultMessage = new StringBuilder("Game is a draw on Turn ").append(game.getTurnNum()).append(".").toString();
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}
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}
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matchView = new MatchView(match);
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winsNeeded = match.getOptions().getWinsNeeded();
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for (MatchPlayer mPlayer: match.getPlayers()) {
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if (mPlayer.getPlayer().equals(you)) {
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wins = mPlayer.getWins();
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loses = mPlayer.getLoses();
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}
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if (mPlayer.getWins() == winsNeeded) {
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nameMatchWinner = mPlayer.getPlayer().getName();
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}
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}
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}
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public Date getStartTime() {
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return startTime;
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}
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public Date getEndTime() {
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return endTime;
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}
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public List<PlayerView> getPlayers() {
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return players;
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}
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public String getResultMessage() {
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return resultMessage;
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}
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public boolean hasWon() {
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return won;
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}
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public MatchView getMatchView() {
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return matchView;
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}
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public int getWins() {
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return wins;
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}
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public int getLoses() {
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return loses;
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}
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public int getWinsNeeded() {
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return winsNeeded;
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}
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public String getNameMatchWinner() {
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return nameMatchWinner;
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}
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public PlayerView getClientPlayer() {
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return clientPlayer;
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}
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}
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@ -127,14 +127,17 @@ public class PlayerView implements Serializable {
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private boolean showInBattlefield(Permanent permanent, GameState state) {
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//show permanents controlled by player or attachments to permanents controlled by player
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if (permanent.getAttachedTo() == null)
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if (permanent.getAttachedTo() == null) {
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return permanent.getControllerId().equals(playerId);
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}
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else {
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Permanent attachedTo = state.getPermanent(permanent.getAttachedTo());
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if (attachedTo != null)
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if (attachedTo != null) {
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return attachedTo.getControllerId().equals(playerId);
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else
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}
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else {
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return permanent.getControllerId().equals(playerId);
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}
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}
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}
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