Replaced more mana pool errata

This commit is contained in:
Evan Kranzler 2018-05-25 19:37:54 -04:00
parent 9e7041f44b
commit ac6c68180a
50 changed files with 111 additions and 120 deletions

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@ -191,7 +191,7 @@ public class CleverImpersonatorTest extends CardTestPlayerBase {
/*
{3}{G} Dawn's Reflection
Enchantment - Aura, Enchant Land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to their mana pool (in addition to the mana the land produces).
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces).
*/
addCard(Zone.HAND, playerA, dReflection);

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@ -97,7 +97,7 @@ public class EldraziTempleTest extends CardTestPlayerBase {
// {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Temple", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// {T}: Add {W}, {B}, or {G} to your mana pool.
// {T}: Add {W}, {B}, or {G}.
// {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
addCard(Zone.HAND, playerA, "Abzan Banner", 1); // Artifact {3}

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@ -41,7 +41,7 @@ public class EmptyOnlyOnTurnsEndManaTest extends CardTestPlayerBase {
@Test
public void testDaxosOfMeletis() {
// At the beginning of each player's upkeep, that player adds {G}{G}{G} to their mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.
// At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.
addCard(Zone.BATTLEFIELD, playerA, "Shizuko, Caller of Autumn", 1);
addCard(Zone.HAND, playerA, "Birds of Paradise", 1);

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@ -40,7 +40,7 @@ public class ManaFlareTest extends CardTestPlayerBase {
@Test
public void testIsland() {
// Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.
// Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
addCard(Zone.BATTLEFIELD, playerA, "Mana Flare", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);

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@ -46,7 +46,7 @@ public class HeartbeatOfSpringTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
// {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
addCard(Zone.HAND, playerA, "Urza's Mine", 1);
// Whenever a player taps a land for mana, that player adds one mana to their mana pool of any type that land produced.
// Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
addCard(Zone.HAND, playerA, "Heartbeat of Spring"); // {2}{G}
// Whenever a player casts a white spell, you may gain 1 life.
addCard(Zone.HAND, playerA, "Angel's Feather"); // {2}