Improved freeze checks and canRespond/isInGame usage

This commit is contained in:
Oleg Agafonov 2020-07-01 13:48:22 +04:00
parent 3b19e3db35
commit adbe84c540
17 changed files with 54 additions and 77 deletions

View file

@ -326,7 +326,7 @@ public class GameController implements GameCallback {
private void sendInfoAboutPlayersNotJoinedYetAndTryToFixIt() {
// runs every 5 secs untill all players join
for (Player player : game.getPlayers().values()) {
if (player.isInGame() && player.isHuman()) {
if (player.canRespond() && player.isHuman()) {
Optional<User> requestedUser = getUserByPlayerId(player.getId());
if (requestedUser.isPresent()) {
User user = requestedUser.get();