* Bioshift - Fixed that always all counters were moved, the remove counter event was not fired and that the two targetes were handled as one target definition.

This commit is contained in:
LevelX2 2015-06-18 13:39:49 +02:00
parent 7ee6e13913
commit ae1f726f56
4 changed files with 164 additions and 73 deletions

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package org.mage.test.cards.abilities.oneshot.counter;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MovingCounterTest extends CardTestPlayerBase {
/**
* I'm having an issue when using Bioshift to move only a portion of
* counters to another creature. When I attempt to do this, it moves all of
* the counters (and in some cases with my Simic deck) kills the creature.
*/
@Test
public void testCantBeCounteredNormal() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
addCard(Zone.HAND, playerA, "Bioshift", 1);
// Protean Hydra enters the battlefield with X +1/+1 counters on it.
// If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
// Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
addCard(Zone.HAND, playerA, "Protean Hydra", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Protean Hydra");
setChoice(playerA, "X=4");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Bioshift", "Protean Hydra^Silvercoat Lion");
setChoice(playerA, "X=2");
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertGraveyardCount(playerA, "Bioshift", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 4, 4); // added 2 counters
assertPermanentCount(playerA, "Protean Hydra", 1);
assertPowerToughness(playerA, "Protean Hydra", 6, 6); // started with 4, removed 2, added 4 at end = 6
}
}