fixed Sagas being sacrificed before their trigger has left the stack

This commit is contained in:
Evan Kranzler 2018-05-14 17:36:41 -04:00
parent fbde510bac
commit ac97e4c600
2 changed files with 25 additions and 9 deletions

View file

@ -28,6 +28,7 @@
package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
@ -127,6 +128,10 @@ public class SagaAbility extends SimpleStaticAbility {
}
return false;
}
public static boolean isChapterAbility(TriggeredAbility ability) {
return ability instanceof ChapterTriggeredAbility;
}
}
class ChapterTriggeredAbility extends TriggeredAbilityImpl {
@ -134,8 +139,9 @@ class ChapterTriggeredAbility extends TriggeredAbilityImpl {
SagaChapter chapterFrom, chapterTo;
public ChapterTriggeredAbility(Effect effect, SagaChapter chapterFrom, SagaChapter chapterTo) {
super(Zone.BATTLEFIELD, effect, false);
super(Zone.ALL, effect, false);
this.chapterFrom = chapterFrom;
this.chapterTo = chapterTo;
}
public ChapterTriggeredAbility(final ChapterTriggeredAbility ability) {
@ -153,12 +159,13 @@ class ChapterTriggeredAbility extends TriggeredAbilityImpl {
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(getSourceId()) && event.getData().equals(CounterType.LORE.getName())) {
int amountAdded = event.getAmount();
int loreCounters = amountAdded;
Permanent sourceSaga = game.getPermanentOrLKIBattlefield(getSourceId());
if (sourceSaga != null) {
int loreCounters = sourceSaga.getCounters(game).getCount(CounterType.LORE);
return loreCounters - amountAdded < chapterFrom.getNumber()
&& chapterFrom.getNumber() <= loreCounters;
if (sourceSaga != null) { // If it's entering the battlefield, it won't be found so we assume it had no counters
loreCounters = sourceSaga.getCounters(game).getCount(CounterType.LORE);
}
return loreCounters - amountAdded < chapterFrom.getNumber()
&& chapterFrom.getNumber() <= loreCounters;
}
return false;
}

View file

@ -2031,21 +2031,30 @@ public abstract class GameImpl implements Game, Serializable {
}
}
}
// Remove Saga enchantment if last chapter is reached and chapter ability has left the stack
// 704.5s If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number
// and it isnt the source of a chapter ability that has triggered but not yet left the stack, that Sagas controller sacrifices it.
if (perm.hasSubtype(SubType.SAGA, this)) {
for (Ability sagaAbility : perm.getAbilities()) {
if (sagaAbility instanceof SagaAbility) {
int maxChapter = ((SagaAbility) sagaAbility).getMaxChapter().getNumber();
if (maxChapter <= perm.getCounters(this).getCount(CounterType.LORE)) {
boolean noChapterAbilityOnStack = true;
boolean noChapterAbilityTriggeredOrOnStack = true;
// Check chapter abilities on stack
for (StackObject stackObject : getStack()) {
if (stackObject.getSourceId().equals(perm.getId()) && SagaAbility.isChapterAbility(stackObject)) {
noChapterAbilityOnStack = false;
noChapterAbilityTriggeredOrOnStack = false;
break;
}
}
if (noChapterAbilityOnStack) {
if (noChapterAbilityTriggeredOrOnStack) {
for (TriggeredAbility trigger : state.getTriggered(perm.getControllerId())) {
if (SagaAbility.isChapterAbility(trigger) && trigger.getSourceId().equals(perm.getId())) {
noChapterAbilityTriggeredOrOnStack = false;
break;
}
}
}
if (noChapterAbilityTriggeredOrOnStack) {
// After the last chapter ability has left the stack, you'll sacrifice the Saga
perm.sacrifice(perm.getId(), this);
somethingHappened = true;