diff --git a/Mage.Sets/src/mage/sets/DuskmournHouseOfHorrorCommander.java b/Mage.Sets/src/mage/sets/DuskmournHouseOfHorrorCommander.java index 20a3640d974..5acd92a84ab 100644 --- a/Mage.Sets/src/mage/sets/DuskmournHouseOfHorrorCommander.java +++ b/Mage.Sets/src/mage/sets/DuskmournHouseOfHorrorCommander.java @@ -19,30 +19,162 @@ public final class DuskmournHouseOfHorrorCommander extends ExpansionSet { super("Duskmourn: House of Horror Commander", "DSC", ExpansionSet.buildDate(2024, 9, 27), SetType.SUPPLEMENTAL); this.hasBasicLands = false; + cards.add(new SetCardInfo("Adarkar Wastes", 258, Rarity.RARE, mage.cards.a.AdarkarWastes.class)); + cards.add(new SetCardInfo("Aesi, Tyrant of Gyre Strait", 210, Rarity.MYTHIC, mage.cards.a.AesiTyrantOfGyreStrait.class)); + cards.add(new SetCardInfo("Aether Gale", 109, Rarity.RARE, mage.cards.a.AetherGale.class)); cards.add(new SetCardInfo("Aminatou's Augury", 71, Rarity.RARE, mage.cards.a.AminatousAugury.class)); + cards.add(new SetCardInfo("Arcane Denial", 110, Rarity.COMMON, mage.cards.a.ArcaneDenial.class)); + cards.add(new SetCardInfo("Arcane Sanctum", 259, Rarity.UNCOMMON, mage.cards.a.ArcaneSanctum.class)); cards.add(new SetCardInfo("Arcane Signet", 92, Rarity.COMMON, mage.cards.a.ArcaneSignet.class)); + cards.add(new SetCardInfo("Archetype of Imagination", 111, Rarity.UNCOMMON, mage.cards.a.ArchetypeOfImagination.class)); cards.add(new SetCardInfo("Archon of Cruelty", 371, Rarity.MYTHIC, mage.cards.a.ArchonOfCruelty.class)); + cards.add(new SetCardInfo("Arixmethes, Slumbering Isle", 211, Rarity.RARE, mage.cards.a.ArixmethesSlumberingIsle.class)); + cards.add(new SetCardInfo("Arvinox, the Mind Flail", 130, Rarity.MYTHIC, mage.cards.a.ArvinoxTheMindFlail.class)); cards.add(new SetCardInfo("Ash Barrens", 260, Rarity.COMMON, mage.cards.a.AshBarrens.class)); + cards.add(new SetCardInfo("Ashaya, Soul of the Wild", 170, Rarity.MYTHIC, mage.cards.a.AshayaSoulOfTheWild.class)); + cards.add(new SetCardInfo("Athreos, Shroud-Veiled", 212, Rarity.MYTHIC, mage.cards.a.AthreosShroudVeiled.class)); + cards.add(new SetCardInfo("Augur of Autumn", 171, Rarity.RARE, mage.cards.a.AugurOfAutumn.class)); + cards.add(new SetCardInfo("Auramancer", 97, Rarity.COMMON, mage.cards.a.Auramancer.class)); + cards.add(new SetCardInfo("Azorius Chancery", 261, Rarity.UNCOMMON, mage.cards.a.AzoriusChancery.class)); + cards.add(new SetCardInfo("Azorius Signet", 240, Rarity.UNCOMMON, mage.cards.a.AzoriusSignet.class)); + cards.add(new SetCardInfo("Beanstalk Giant", 172, Rarity.UNCOMMON, mage.cards.b.BeanstalkGiant.class)); cards.add(new SetCardInfo("Beast Within", 80, Rarity.UNCOMMON, mage.cards.b.BeastWithin.class)); + cards.add(new SetCardInfo("Bedevil", 84, Rarity.RARE, mage.cards.b.Bedevil.class)); + cards.add(new SetCardInfo("Biomass Mutation", 214, Rarity.RARE, mage.cards.b.BiomassMutation.class)); + cards.add(new SetCardInfo("Blood Pact", 76, Rarity.COMMON, mage.cards.b.BloodPact.class)); + cards.add(new SetCardInfo("Blood Seeker", 77, Rarity.COMMON, mage.cards.b.BloodSeeker.class)); + cards.add(new SetCardInfo("Body of Knowledge", 112, Rarity.RARE, mage.cards.b.BodyOfKnowledge.class)); + cards.add(new SetCardInfo("Bojuka Bog", 265, Rarity.COMMON, mage.cards.b.BojukaBog.class)); + cards.add(new SetCardInfo("Brainstone", 242, Rarity.UNCOMMON, mage.cards.b.Brainstone.class)); + cards.add(new SetCardInfo("Brainstorm", 113, Rarity.COMMON, mage.cards.b.Brainstorm.class)); + cards.add(new SetCardInfo("Burnished Hart", 243, Rarity.UNCOMMON, mage.cards.b.BurnishedHart.class)); cards.add(new SetCardInfo("Cackling Counterpart", 72, Rarity.RARE, mage.cards.c.CacklingCounterpart.class)); + cards.add(new SetCardInfo("Cast Out", 98, Rarity.UNCOMMON, mage.cards.c.CastOut.class)); + cards.add(new SetCardInfo("Castle Vantress", 267, Rarity.RARE, mage.cards.c.CastleVantress.class)); + cards.add(new SetCardInfo("Caves of Koilos", 268, Rarity.RARE, mage.cards.c.CavesOfKoilos.class)); cards.add(new SetCardInfo("Citanul Hierophants", 81, Rarity.RARE, mage.cards.c.CitanulHierophants.class)); cards.add(new SetCardInfo("Command Tower", 96, Rarity.COMMON, mage.cards.c.CommandTower.class)); + cards.add(new SetCardInfo("Commander's Sphere", 244, Rarity.COMMON, mage.cards.c.CommandersSphere.class)); + cards.add(new SetCardInfo("Counterspell", 114, Rarity.COMMON, mage.cards.c.Counterspell.class)); cards.add(new SetCardInfo("Crypt Ghast", 368, Rarity.MYTHIC, mage.cards.c.CryptGhast.class)); + cards.add(new SetCardInfo("Cultivate", 174, Rarity.COMMON, mage.cards.c.Cultivate.class)); cards.add(new SetCardInfo("Damn", 369, Rarity.MYTHIC, mage.cards.d.Damn.class)); + cards.add(new SetCardInfo("Deathmist Raptor", 176, Rarity.MYTHIC, mage.cards.d.DeathmistRaptor.class)); + cards.add(new SetCardInfo("Deathreap Ritual", 86, Rarity.UNCOMMON, mage.cards.d.DeathreapRitual.class)); + cards.add(new SetCardInfo("Demon of Fate's Design", 137, Rarity.RARE, mage.cards.d.DemonOfFatesDesign.class)); cards.add(new SetCardInfo("Diabolic Vision", 87, Rarity.UNCOMMON, mage.cards.d.DiabolicVision.class)); + cards.add(new SetCardInfo("Dig Through Time", 115, Rarity.RARE, mage.cards.d.DigThroughTime.class)); + cards.add(new SetCardInfo("Dimir Aqueduct", 270, Rarity.UNCOMMON, mage.cards.d.DimirAqueduct.class)); + cards.add(new SetCardInfo("Doomwake Giant", 138, Rarity.RARE, mage.cards.d.DoomwakeGiant.class)); + cards.add(new SetCardInfo("Dream Eater", 116, Rarity.MYTHIC, mage.cards.d.DreamEater.class)); + cards.add(new SetCardInfo("Drownyard Temple", 272, Rarity.RARE, mage.cards.d.DrownyardTemple.class)); + cards.add(new SetCardInfo("Entreat the Angels", 99, Rarity.MYTHIC, mage.cards.e.EntreatTheAngels.class)); + cards.add(new SetCardInfo("Eureka Moment", 216, Rarity.COMMON, mage.cards.e.EurekaMoment.class)); + cards.add(new SetCardInfo("Evolving Wilds", 274, Rarity.COMMON, mage.cards.e.EvolvingWilds.class)); cards.add(new SetCardInfo("Exhume", 370, Rarity.MYTHIC, mage.cards.e.Exhume.class)); + cards.add(new SetCardInfo("Explosive Vegetation", 177, Rarity.UNCOMMON, mage.cards.e.ExplosiveVegetation.class)); + cards.add(new SetCardInfo("Extravagant Replication", 117, Rarity.RARE, mage.cards.e.ExtravagantReplication.class)); + cards.add(new SetCardInfo("Ezuri's Predation", 178, Rarity.RARE, mage.cards.e.EzurisPredation.class)); + cards.add(new SetCardInfo("Feed the Swarm", 78, Rarity.COMMON, mage.cards.f.FeedTheSwarm.class)); + cards.add(new SetCardInfo("Flooded Grove", 276, Rarity.RARE, mage.cards.f.FloodedGrove.class)); cards.add(new SetCardInfo("Goryo's Vengeance", 372, Rarity.MYTHIC, mage.cards.g.GoryosVengeance.class)); + cards.add(new SetCardInfo("Grapple with the Past", 82, Rarity.COMMON, mage.cards.g.GrappleWithThePast.class)); + cards.add(new SetCardInfo("Greater Tanuki", 181, Rarity.COMMON, mage.cards.g.GreaterTanuki.class)); cards.add(new SetCardInfo("Growth Spiral", 88, Rarity.COMMON, mage.cards.g.GrowthSpiral.class)); + cards.add(new SetCardInfo("Halimar Depths", 282, Rarity.COMMON, mage.cards.h.HalimarDepths.class)); + cards.add(new SetCardInfo("Hall of Heliod's Generosity", 283, Rarity.RARE, mage.cards.h.HallOfHeliodsGenerosity.class)); + cards.add(new SetCardInfo("Hinterland Harbor", 284, Rarity.RARE, mage.cards.h.HinterlandHarbor.class)); + cards.add(new SetCardInfo("Hydra Omnivore", 185, Rarity.MYTHIC, mage.cards.h.HydraOmnivore.class)); + cards.add(new SetCardInfo("Inkshield", 221, Rarity.RARE, mage.cards.i.Inkshield.class)); + cards.add(new SetCardInfo("Kefnet the Mindful", 118, Rarity.MYTHIC, mage.cards.k.KefnetTheMindful.class)); + cards.add(new SetCardInfo("Kheru Spellsnatcher", 119, Rarity.RARE, mage.cards.k.KheruSpellsnatcher.class)); + cards.add(new SetCardInfo("Life Insurance", 224, Rarity.RARE, mage.cards.l.LifeInsurance.class)); + cards.add(new SetCardInfo("Lightning Greaves", 93, Rarity.UNCOMMON, mage.cards.l.LightningGreaves.class)); cards.add(new SetCardInfo("Living Death", 373, Rarity.MYTHIC, mage.cards.l.LivingDeath.class)); cards.add(new SetCardInfo("Mesa Enchantress", 68, Rarity.RARE, mage.cards.m.MesaEnchantress.class)); cards.add(new SetCardInfo("Metamorphosis Fanatic", 21, Rarity.RARE, mage.cards.m.MetamorphosisFanatic.class)); + cards.add(new SetCardInfo("Mind Stone", 248, Rarity.UNCOMMON, mage.cards.m.MindStone.class)); + cards.add(new SetCardInfo("Mirrormade", 120, Rarity.RARE, mage.cards.m.Mirrormade.class)); + cards.add(new SetCardInfo("Mogis, God of Slaughter", 89, Rarity.MYTHIC, mage.cards.m.MogisGodOfSlaughter.class)); + cards.add(new SetCardInfo("Moldgraf Monstrosity", 83, Rarity.RARE, mage.cards.m.MoldgrafMonstrosity.class)); + cards.add(new SetCardInfo("Monologue Tax", 100, Rarity.RARE, mage.cards.m.MonologueTax.class)); cards.add(new SetCardInfo("Moon-Blessed Cleric", 69, Rarity.UNCOMMON, mage.cards.m.MoonBlessedCleric.class)); + cards.add(new SetCardInfo("Mosswort Bridge", 288, Rarity.RARE, mage.cards.m.MosswortBridge.class)); + cards.add(new SetCardInfo("Multani, Yavimaya's Avatar", 190, Rarity.MYTHIC, mage.cards.m.MultaniYavimayasAvatar.class)); + cards.add(new SetCardInfo("Myriad Landscape", 289, Rarity.UNCOMMON, mage.cards.m.MyriadLandscape.class)); + cards.add(new SetCardInfo("Night's Whisper", 79, Rarity.COMMON, mage.cards.n.NightsWhisper.class)); + cards.add(new SetCardInfo("Nightmare Shepherd", 149, Rarity.RARE, mage.cards.n.NightmareShepherd.class)); + cards.add(new SetCardInfo("Obscura Storefront", 291, Rarity.COMMON, mage.cards.o.ObscuraStorefront.class)); + cards.add(new SetCardInfo("Ondu Spiritdancer", 101, Rarity.RARE, mage.cards.o.OnduSpiritdancer.class)); + cards.add(new SetCardInfo("One with the Multiverse", 121, Rarity.MYTHIC, mage.cards.o.OneWithTheMultiverse.class)); + cards.add(new SetCardInfo("Orzhov Basilica", 292, Rarity.UNCOMMON, mage.cards.o.OrzhovBasilica.class)); + cards.add(new SetCardInfo("Orzhov Signet", 249, Rarity.UNCOMMON, mage.cards.o.OrzhovSignet.class)); + cards.add(new SetCardInfo("Otherworldly Gaze", 122, Rarity.COMMON, mage.cards.o.OtherworldlyGaze.class)); + cards.add(new SetCardInfo("Overflowing Basin", 293, Rarity.RARE, mage.cards.o.OverflowingBasin.class)); + cards.add(new SetCardInfo("Oversimplify", 228, Rarity.RARE, mage.cards.o.Oversimplify.class)); + cards.add(new SetCardInfo("Overwhelming Stampede", 192, Rarity.RARE, mage.cards.o.OverwhelmingStampede.class)); cards.add(new SetCardInfo("Ponder", 73, Rarity.COMMON, mage.cards.p.Ponder.class)); cards.add(new SetCardInfo("Portent", 74, Rarity.COMMON, mage.cards.p.Portent.class)); + cards.add(new SetCardInfo("Primordial Mist", 123, Rarity.RARE, mage.cards.p.PrimordialMist.class)); + cards.add(new SetCardInfo("Prognostic Sphinx", 124, Rarity.RARE, mage.cards.p.PrognosticSphinx.class)); + cards.add(new SetCardInfo("Putrefy", 90, Rarity.UNCOMMON, mage.cards.p.Putrefy.class)); + cards.add(new SetCardInfo("Quandrix Campus", 294, Rarity.COMMON, mage.cards.q.QuandrixCampus.class)); + cards.add(new SetCardInfo("Rampant Growth", 193, Rarity.COMMON, mage.cards.r.RampantGrowth.class)); + cards.add(new SetCardInfo("Rashmi, Eternities Crafter", 231, Rarity.MYTHIC, mage.cards.r.RashmiEternitiesCrafter.class)); + cards.add(new SetCardInfo("Read the Bones", 154, Rarity.COMMON, mage.cards.r.ReadTheBones.class)); + cards.add(new SetCardInfo("Reality Shift", 125, Rarity.UNCOMMON, mage.cards.r.RealityShift.class)); + cards.add(new SetCardInfo("Reliquary Tower", 295, Rarity.UNCOMMON, mage.cards.r.ReliquaryTower.class)); + cards.add(new SetCardInfo("Retreat to Coralhelm", 126, Rarity.UNCOMMON, mage.cards.r.RetreatToCoralhelm.class)); + cards.add(new SetCardInfo("Return to Dust", 102, Rarity.UNCOMMON, mage.cards.r.ReturnToDust.class)); + cards.add(new SetCardInfo("Sakura-Tribe Elder", 194, Rarity.COMMON, mage.cards.s.SakuraTribeElder.class)); + cards.add(new SetCardInfo("Sandwurm Convergence", 195, Rarity.RARE, mage.cards.s.SandwurmConvergence.class)); + cards.add(new SetCardInfo("Scroll of Fate", 251, Rarity.RARE, mage.cards.s.ScrollOfFate.class)); + cards.add(new SetCardInfo("Scute Swarm", 197, Rarity.RARE, mage.cards.s.ScuteSwarm.class)); + cards.add(new SetCardInfo("Shark Typhoon", 127, Rarity.RARE, mage.cards.s.SharkTyphoon.class)); + cards.add(new SetCardInfo("Shigeki, Jukai Visionary", 198, Rarity.RARE, mage.cards.s.ShigekiJukaiVisionary.class)); + cards.add(new SetCardInfo("Sigil of the Empty Throne", 103, Rarity.RARE, mage.cards.s.SigilOfTheEmptyThrone.class)); + cards.add(new SetCardInfo("Simic Growth Chamber", 298, Rarity.UNCOMMON, mage.cards.s.SimicGrowthChamber.class)); + cards.add(new SetCardInfo("Simic Signet", 252, Rarity.UNCOMMON, mage.cards.s.SimicSignet.class)); + cards.add(new SetCardInfo("Skaab Ruinator", 128, Rarity.MYTHIC, mage.cards.s.SkaabRuinator.class)); cards.add(new SetCardInfo("Sol Ring", 94, Rarity.UNCOMMON, mage.cards.s.SolRing.class)); + cards.add(new SetCardInfo("Solemn Simulacrum", 253, Rarity.RARE, mage.cards.s.SolemnSimulacrum.class)); + cards.add(new SetCardInfo("Sphere of Safety", 104, Rarity.UNCOMMON, mage.cards.s.SphereOfSafety.class)); + cards.add(new SetCardInfo("Spirit-Sister's Call", 232, Rarity.MYTHIC, mage.cards.s.SpiritSistersCall.class)); + cards.add(new SetCardInfo("Starfield Mystic", 105, Rarity.RARE, mage.cards.s.StarfieldMystic.class)); + cards.add(new SetCardInfo("Suspicious Bookcase", 95, Rarity.COMMON, mage.cards.s.SuspiciousBookcase.class)); + cards.add(new SetCardInfo("Swords to Plowshares", 106, Rarity.UNCOMMON, mage.cards.s.SwordsToPlowshares.class)); + cards.add(new SetCardInfo("Tainted Field", 302, Rarity.UNCOMMON, mage.cards.t.TaintedField.class)); + cards.add(new SetCardInfo("Tainted Isle", 303, Rarity.UNCOMMON, mage.cards.t.TaintedIsle.class)); + cards.add(new SetCardInfo("Tangled Islet", 306, Rarity.COMMON, mage.cards.t.TangledIslet.class)); + cards.add(new SetCardInfo("Tatyova, Benthic Druid", 235, Rarity.UNCOMMON, mage.cards.t.TatyovaBenthicDruid.class)); cards.add(new SetCardInfo("Telling Time", 75, Rarity.UNCOMMON, mage.cards.t.TellingTime.class)); + cards.add(new SetCardInfo("Temple of Deceit", 307, Rarity.RARE, mage.cards.t.TempleOfDeceit.class)); + cards.add(new SetCardInfo("Temple of Enlightenment", 308, Rarity.RARE, mage.cards.t.TempleOfEnlightenment.class)); + cards.add(new SetCardInfo("Temple of Mystery", 311, Rarity.RARE, mage.cards.t.TempleOfMystery.class)); + cards.add(new SetCardInfo("Temple of Silence", 312, Rarity.RARE, mage.cards.t.TempleOfSilence.class)); + cards.add(new SetCardInfo("Temple of the False God", 313, Rarity.UNCOMMON, mage.cards.t.TempleOfTheFalseGod.class)); + cards.add(new SetCardInfo("Temur War Shaman", 200, Rarity.RARE, mage.cards.t.TemurWarShaman.class)); cards.add(new SetCardInfo("Terminus", 70, Rarity.RARE, mage.cards.t.Terminus.class)); + cards.add(new SetCardInfo("The Eldest Reborn", 139, Rarity.UNCOMMON, mage.cards.t.TheEldestReborn.class)); cards.add(new SetCardInfo("They Came from the Pipes", 14, Rarity.RARE, mage.cards.t.TheyCameFromThePipes.class)); + cards.add(new SetCardInfo("Thirst for Meaning", 129, Rarity.COMMON, mage.cards.t.ThirstForMeaning.class)); + cards.add(new SetCardInfo("Thornwood Falls", 314, Rarity.COMMON, mage.cards.t.ThornwoodFalls.class)); + cards.add(new SetCardInfo("Thriving Heath", 315, Rarity.COMMON, mage.cards.t.ThrivingHeath.class)); + cards.add(new SetCardInfo("Thriving Isle", 316, Rarity.COMMON, mage.cards.t.ThrivingIsle.class)); + cards.add(new SetCardInfo("Thriving Moor", 317, Rarity.COMMON, mage.cards.t.ThrivingMoor.class)); + cards.add(new SetCardInfo("Time Wipe", 237, Rarity.RARE, mage.cards.t.TimeWipe.class)); + cards.add(new SetCardInfo("Timely Ward", 107, Rarity.RARE, mage.cards.t.TimelyWard.class)); + cards.add(new SetCardInfo("Trail of Mystery", 203, Rarity.RARE, mage.cards.t.TrailOfMystery.class)); + cards.add(new SetCardInfo("Trygon Predator", 238, Rarity.UNCOMMON, mage.cards.t.TrygonPredator.class)); + cards.add(new SetCardInfo("Underground River", 321, Rarity.RARE, mage.cards.u.UndergroundRiver.class)); cards.add(new SetCardInfo("Utter End", 91, Rarity.RARE, mage.cards.u.UtterEnd.class)); + cards.add(new SetCardInfo("Verge Rangers", 108, Rarity.RARE, mage.cards.v.VergeRangers.class)); + cards.add(new SetCardInfo("Vineglimmer Snarl", 323, Rarity.RARE, mage.cards.v.VineglimmerSnarl.class)); + cards.add(new SetCardInfo("Whisperwood Elemental", 204, Rarity.MYTHIC, mage.cards.w.WhisperwoodElemental.class)); + cards.add(new SetCardInfo("Wilderness Reclamation", 205, Rarity.UNCOMMON, mage.cards.w.WildernessReclamation.class)); + cards.add(new SetCardInfo("Worldspine Wurm", 206, Rarity.MYTHIC, mage.cards.w.WorldspineWurm.class)); + cards.add(new SetCardInfo("Yavimaya Coast", 327, Rarity.RARE, mage.cards.y.YavimayaCoast.class)); + cards.add(new SetCardInfo("Yavimaya Elder", 208, Rarity.COMMON, mage.cards.y.YavimayaElder.class)); + cards.add(new SetCardInfo("Yedora, Grave Gardener", 209, Rarity.UNCOMMON, mage.cards.y.YedoraGraveGardener.class)); } } diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 0ebe2963521..426c40855fe 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -54593,7 +54593,9 @@ Tornellan Protector|Sega Dreamcast Cards|9|R|{2}{W}|Creature - Cleric|1|2|{T}: U Velukan Dragon|Sega Dreamcast Cards|10|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1.| Aminatou, Veil Piercer|Duskmourn: House of Horror Commander|1|M|{1}{W}{U}{B}|Legendary Creature - Human Wizard|2|4|At the beginning of your upkeep, surveil 2.$Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}.| Kianne, Corrupted Memory|Duskmourn: House of Horror Commander|2|M|{2}{G}{U}|Legendary Creature - Illusion|2|2|As long as Kianne's power is even, you may cast noncreature spells as though they had flash.$As long as Kianne's power is odd, you may cast creature spells as though they had flash.$Whenever you draw a card, put a +1/+1 counter on Kianne.| +The Lord of Pain|Duskmourn: House of Horror Commander|3|M|{3}{B}{R}|Legendary Creature - Human Assassin|5|5|Menace$Your opponents can't gain life.$Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.| The Master of Keys|Duskmourn: House of Horror Commander|4|M|{X}{W}{U}{B}|Legendary Enchantment Creature - Horror|3|3|Flying$When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.$Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.| +Rendmaw, Creaking Nest|Duskmourn: House of Horror Commander|5|M|{3}{B}{G}|Legendary Artifact Creature - Scarecrow|5|5|Menace, reach$When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game.| Valgavoth, Harrower of Souls|Duskmourn: House of Horror Commander|6|M|{2}{B}{R}|Legendary Creature - Elder Demon|4|4|Flying$Ward--Pay 2 life.$Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.| Winter, Cynical Opportunist|Duskmourn: House of Horror Commander|7|M|{2}{B}{G}|Legendary Creature - Human Warlock|2|5|Deathtouch$Whenever Winter attacks, mill three cards.$Delirium -- At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.| Zimone, Mystery Unraveler|Duskmourn: House of Horror Commander|8|M|{2}{G}{U}|Legendary Creature - Human Wizard|3|3|Landfall -- Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up.| @@ -54606,13 +54608,29 @@ They Came from the Pipes|Duskmourn: House of Horror Commander|14|R|{4}{U}|Enchan Zimone's Hypothesis|Duskmourn: House of Horror Commander|15|R|{3}{U}{U}|Instant|||You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand.| Ancient Cellarspawn|Duskmourn: House of Horror Commander|16|R|{1}{B}{B}|Enchantment Creature - Horror|3|3|Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.$Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.| Cramped Vents // Access Maze|Duskmourn: House of Horror Commander|17|R|{3}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.$Access Maze${5}{B}{B}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.| +Deluge of Doom|Duskmourn: House of Horror Commander|18|R|{2}{B}|Sorcery|||All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.| +Demonic Covenant|Duskmourn: House of Horror Commander|19|R|{4}{B}{B}|Kindred Enchantment -- Demon|||Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. 4$At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.| +Into the Pit|Duskmourn: House of Horror Commander|20|R|{2}{B}|Enchantment|||You may look at the top card of your library any time.$You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.| Metamorphosis Fanatic|Duskmourn: House of Horror Commander|21|R|{4}{B}{B}|Creature - Human Cleric|4|4|Lifelink$When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.$Miracle {1}{B}| +Persistent Constrictor|Duskmourn: House of Horror Commander|22|R|{4}{B}|Creature - Zombie Snake|5|3|At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.$Persist| +Polluted Cistern // Dim Oubliette|Duskmourn: House of Horror Commander|23|R|{1}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.$Dim Oubliette${4}{B}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.| +Sadistic Shell Game|Duskmourn: House of Horror Commander|24|R|{4}{B}|Sorcery|||Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.| +Suspended Sentence|Duskmourn: House of Horror Commander|25|R|{3}{B}|Instant|||Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.$Suspend 3--{1}{B}| +Barbflare Gremlin|Duskmourn: House of Horror Commander|26|R|{3}{R}|Creature - Gremlin|3|2|First strike, haste$Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.| +Gleeful Arsonist|Duskmourn: House of Horror Commander|27|R|{2}{R}|Creature - Human Wizard|1|2|Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player.$Undying| +Spiked Corridor // Torture Pit|Duskmourn: House of Horror Commander|28|R|{3}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."$Torture Pit${3}{R}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.| +Star Athlete|Duskmourn: House of Horror Commander|29|R|{1}{R}{R}|Creature - Human Warrior|3|2|Menace$Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.$Blitz {3}{R}| Curator Beastie|Duskmourn: House of Horror Commander|30|R|{4}{G}{G}|Creature - Beast|6|6|Reach$Colorless creatures you control enter with two additional +1/+1 counters on them.$Whenever Curator Beastie enters or attacks, manifest dread.| +Demolisher Spawn|Duskmourn: House of Horror Commander|31|R|{5}{G}{G}|Enchantment Creature - Horror|7|7|Trample, haste$Delirium -- Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.| Disorienting Choice|Duskmourn: House of Horror Commander|32|R|{3}{G}|Sorcery|||For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.| Experimental Lab // Staff Room|Duskmourn: House of Horror Commander|33|R|{3}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.$Staff Room${2}{G}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.| +Formless Genesis|Duskmourn: House of Horror Commander|34|R|{2}{G}|Kindred Sorcery - Shapeshifter be|||Changeling$Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.$Retrace| Shriekwood Devourer|Duskmourn: House of Horror Commander|35|R|{5}{G}{G}|Creature - Treefolk|7|5|Trample$Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.| +Ursine Monstrosity|Duskmourn: House of Horror Commander|36|R|{2}{G}|Creature - Bear Mutant|3|3|Trample$At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.| +Convert to Slime|Duskmourn: House of Horror Commander|37|R|{3}{B}{G}|Sorcery|||Destroy up to one target artifact, up to one target creature, and up to one target enchantment.$Delirium -- Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.| Phenomenon Investigators|Duskmourn: House of Horror Commander|38|R|{2}{U}{B}|Creature - Human Detective|3|4|As Phenomenon Investigators enters, choose Believe or Doubt.$* Believe -- Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.$* Doubt -- At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.| Giggling Skitterspike|Duskmourn: House of Horror Commander|39|R|{4}|Artifact Creature - Toy|1|1|Indestructible$Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.${5}: Monstrosity 5.| +Seance Board|Duskmourn: House of Horror Commander|40|R|{2}|Artifact|||Morbid -- At the beginning of each end step, if a creature died this turn, put a soul counter on Seance Board.${T}: Add X mana of any one color, where X is the number of soul counters on Seance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.| Mesa Enchantress|Duskmourn: House of Horror Commander|68|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Moon-Blessed Cleric|Duskmourn: House of Horror Commander|69|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention -- When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.| Terminus|Duskmourn: House of Horror Commander|70|R|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W}| @@ -54621,15 +54639,167 @@ Cackling Counterpart|Duskmourn: House of Horror Commander|72|R|{1}{U}{U}|Instant Ponder|Duskmourn: House of Horror Commander|73|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle.$Draw a card.| Portent|Duskmourn: House of Horror Commander|74|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.$Draw a card at the beginning of the next turn's upkeep.| Telling Time|Duskmourn: House of Horror Commander|75|U|{1}{U}|Instant|||Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.| +Blood Pact|Duskmourn: House of Horror Commander|76|C|{2}{B}|Instant|||Target player draws two cards and loses 2 life.| +Blood Seeker|Duskmourn: House of Horror Commander|77|C|{1}{B}|Creature - Vampire Shaman|1|1|Whenever a creature an opponent controls enters, you may have that player lose 1 life.| +Feed the Swarm|Duskmourn: House of Horror Commander|78|C|{1}{B}|Sorcery|||Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.| +Night's Whisper|Duskmourn: House of Horror Commander|79|C|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Beast Within|Duskmourn: House of Horror Commander|80|U|{2}{G}|Instant|||Destroy target permanent. Its controller creates a 3/3 green Beast creature token.| Citanul Hierophants|Duskmourn: House of Horror Commander|81|R|{3}{G}|Creature - Human Druid|3|2|Creatures you control have "{T}: Add {G}."| +Grapple with the Past|Duskmourn: House of Horror Commander|82|C|{1}{G}|Instant|||Mill three cards, then you may return a creature or land card from your graveyard to your hand.| +Moldgraf Monstrosity|Duskmourn: House of Horror Commander|83|R|{4}{G}{G}{G}|Creature - Insect|8|8|Trample$When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.| +Bedevil|Duskmourn: House of Horror Commander|84|R|{B}{B}{R}|Instant|||Destroy target artifact, creature, or planeswalker.| +Deathreap Ritual|Duskmourn: House of Horror Commander|86|U|{2}{B}{G}|Enchantment|||Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card.| Diabolic Vision|Duskmourn: House of Horror Commander|87|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| Growth Spiral|Duskmourn: House of Horror Commander|88|C|{G}{U}|Instant|||Draw a card. You may put a land card from your hand onto the battlefield.| +Mogis, God of Slaughter|Duskmourn: House of Horror Commander|89|M|{2}{B}{R}|Legendary Enchantment Creature - God|7|5|Indestructible$As long as your devotion to black and red is less than seven, Mogis isn't a creature.$At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.| +Putrefy|Duskmourn: House of Horror Commander|90|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Utter End|Duskmourn: House of Horror Commander|91|R|{2}{W}{B}|Instant|||Exile target nonland permanent.| Arcane Signet|Duskmourn: House of Horror Commander|92|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.| +Lightning Greaves|Duskmourn: House of Horror Commander|93|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}| Sol Ring|Duskmourn: House of Horror Commander|94|U|{1}|Artifact|||{T}: Add {C}{C}.| +Suspicious Bookcase|Duskmourn: House of Horror Commander|95|C|{2}|Artifact Creature - Wall|0|4|Defender${3}, {T}: Target creature can't be blocked this turn.| Command Tower|Duskmourn: House of Horror Commander|96|C||Land|||{T}: Add one mana of any color in your commander's color identity.| +Auramancer|Duskmourn: House of Horror Commander|97|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters, you may return target enchantment card from your graveyard to your hand.| +Cast Out|Duskmourn: House of Horror Commander|98|U|{3}{W}|Enchantment|||Flash$When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.$Cycling {W}| +Entreat the Angels|Duskmourn: House of Horror Commander|99|M|{X}{X}{W}{W}{W}|Sorcery|||Create X 4/4 white Angel creature tokens with flying.$Miracle {X}{W}{W}| +Monologue Tax|Duskmourn: House of Horror Commander|100|R|{2}{W}|Enchantment|||Whenever an opponent casts their second spell each turn, you create a Treasure token.| +Ondu Spiritdancer|Duskmourn: House of Horror Commander|101|R|{4}{W}|Creature - Kor Cleric|3|3|Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.| +Return to Dust|Duskmourn: House of Horror Commander|102|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| +Sigil of the Empty Throne|Duskmourn: House of Horror Commander|103|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.| +Sphere of Safety|Duskmourn: House of Horror Commander|104|U|{4}{W}|Enchantment|||Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.| +Starfield Mystic|Duskmourn: House of Horror Commander|105|R|{1}{W}|Creature - Human Cleric|2|2|Enchantment spells you cast cost {1} less to cast.$Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.| +Swords to Plowshares|Duskmourn: House of Horror Commander|106|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| +Timely Ward|Duskmourn: House of Horror Commander|107|R|{2}{W}|Enchantment - Aura|||You may cast Timely Ward as though it had flash if it targets a commander.$Enchant creature$Enchanted creature has indestructible.| +Verge Rangers|Duskmourn: House of Horror Commander|108|R|{2}{W}|Creature - Human Scout Ranger|3|3|First strike$You may look at the top card of your library any time.$As long as an opponent controls more lands than you, you may play lands from the top of your library.| +Aether Gale|Duskmourn: House of Horror Commander|109|R|{3}{U}{U}|Sorcery|||Return six target nonland permanents to their owners' hands.| +Arcane Denial|Duskmourn: House of Horror Commander|110|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| +Archetype of Imagination|Duskmourn: House of Horror Commander|111|U|{4}{U}{U}|Enchantment Creature - Human Wizard|3|2|Creatures you control have flying.$Creatures your opponents control lose flying and can't have or gain flying.| +Body of Knowledge|Duskmourn: House of Horror Commander|112|R|{3}{U}{U}|Creature - Avatar|*|*|Body of Knowledge's power and toughness are each equal to the number of cards in your hand.$You have no maximum hand size.$Whenever Body of Knowledge is dealt damage, draw that many cards.| +Brainstorm|Duskmourn: House of Horror Commander|113|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| +Counterspell|Duskmourn: House of Horror Commander|114|C|{U}{U}|Instant|||Counter target spell.| +Dig Through Time|Duskmourn: House of Horror Commander|115|R|{6}{U}{U}|Instant|||Delve$Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.| +Dream Eater|Duskmourn: House of Horror Commander|116|M|{4}{U}{U}|Creature - Nightmare Sphinx|4|3|Flash$Flying$When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.| +Extravagant Replication|Duskmourn: House of Horror Commander|117|R|{4}{U}{U}|Enchantment|||At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.| +Kefnet the Mindful|Duskmourn: House of Horror Commander|118|M|{2}{U}|Legendary Creature - God|5|5|Flying, indestructible$Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.${3}{U}: Draw a card, then you may return a land you control to its owner's hand.| +Kheru Spellsnatcher|Duskmourn: House of Horror Commander|119|R|{3}{U}|Creature - Snake Wizard|3|3|Morph {4}{U}{U}$When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.| +Mirrormade|Duskmourn: House of Horror Commander|120|R|{1}{U}{U}|Enchantment|||You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.| +One with the Multiverse|Duskmourn: House of Horror Commander|121|M|{6}{U}{U}|Enchantment|||You may look at the top card of your library any time.$You may play lands and cast spells from the top of your library.$Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.| +Otherworldly Gaze|Duskmourn: House of Horror Commander|122|C|{U}|Instant|||Surveil 3.$Flashback {1}{U}| +Primordial Mist|Duskmourn: House of Horror Commander|123|R|{4}{U}|Enchantment|||At the beginning of your end step, you may manifest the top card of your library.$Exile a face-down permanent you control face up: You may play that card this turn.| +Prognostic Sphinx|Duskmourn: House of Horror Commander|124|R|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.$Whenever Prognostic Sphinx attacks, scry 3.| +Reality Shift|Duskmourn: House of Horror Commander|125|U|{1}{U}|Instant|||Exile target creature. Its controller manifests the top card of their library.| +Retreat to Coralhelm|Duskmourn: House of Horror Commander|126|U|{2}{U}|Enchantment|||Landfall -- Whenever a land you control enters, choose one --$* You may tap or untap target creature.$* Scry 1.| +Shark Typhoon|Duskmourn: House of Horror Commander|127|R|{5}{U}|Enchantment|||Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.$Cycling {X}{1}{U}$When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.| +Skaab Ruinator|Duskmourn: House of Horror Commander|128|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast this spell, exile three creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.| +Thirst for Meaning|Duskmourn: House of Horror Commander|129|C|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an enchantment card.| +Arvinox, the Mind Flail|Duskmourn: House of Horror Commander|130|M|{4}{B}{B}{B}|Legendary Enchantment Creature - Horror|9|9|Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.$At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.| +Demon of Fate's Design|Duskmourn: House of Horror Commander|137|R|{4}{B}{B}|Enchantment Creature - Demon|6|6|Flying, trample$Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.${2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.| +Doomwake Giant|Duskmourn: House of Horror Commander|138|R|{4}{B}|Enchantment Creature - Giant|4|6|Constellation -- Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.| +The Eldest Reborn|Duskmourn: House of Horror Commander|139|U|{4}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Each opponent sacrifices a creature or planeswalker.$II -- Each opponent discards a card.$III -- Put target creature or planeswalker card from a graveyard onto the battlefield under your control.| +Nightmare Shepherd|Duskmourn: House of Horror Commander|149|R|{2}{B}{B}|Enchantment Creature - Demon|4|4|Flying$Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.| +Read the Bones|Duskmourn: House of Horror Commander|154|C|{2}{B}|Sorcery|||Scry 2, then draw two cards. You lose 2 life.| +Ashaya, Soul of the Wild|Duskmourn: House of Horror Commander|170|M|{3}{G}{G}|Legendary Creature - Elemental|*|*|Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.$Nontoken creatures you control are Forest lands in addition to their other types.| +Augur of Autumn|Duskmourn: House of Horror Commander|171|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven -- As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.| +Beanstalk Giant|Duskmourn: House of Horror Commander|172|U|{6}{G}|Creature - Giant|*|*|Beanstalk Giant's power and toughness are each equal to the number of lands you control.| +Fertile Footsteps|Duskmourn: House of Horror Commander|172|U|{2}{G}|Sorcery - Adventure|*|*|Search your library for a basic land card, put it onto the battlefield, then shuffle.| +Cultivate|Duskmourn: House of Horror Commander|174|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| +Deathmist Raptor|Duskmourn: House of Horror Commander|176|M|{1}{G}{G}|Creature - Dinosaur Beast|3|3|Deathtouch$Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.$Megamorph {4}{G}| +Explosive Vegetation|Duskmourn: House of Horror Commander|177|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| +Ezuri's Predation|Duskmourn: House of Horror Commander|178|R|{5}{G}{G}{G}|Sorcery|||For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.| +Greater Tanuki|Duskmourn: House of Horror Commander|181|C|{4}{G}{G}|Enchantment Creature - Dog|6|5|Trample$Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| +Hydra Omnivore|Duskmourn: House of Horror Commander|185|M|{4}{G}{G}|Creature - Hydra|8|8|Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.| +Multani, Yavimaya's Avatar|Duskmourn: House of Horror Commander|190|M|{4}{G}{G}|Legendary Creature - Elemental Avatar|0|0|Reach, trample$Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.${1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.| +Overwhelming Stampede|Duskmourn: House of Horror Commander|192|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.| +Rampant Growth|Duskmourn: House of Horror Commander|193|C|{1}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| +Sakura-Tribe Elder|Duskmourn: House of Horror Commander|194|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| +Sandwurm Convergence|Duskmourn: House of Horror Commander|195|R|{6}{G}{G}|Enchantment|||Creatures with flying can't attack you or planeswalkers you control.$At the beginning of your end step, create a 5/5 green Wurm creature token.| +Scute Swarm|Duskmourn: House of Horror Commander|197|R|{2}{G}|Creature - Insect|1|1|Landfall -- Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.| +Shigeki, Jukai Visionary|Duskmourn: House of Horror Commander|198|R|{1}{G}|Legendary Enchantment Creature - Snake Druid|1|3|{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.$Channel -- {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.| +Temur War Shaman|Duskmourn: House of Horror Commander|200|R|{4}{G}{G}|Creature - Human Shaman|4|5|When Temur War Shaman enters, manifest the top card of your library.$Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.| +Trail of Mystery|Duskmourn: House of Horror Commander|203|R|{1}{G}|Enchantment|||Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.| +Whisperwood Elemental|Duskmourn: House of Horror Commander|204|M|{3}{G}{G}|Creature - Elemental|4|4|At the beginning of your end step, manifest the top card of your library.$Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."| +Wilderness Reclamation|Duskmourn: House of Horror Commander|205|U|{3}{G}|Enchantment|||At the beginning of your end step, untap all lands you control.| +Worldspine Wurm|Duskmourn: House of Horror Commander|206|M|{8}{G}{G}{G}|Creature - Wurm|15|15|Trample$When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.$When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.| +Yavimaya Elder|Duskmourn: House of Horror Commander|208|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.${2}, Sacrifice Yavimaya Elder: Draw a card.| +Yedora, Grave Gardener|Duskmourn: House of Horror Commander|209|U|{4}{G}|Legendary Creature - Treefolk Druid|5|5|Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.| +Aesi, Tyrant of Gyre Strait|Duskmourn: House of Horror Commander|210|M|{4}{G}{U}|Legendary Creature - Serpent|5|5|You may play an additional land on each of your turns.$Landfall -- Whenever a land you control enters, you may draw a card.| +Arixmethes, Slumbering Isle|Duskmourn: House of Horror Commander|211|R|{2}{G}{U}|Legendary Creature - Kraken|12|12|Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.$As long as Arixmethes has a slumber counter on it, it's a land.$Whenever you cast a spell, you may remove a slumber counter from Arixmethes.${T}: Add {G}{U}.| +Athreos, Shroud-Veiled|Duskmourn: House of Horror Commander|212|M|{4}{W}{B}|Legendary Enchantment Creature - God|4|7|Indestructible$As long as your devotion to white and black is less than seven, Athreos isn't a creature.$At the beginning of your end step, put a coin counter on another target creature.$Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.| +Biomass Mutation|Duskmourn: House of Horror Commander|214|R|{X}{G/U}{G/U}|Instant|||Creatures you control have base power and toughness X/X until end of turn.| +Eureka Moment|Duskmourn: House of Horror Commander|216|C|{2}{G}{U}|Instant|||Draw two cards. You may put a land card from your hand onto the battlefield.| +Inkshield|Duskmourn: House of Horror Commander|221|R|{3}{W}{B}|Instant|||Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.| +Life Insurance|Duskmourn: House of Horror Commander|224|R|{3}{W}{B}|Enchantment|||Extort$Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.| +Oversimplify|Duskmourn: House of Horror Commander|228|R|{3}{G}{U}|Sorcery|||Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.| +Rashmi, Eternities Crafter|Duskmourn: House of Horror Commander|231|M|{2}{G}{U}|Legendary Creature - Elf Druid|2|3|Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.| +Spirit-Sister's Call|Duskmourn: House of Horror Commander|232|M|{3}{W}{B}|Enchantment|||At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."| +Tatyova, Benthic Druid|Duskmourn: House of Horror Commander|235|U|{3}{G}{U}|Legendary Creature - Merfolk Druid|3|3|Landfall -- Whenever a land you control enters, you gain 1 life and draw a card.| +Time Wipe|Duskmourn: House of Horror Commander|237|R|{2}{W}{W}{U}|Sorcery|||Return a creature you control to its owner's hand, then destroy all creatures.| +Trygon Predator|Duskmourn: House of Horror Commander|238|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| +Azorius Signet|Duskmourn: House of Horror Commander|240|U|{2}|Artifact|||{1}, {T}: Add {W}{U}.| +Brainstone|Duskmourn: House of Horror Commander|242|U|{1}|Artifact|||{2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.| +Burnished Hart|Duskmourn: House of Horror Commander|243|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.| +Commander's Sphere|Duskmourn: House of Horror Commander|244|C|{3}|Artifact|||{T}: Add one mana of any color in your commander's color identity.$Sacrifice Commander's Sphere: Draw a card.| +Mind Stone|Duskmourn: House of Horror Commander|248|U|{2}|Artifact|||{T}: Add {C}.${1}, {T}, Sacrifice Mind Stone: Draw a card.| +Orzhov Signet|Duskmourn: House of Horror Commander|249|U|{2}|Artifact|||{1}, {T}: Add {W}{B}.| +Scroll of Fate|Duskmourn: House of Horror Commander|251|R|{3}|Artifact|||{T}: Manifest a card from your hand.| +Simic Signet|Duskmourn: House of Horror Commander|252|U|{2}|Artifact|||{1}, {T}: Add {G}{U}.| +Solemn Simulacrum|Duskmourn: House of Horror Commander|253|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.| +Adarkar Wastes|Duskmourn: House of Horror Commander|258|R||Land|||{T}: Add {C}.${T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.| +Arcane Sanctum|Duskmourn: House of Horror Commander|259|U||Land|||Arcane Sanctum enters tapped.${T}: Add {W}, {U}, or {B}.| Ash Barrens|Duskmourn: House of Horror Commander|260|C||Land|||{T}: Add {C}.$Basic landcycling {1}| +Azorius Chancery|Duskmourn: House of Horror Commander|261|U||Land|||Azorius Chancery enters tapped.$When Azorius Chancery enters, return a land you control to its owner's hand.${T}: Add {W}{U}.| +Bojuka Bog|Duskmourn: House of Horror Commander|265|C||Land|||Bojuka Bog enters tapped.$When Bojuka Bog enters, exile target player's graveyard.${T}: Add {B}.| +Castle Vantress|Duskmourn: House of Horror Commander|267|R||Land|||Castle Vantress enters tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.| +Caves of Koilos|Duskmourn: House of Horror Commander|268|R||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.| +Dimir Aqueduct|Duskmourn: House of Horror Commander|270|U||Land|||Dimir Aqueduct enters tapped.$When Dimir Aqueduct enters, return a land you control to its owner's hand.${T}: Add {U}{B}.| +Drownyard Temple|Duskmourn: House of Horror Commander|272|R||Land|||{T}: Add {C}.${3}: Return Drownyard Temple from your graveyard to the battlefield tapped.| +Evolving Wilds|Duskmourn: House of Horror Commander|274|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| +Flooded Grove|Duskmourn: House of Horror Commander|276|R||Land|||{T}: Add {C}.${G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.| +Halimar Depths|Duskmourn: House of Horror Commander|282|C||Land|||Halimar Depths enters tapped.$When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.${T}: Add {U}.| +Hall of Heliod's Generosity|Duskmourn: House of Horror Commander|283|R||Legendary Land|||{T}: Add {C}.${1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.| +Hinterland Harbor|Duskmourn: House of Horror Commander|284|R||Land|||Hinterland Harbor enters tapped unless you control a Forest or an Island.${T}: Add {G} or {U}.| +Mosswort Bridge|Duskmourn: House of Horror Commander|288|R||Land|||Hideaway 4$Mosswort Bridge enters tapped.${T}: Add {G}.${G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| +Myriad Landscape|Duskmourn: House of Horror Commander|289|U||Land|||Myriad Landscape enters tapped.${T}: Add {C}.${2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.| +Obscura Storefront|Duskmourn: House of Horror Commander|291|C||Land|||When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.| +Orzhov Basilica|Duskmourn: House of Horror Commander|292|U||Land|||Orzhov Basilica enters tapped.$When Orzhov Basilica enters, return a land you control to its owner's hand.${T}: Add {W}{B}.| +Overflowing Basin|Duskmourn: House of Horror Commander|293|R||Land|||{1}, {T}: Add {G}{U}.| +Quandrix Campus|Duskmourn: House of Horror Commander|294|C||Land|||Quandrix Campus enters tapped.${T}: Add {G} or {U}.${4}, {T}: Scry 1.| +Reliquary Tower|Duskmourn: House of Horror Commander|295|U||Land|||You have no maximum hand size.${T}: Add {C}.| +Simic Growth Chamber|Duskmourn: House of Horror Commander|298|U||Land|||Simic Growth Chamber enters tapped.$When Simic Growth Chamber enters, return a land you control to its owner's hand.${T}: Add {G}{U}.| +Tainted Field|Duskmourn: House of Horror Commander|302|U||Land|||{T}: Add {C}.${T}: Add {W} or {B}. Activate only if you control a Swamp.| +Tainted Isle|Duskmourn: House of Horror Commander|303|U||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Activate only if you control a Swamp.| +Tangled Islet|Duskmourn: House of Horror Commander|306|C||Land - Forest Island|||({T}: Add {G} or {U}.)$Tangled Islet enters tapped.| +Temple of Deceit|Duskmourn: House of Horror Commander|307|R||Land|||Temple of Deceit enters tapped.$When Temple of Deceit enters, scry 1.${T}: Add {U} or {B}.| +Temple of Enlightenment|Duskmourn: House of Horror Commander|308|R||Land|||Temple of Enlightenment enters tapped.$When Temple of Enlightenment enters, scry 1.${T}: Add {W} or {U}.| +Temple of Mystery|Duskmourn: House of Horror Commander|311|R||Land|||Temple of Mystery enters tapped.$When Temple of Mystery enters, scry 1.${T}: Add {G} or {U}.| +Temple of Silence|Duskmourn: House of Horror Commander|312|R||Land|||Temple of Silence enters tapped.$When Temple of Silence enters, scry 1.${T}: Add {W} or {B}.| +Temple of the False God|Duskmourn: House of Horror Commander|313|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.| +Thornwood Falls|Duskmourn: House of Horror Commander|314|C||Land|||Thornwood Falls enters tapped.$When Thornwood Falls enters, you gain 1 life.${T}: Add {G} or {U}.| +Thriving Heath|Duskmourn: House of Horror Commander|315|C||Land|||Thriving Heath enters tapped. As it enters, choose a color other than white.${T}: Add {W} or one mana of the chosen color.| +Thriving Isle|Duskmourn: House of Horror Commander|316|C||Land|||Thriving Isle enters tapped. As it enters, choose a color other than blue.${T}: Add {U} or one mana of the chosen color.| +Thriving Moor|Duskmourn: House of Horror Commander|317|C||Land|||Thriving Moor enters tapped. As it enters, choose a color other than black.${T}: Add {B} or one mana of the chosen color.| +Underground River|Duskmourn: House of Horror Commander|321|R||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Underground River deals 1 damage to you.| +Vineglimmer Snarl|Duskmourn: House of Horror Commander|323|R||Land|||As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.${T}: Add {G} or {U}.| +Yavimaya Coast|Duskmourn: House of Horror Commander|327|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| +Choose Your Champion|Duskmourn: House of Horror Commander|330|C||Scheme|||When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.| +Dark Wings Bring Your Downfall|Duskmourn: House of Horror Commander|332|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.$At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.| +Fear My Authority|Duskmourn: House of Horror Commander|333|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$Creatures you control get +2/+2 and have fear.$At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.| +I Am Never Alone|Duskmourn: House of Horror Commander|335|C||Scheme|||When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.| +I Call for Slaughter|Duskmourn: House of Horror Commander|337|C||Scheme|||When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.| +My Crushing Masterstroke|Duskmourn: House of Horror Commander|342|C||Scheme|||When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.| +My Tendrils Run Deep|Duskmourn: House of Horror Commander|345|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$You may play an additional land on each of your turns.$At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.| +My Will Is Irresistible|Duskmourn: House of Horror Commander|347|C||Scheme|||When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.| +My Wings Enfold All|Duskmourn: House of Horror Commander|348|C||Scheme|||When you set this scheme in motion, choose one --$* Draw two cards.$* Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.| +No Secret Is Hidden from Me|Duskmourn: House of Horror Commander|349|C||Scheme|||When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.| +Plots That Span Centuries|Duskmourn: House of Horror Commander|351|C||Scheme|||When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.| +Reality Is Mine to Control|Duskmourn: House of Horror Commander|354|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy.| +Rot Like the Scum You Are|Duskmourn: House of Horror Commander|355|C||Scheme|||When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.| +Scheme|Duskmourn: House of Horror Commander|356|C||Scheme|||When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.| +When Will You Learn?|Duskmourn: House of Horror Commander|358|C||Scheme|||When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.| +You Exist Only to Amuse|Duskmourn: House of Horror Commander|361|C||Scheme|||When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.$* Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."$* Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.| +You Live Only Because I Will It|Duskmourn: House of Horror Commander|362|C||Scheme|||When you set this scheme in motion, you may redistribute any number of life totals.| +Your Mistake Is My Triumph|Duskmourn: House of Horror Commander|364|C||Scheme|||When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.| +Your Nightmares Are Delicious|Duskmourn: House of Horror Commander|365|C||Scheme|||When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.| Crypt Ghast|Duskmourn: House of Horror Commander|368|M|{3}{B}|Creature - Spirit|2|2|Extort$Whenever you tap a Swamp for mana, add an additional {B}.| Damn|Duskmourn: House of Horror Commander|369|M|{B}{B}|Sorcery|||Destroy target creature. A creature destroyed this way can't be regenerated.$Overload {2}{W}{W}| Exhume|Duskmourn: House of Horror Commander|370|M|{1}{B}|Sorcery|||Each player puts a creature card from their graveyard onto the battlefield.|