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* Breath of Fury - Fixed that the enchnatment was no longer properly moved (fixes #3722).
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7 changed files with 129 additions and 42 deletions
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@ -120,6 +120,7 @@ class BoundEffect extends OneShotEffect {
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Permanent toSacrifice = game.getPermanent(target.getFirstTarget());
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if (toSacrifice != null) {
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toSacrifice.sacrifice(source.getSourceId(), game);
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game.applyEffects();
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int colors = toSacrifice.getColor(game).getColorCount();
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if (colors > 0) {
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TargetCardInYourGraveyard targetCard = new TargetCardInYourGraveyard(0, colors,
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@ -52,12 +52,14 @@ import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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* @author duncant
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*/
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public class BreathOfFury extends CardImpl {
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public BreathOfFury(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{R}{R}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}{R}");
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this.subtype.add("Aura");
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// Enchant creature you control
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@ -103,11 +105,11 @@ class BreathOfFuryAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
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Permanent enchantment = game.getPermanent(getSourceId());
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if (damageEvent.isCombatDamage() &&
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enchantment != null &&
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enchantment.getAttachedTo().equals(event.getSourceId())) {
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if (damageEvent.isCombatDamage()
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&& enchantment != null
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&& enchantment.getAttachedTo().equals(event.getSourceId())) {
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Permanent creature = game.getPermanent(enchantment.getAttachedTo());
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if (creature != null) {
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for (Effect effect : getEffects()) {
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@ -129,7 +131,7 @@ class BreathOfFuryEffect extends OneShotEffect {
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public BreathOfFuryEffect() {
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super(Outcome.Benefit);
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staticText = "sacrifice enchanted creature and attach {this} to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.";
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staticText = "sacrifice enchanted creature and attach {this} to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase";
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}
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public BreathOfFuryEffect(final BreathOfFuryEffect effect) {
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@ -142,7 +144,7 @@ class BreathOfFuryEffect extends OneShotEffect {
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}
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@Override
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public boolean apply(Game game, Ability source){
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public boolean apply(Game game, Ability source) {
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Permanent enchantment = game.getPermanent(source.getSourceId());
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if (enchantment == null) {
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return false;
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@ -156,8 +158,8 @@ class BreathOfFuryEffect extends OneShotEffect {
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// It's important to check that the creature was successfully sacrificed here. Effects that prevent sacrifice will also prevent Breath of Fury's effect from working.
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// Commanders going to the command zone and Rest in Peace style replacement effects don't make Permanent.sacrifice return false.
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if (enchantedCreature != null && controller != null
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&& enchantedCreature.sacrifice(source.getSourceId(), game)
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&& target.canChoose(source.getSourceId(), controller.getId(), game)) {
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&& enchantedCreature.sacrifice(source.getSourceId(), game)
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&& target.canChoose(source.getSourceId(), controller.getId(), game)) {
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controller.choose(outcome, target, source.getSourceId(), game);
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Permanent newCreature = game.getPermanent(target.getFirstTarget());
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boolean success = false;
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@ -168,7 +170,7 @@ class BreathOfFuryEffect extends OneShotEffect {
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success = true;
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} else {
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if (oldCreature.removeAttachment(enchantment.getId(), game)
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&& newCreature.addAttachment(enchantment.getId(), game)) {
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&& newCreature.addAttachment(enchantment.getId(), game)) {
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game.informPlayers(enchantment.getLogName() + " was unattached from " + oldCreature.getLogName() + " and attached to " + newCreature.getLogName());
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success = true;
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}
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@ -0,0 +1,72 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.enchantments;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class BreathOfFuryTest extends CardTestPlayerBase {
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@Test
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public void testMoveEnchantment() {
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// Enchant creature you control
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// When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control.
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// If you do, untap all creatures you control and after this phase, there is an additional combat phase.
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addCard(Zone.HAND, playerA, "Breath of Fury", 1); // Enchantment - Aura {2}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Breath of Fury", "Silvercoat Lion");
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attack(3, playerA, "Pillarfield Ox");
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attack(3, playerA, "Silvercoat Lion");
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addTarget(playerA, "Pillarfield Ox");
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 16);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertTappedCount("Pillarfield Ox", false, 1);
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assertPermanentCount(playerA, "Breath of Fury", 1);
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}
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}
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@ -10,16 +10,16 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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* @author BetaSteward
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*/
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public class FuryOfTheHordeTest extends CardTestPlayerBase {
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/*
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* Fury of the Horde
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* Sorcery, 5RR (7)
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* You may exile two red cards from your hand rather than pay Fury of the
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* You may exile two red cards from your hand rather than pay Fury of the
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* Horde's mana cost.
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* Untap all creatures that attacked this turn. After this main phase, there
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* Untap all creatures that attacked this turn. After this main phase, there
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* is an additional combat phase followed by an additional main phase.
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*
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*/
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*/
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// test that creatures attack twice
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@Test
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public void testCreaturesAttackTwice() {
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@ -27,16 +27,18 @@ public class FuryOfTheHordeTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Craw Wurm");
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addCard(Zone.BATTLEFIELD, playerA, "Goblin Roughrider");
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addCard(Zone.HAND, playerA, "Fury of the Horde");
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attack(3, playerA, "Craw Wurm");
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attack(3, playerA, "Goblin Roughrider");
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Fury of the Horde");
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attack(3, playerA, "Craw Wurm");
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attack(3, playerA, "Goblin Roughrider");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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this.assertLife(playerB, 2);
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}
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// test that creatures attack once
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@ -46,17 +48,17 @@ public class FuryOfTheHordeTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Craw Wurm");
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addCard(Zone.BATTLEFIELD, playerA, "Goblin Roughrider");
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addCard(Zone.HAND, playerA, "Fury of the Horde");
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attack(3, playerA, "Craw Wurm");
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attack(3, playerA, "Goblin Roughrider");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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this.assertLife(playerB, 11);
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}
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// test that only creatures that attacked attack twice
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@Test
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public void testCreaturesThatAttacked() {
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@ -64,15 +66,16 @@ public class FuryOfTheHordeTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Craw Wurm");
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addCard(Zone.BATTLEFIELD, playerA, "Goblin Roughrider");
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addCard(Zone.HAND, playerA, "Fury of the Horde");
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attack(3, playerA, "Craw Wurm");
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Fury of the Horde");
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attack(3, playerA, "Craw Wurm");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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this.assertLife(playerB, 8);
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}
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}
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@ -27,6 +27,10 @@
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*/
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package org.mage.test.player;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.*;
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@ -50,7 +54,6 @@ import mage.filter.FilterPermanent;
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import mage.filter.common.*;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.filter.predicate.permanent.AttackingPredicate;
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import mage.filter.predicate.permanent.SummoningSicknessPredicate;
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import mage.game.Game;
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import mage.game.Graveyard;
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@ -71,11 +74,6 @@ import mage.target.*;
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import mage.target.common.*;
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import org.junit.Ignore;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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/**
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* @author BetaSteward_at_googlemail.com
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* @author Simown
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@ -585,7 +583,9 @@ public class TestPlayer implements Player {
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public void selectAttackers(Game game, UUID attackingPlayerId) {
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// Loop through players and validate can attack/block this turn
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UUID defenderId = null;
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for (PlayerAction action : actions) {
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//List<PlayerAction>
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for (Iterator<org.mage.test.player.PlayerAction> it = actions.iterator(); it.hasNext();) {
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PlayerAction action = it.next();
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if (action.getTurnNum() == game.getTurnNum() && action.getAction().startsWith("attack:")) {
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String command = action.getAction();
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command = command.substring(command.indexOf("attack:") + 7);
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@ -623,14 +623,16 @@ public class TestPlayer implements Player {
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findPermanent(firstFilter, groups[0], computerPlayer.getId(), game);
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// Second check to filter creature for combat - less strict to workaround issue in #3038
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FilterCreatureForCombat secondFilter = new FilterCreatureForCombat();
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secondFilter.add(Predicates.not(new AttackingPredicate()));
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// secondFilter.add(Predicates.not(new AttackingPredicate()));
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secondFilter.add(Predicates.not(new SummoningSicknessPredicate()));
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// TODO: Cannot enforce legal attackers multiple times per combat. See issue #3038
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Permanent attacker = findPermanent(secondFilter, groups[0], computerPlayer.getId(), game, false);
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if (attacker != null && attacker.canAttack(defenderId, game)) {
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computerPlayer.declareAttacker(attacker.getId(), defenderId, game, false);
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it.remove();
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}
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}
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}
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}
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@ -57,12 +57,20 @@ public class DiesTriggeredAbility extends ZoneChangeTriggeredAbility {
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public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
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// check it was previously on battlefield
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Permanent before = ((ZoneChangeEvent) event).getTarget();
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if (before == null) {
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return false;
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}
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if (!(before instanceof PermanentToken) && !this.hasSourceObjectAbility(game, before, event)) {
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return false;
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}
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// check now it is in graveyard
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Zone after = game.getState().getZone(sourceId);
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return before != null && after != null && Zone.GRAVEYARD.match(after);
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if (before.getZoneChangeCounter(game) + 1 == game.getState().getZoneChangeCounter(source.getId())) {
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Zone after = game.getState().getZone(sourceId);
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return after != null && Zone.GRAVEYARD.match(after);
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} else {
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// Already moved to another zone, so guess it's ok
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return true;
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}
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}
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@Override
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@ -27,6 +27,7 @@
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*/
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package mage.game.permanent;
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import java.util.*;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.ObjectColor;
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@ -55,8 +56,6 @@ import mage.players.Player;
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import mage.util.GameLog;
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import mage.util.ThreadLocalStringBuilder;
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import java.util.*;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -990,8 +989,8 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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game.informPlayers(player.getLogName() + " sacrificed " + this.getLogName());
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}
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game.fireEvent(GameEvent.getEvent(EventType.SACRIFICED_PERMANENT, objectId, sourceId, controllerId));
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game.checkStateAndTriggered();
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game.applyEffects();
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// game.checkStateAndTriggered();
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// game.applyEffects();
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return true;
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}
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return false;
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