[MKM] Implement Conspiracy Unraveler

This commit is contained in:
Susucre 2024-04-05 19:21:34 +02:00
parent aa00ce96a8
commit acf5f47fe7
3 changed files with 114 additions and 0 deletions

View file

@ -21,6 +21,7 @@ public class CollectEvidenceTest extends CardTestPlayerBase {
private static final String effigy = "Fuming Effigy";
private static final String sprite = "Crimestopper Sprite";
private static final String monitor = "Surveillance Monitor";
private static final String unraveler = "Conspiracy Unraveler";
@Test
public void testNoPay() {
@ -291,4 +292,22 @@ public class CollectEvidenceTest extends CardTestPlayerBase {
assertTapped(sprite, true);
assertCounterCount(sprite, CounterType.STUN, 1);
}
@Test
public void testConspiracyUnraveler() {
addCard(Zone.BATTLEFIELD, playerA, unraveler);
addCard(Zone.HAND, playerA, "Colossal Dreadmaw");
addCard(Zone.GRAVEYARD, playerA, ogre, 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Colossal Dreadmaw");
setChoice(playerA, true); // use alternative cast from unraveler
setChoice(playerA, ogre, 4); // pay for collect evidence
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertExileCount(ogre, 4);
assertPermanentCount(playerA, "Colossal Dreadmaw", 1);
}
}