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* Game: tiny leaders game mode improves (fixed AI games errors, fixed commander dupes on game restart with Karn Liberated, #6113);
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c1db466d05
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8 changed files with 75 additions and 33 deletions
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@ -15,6 +15,7 @@ import mage.constants.*;
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import mage.game.mulligan.Mulligan;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.watchers.common.CommanderInfoWatcher;
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import mage.watchers.common.CommanderPlaysCountWatcher;
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@ -50,27 +51,36 @@ public abstract class GameTinyLeadersImpl extends GameImpl {
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for (UUID playerId : state.getPlayerList(startingPlayerId)) {
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Player player = getPlayer(playerId);
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if (player != null) {
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Card commander = getCommanderCard(player.getMatchPlayer().getDeck().getName(), player.getId());
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String commanderName = player.getMatchPlayer().getDeck().getName();
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Card commander = findCommander(this, player, commanderName);
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if (commander != null) {
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Set<Card> cards = new HashSet<>();
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cards.add(commander);
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this.loadCards(cards, playerId);
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player.addCommanderId(commander.getId());
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// already exists - just move to zone (example: game restart by Karn Liberated)
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commander.moveToZone(Zone.COMMAND, null, this, true);
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
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ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary, false, "Commander"));
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ability.addEffect(new CommanderCostModification(commander));
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// Commander rule #4 was removed Jan. 18, 2016
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// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
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CommanderInfoWatcher watcher = new CommanderInfoWatcher("Commander", commander.getId(), false);
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getState().addWatcher(watcher);
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watcher.addCardInfoToCommander(this);
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this.getState().addAbility(ability, null);
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} else {
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throw new UnknownError("Commander card could not be created. Name: [" + player.getMatchPlayer().getDeck().getName() + ']');
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// create new commander
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commander = getCommanderCard(commanderName, player.getId());
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if (commander != null) {
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Set<Card> cards = new HashSet<>();
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cards.add(commander);
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this.loadCards(cards, playerId);
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player.addCommanderId(commander.getId());
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commander.moveToZone(Zone.COMMAND, null, this, true);
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
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ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary, false, "Commander"));
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ability.addEffect(new CommanderCostModification(commander));
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// Commander rule #4 was removed Jan. 18, 2016
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// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
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CommanderInfoWatcher watcher = new CommanderInfoWatcher("Commander", commander.getId(), false);
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getState().addWatcher(watcher);
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watcher.addCardInfoToCommander(this);
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this.getState().addAbility(ability, null);
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} else {
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// TODO: can't see that error in game logs at all, wtf? See GameWorker.call
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// Test use case: create tiny game with random generated deck - game freezes with empty battlefield
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throw new IllegalStateException("Commander card could not be created. Name: [" + player.getMatchPlayer().getDeck().getName() + ']');
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}
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}
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}
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}
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super.init(choosingPlayerId);
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if (startingPlayerSkipsDraw) {
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@ -78,6 +88,14 @@ public abstract class GameTinyLeadersImpl extends GameImpl {
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}
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}
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private Card findCommander(Game game, Player player, String commanderName) {
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return game.getCommanderCardsFromAnyZones(player, CommanderCardType.ANY, Zone.ALL)
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.stream()
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.filter(c -> CardUtil.haveSameNames(c, commanderName, game))
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.findFirst()
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.orElse(null);
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}
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/**
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* Name of Tiny Leader comes from the deck name (it's not in the sideboard)
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* Additionally, it was taken into account that WOTC had missed a few color
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@ -12,18 +12,15 @@ import java.io.Serializable;
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*/
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public class MatchPlayer implements Serializable {
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private static final long serialVersionUID = 42L;
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private int wins;
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private int winsNeeded;
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private boolean matchWinner;
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private Deck deck;
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private Player player;
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private final String name;
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private String name;
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private boolean quit;
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//private final boolean timerTimeout;
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private boolean doneSideboarding;
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private int priorityTimeLeft;
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@ -34,11 +31,29 @@ public class MatchPlayer implements Serializable {
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this.winsNeeded = match.getWinsNeeded();
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this.doneSideboarding = true;
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this.quit = false;
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//this.timerTimeout = false;
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this.name = player.getName();
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this.matchWinner = false;
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}
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/**
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* Create match player's copy for simulated/ai games,
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* so game and cards can get access to player's deck
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*
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* @param newPlayer
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* @return
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*/
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public MatchPlayer(final MatchPlayer source, Player newPlayer) {
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this.wins = source.wins;
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this.winsNeeded = source.winsNeeded;
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this.matchWinner = source.matchWinner;
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this.deck = source.deck;
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this.player = newPlayer; // new
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this.name = newPlayer.getName(); // new
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this.quit = source.quit;
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this.doneSideboarding = source.doneSideboarding;
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this.priorityTimeLeft = source.priorityTimeLeft;
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}
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public int getPriorityTimeLeft() {
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return priorityTimeLeft;
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}
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@ -245,6 +245,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.inRange.addAll(player.inRange);
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this.userData = player.userData;
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this.matchPlayer = player.matchPlayer;
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this.canPayLifeCost = player.canPayLifeCost;
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this.sacrificeCostFilter = player.sacrificeCostFilter;
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this.alternativeSourceCosts.addAll(player.alternativeSourceCosts);
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