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* Cinder cloud - Fixed the check for "dies this way".
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2 changed files with 17 additions and 12 deletions
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@ -953,8 +953,8 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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}
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if (!game.replaceEvent(GameEvent.getEvent(EventType.DESTROY_PERMANENT, objectId, sourceId, controllerId, noRegen ? 1 : 0))) {
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// this means destroy was successful, if object movement to graveyard will be replaced (e.g. commander to command zone) does not count for
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// successful destroying.
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// this means destroy was successful, if object movement to graveyard will be replaced (e.g. commander to command zone) its still
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// is handled as successful destroying (but not as sucessful "dies this way" for destroying).
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if (moveToZone(Zone.GRAVEYARD, sourceId, game, false)) {
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if (!game.isSimulation()) {
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String logName;
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