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[AVR] Angel of Jubilation + test
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113
Mage.Sets/src/mage/sets/avacynrestored/AngelOfJubilation.java
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113
Mage.Sets/src/mage/sets/avacynrestored/AngelOfJubilation.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.avacynrestored;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.continious.BoostControlledEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author noxx
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*/
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public class AngelOfJubilation extends CardImpl<AngelOfJubilation> {
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private final static FilterCreaturePermanent filterNonBlack = new FilterCreaturePermanent("nonblack creatures");
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static {
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filterNonBlack.setUseColor(true);
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filterNonBlack.setColor(ObjectColor.BLACK);
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filterNonBlack.setNotColor(true);
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}
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public AngelOfJubilation(UUID ownerId) {
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super(ownerId, 2, "Angel of Jubilation", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{W}{W}{W}");
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this.expansionSetCode = "AVR";
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this.subtype.add("Angel");
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this.color.setWhite(true);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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this.addAbility(FlyingAbility.getInstance());
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// Other nonblack creatures you control get +1/+1.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Constants.Duration.WhileOnBattlefield, filterNonBlack, true)));
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// Players can't pay life or sacrifice creatures to cast spells or activate abilities.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new AngelOfJubilationEffect(Constants.Duration.WhileOnBattlefield)));
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}
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public AngelOfJubilation(final AngelOfJubilation card) {
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super(card);
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}
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@Override
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public AngelOfJubilation copy() {
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return new AngelOfJubilation(this);
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}
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}
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class AngelOfJubilationEffect extends ContinuousEffectImpl<AngelOfJubilationEffect> {
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public AngelOfJubilationEffect(Constants.Duration duration) {
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super(duration, Constants.Layer.PlayerEffects, Constants.SubLayer.NA, Constants.Outcome.Detriment);
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staticText = "Players can't pay life or sacrifice creatures to cast spells or activate abilities";
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}
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public AngelOfJubilationEffect(final AngelOfJubilationEffect effect) {
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super(effect);
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}
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@Override
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public AngelOfJubilationEffect copy() {
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return new AngelOfJubilationEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (Player player : game.getPlayers().values()) {
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player.setCanPayLifeCost(false);
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player.setCanPaySacrificeCost(false);
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}
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return true;
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}
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}
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