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Improved freeze checks and canRespond/isInGame usage
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17 changed files with 54 additions and 77 deletions
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@ -326,7 +326,7 @@ public class GameController implements GameCallback {
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private void sendInfoAboutPlayersNotJoinedYetAndTryToFixIt() {
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// runs every 5 secs untill all players join
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for (Player player : game.getPlayers().values()) {
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if (player.isInGame() && player.isHuman()) {
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if (player.canRespond() && player.isHuman()) {
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Optional<User> requestedUser = getUserByPlayerId(player.getId());
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if (requestedUser.isPresent()) {
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User user = requestedUser.get();
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