* Savage Summoning - Fixed that the +1/+1 counter was not added.

This commit is contained in:
LevelX2 2015-12-13 18:10:55 +01:00
parent bdc9260dfa
commit ae34fd795a
3 changed files with 11 additions and 7 deletions

View file

@ -56,15 +56,18 @@ public class CastBRGCommanderTest extends CardTestCommanderDuelBase {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
// The next creature card you cast this turn can be cast as though it had flash.
// That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
addCard(Zone.HAND, playerA, "Savage Summoning");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Savage Summoning");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Prossh, Skyraider of Kher");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Prossh, Skyraider of Kher"); // 5/5
setStopAt(1, PhaseStep.END_COMBAT);
execute();
assertGraveyardCount(playerA, "Savage Summoning", 1);
assertPermanentCount(playerA, "Prossh, Skyraider of Kher", 1);
assertPowerToughness(playerA, "Prossh, Skyraider of Kher", 6, 6); // +1/+1 by Savage Summoning
assertPermanentCount(playerA, "Kobolds of Kher Keep", 6);
}