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[FIN] update spoiler
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@ -57767,7 +57767,7 @@ Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles
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Quina, Qu Gourmet|Final Fantasy|194|U|{2}{G}|Legendary Creature - Qu|2|3|If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.${2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.|
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Reach the Horizon|Final Fantasy|195|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.|
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A Realm Reborn|Final Fantasy|196|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
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Ride the Shoopuf|Final Fantasy|197|U|{1}{G}|Enchantment|||Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control. 5: This enchantment becomes a 7/7 Beast creature in addition to its other types.|
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Ride the Shoopuf|Final Fantasy|197|U|{1}{G}|Enchantment|||Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control.${5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.|
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Sazh Katzroy|Final Fantasy|199|R|{3}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.|
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Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
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Summon: Fenrir|Final Fantasy|203|U|{2}{G}|Enchantment Creature - Saga Wolf|3|2|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Crescent Fang -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$II -- Heavenward Howl -- When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.$III -- Ecliptic Growl -- Draw a card if you control the creature with the greatest power or tied for the greatest power.|
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@ -57790,7 +57790,7 @@ Garland, Knight of Cornelia|Final Fantasy|221|U|{B}{R}|Legendary Creature - Huma
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Chaos, the Endless|Final Fantasy|221|U||Legendary Creature - Demon|5|5|Flying$When Chaos dies, put it on the bottom of its owner's library.|
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Garnet, Princess of Alexandria|Final Fantasy|222|U|{G}{W}|Legendary Creature - Human Noble Cleric|2|2|Lifelink$Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.|
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Gladiolus Amicitia|Final Fantasy|224|U|{4}{R}{G}|Legendary Creature - Human Warrior|6|6|When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.|
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Hope Estheim|Final Fantasy|226|R|{W}{U}|Legendary Creature - Human Wizard FF|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Hope Estheim|Final Fantasy|226|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Ignis Scientia|Final Fantasy|227|U|{1}{G}{U}|Legendary Creature - Human Advisor|2|2|When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.$I've Come Up with a New Recipe! -- {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.|
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Jenova, Ancient Calamity|Final Fantasy|228|R|{2}{B}{G}|Legendary Creature - Alien|1|5|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types.$Whenever a Mutant you control dies during your turn, draw cards equal to its power.|
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Joshua, Phoenix's Dominant|Final Fantasy|229|R|{1}{R}{W}|Legendary Creature - Human Noble Wizard|3|4|When Joshua enters, discard up to two cards, then draw that many cards.${3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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@ -57826,8 +57826,11 @@ PuPu UFO|Final Fantasy|266|U|{2}|Artifact Creature - Construct Alien|0|4|Flying$
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The Regalia|Final Fantasy|267|R|{4}|Legendary Artifact - Vehicle|4|4|Haste$Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.$Crew 1|
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World Map|Final Fantasy|270|C|{1}|Artifact|||{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.|
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Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
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Balamb Garden, SeeD Academy|Final Fantasy|272|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}: Transform this land. This ability costs {1} less to activate for each other Town you control.|
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Balamb Garden, Airborne|Final Fantasy|272|R||Legendary Artifact - Vehicle|5|4|Flying$Whenever Balamb Garden attacks, draw a card.$Crew 1|
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Baron, Airship Kingdom|Final Fantasy|273|C||Land - Town|||This land enters tapped.${T}: Add {U} or {R}.|
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Capital City|Final Fantasy|274|U||Land - Town|||{T}: Add {C}.${1}, {T}: Add one mana of any color.$Cycling {2}|
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Clive's Hideaway|Final Fantasy|275|R||Land - Town|||Hideaway 4${T}: Add {C}.${2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.|
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Gohn, Town of Ruin|Final Fantasy|278|C||Land - Town|||This land enters tapped.${T}: Add {B} or {G}.|
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The Gold Saucer|Final Fantasy|279|U||Land - Town|||{T}: Add {C}.${2}, {T}: Flip a coin. If you win the flip, create a Treasure token.${3}, {T}, Sacrifice two artifacts: Draw a card.|
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Gongaga, Reactor Town|Final Fantasy|280|C||Land - Town|||This land enters tapped.${T}: Add {R} or {G}.|
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@ -57952,7 +57955,7 @@ Vanille, Cheerful l'Cie|Final Fantasy|392|U|{3}{G}|Legendary Creature - Human Cl
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Balthier and Fran|Final Fantasy|393|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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Emet-Selch, Unsundered|Final Fantasy|394|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Hades, Sorcerer of Eld|Final Fantasy|394|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
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Hope Estheim|Final Fantasy|396|R|{W}{U}|Legendary Creature - Human Wizard FF|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Hope Estheim|Final Fantasy|396|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Joshua, Phoenix's Dominant|Final Fantasy|397|R|{1}{R}{W}|Legendary Creature - Human Noble Wizard|3|4|When Joshua enters, discard up to two cards, then draw that many cards.${3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Phoenix, Warden of Fire|Final Fantasy|397|R||Legendary Enchantment Creature - Saga Phoenix|4|4|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Rising Flames -- Phoenix deals 2 damage to each opponent.$III -- Flames of Rebirth -- Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield.$Flying, lifelink|
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Kefka, Court Mage|Final Fantasy|398|M|{2}{U}{B}{R}|Legendary Creature - Human Wizard|4|5|Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.${8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.|
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@ -58046,7 +58049,7 @@ Garland, Knight of Cornelia|Final Fantasy|486|U|{B}{R}|Legendary Creature - Huma
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Chaos, the Endless|Final Fantasy|486|U||Legendary Creature - Demon|5|5|Flying$When Chaos dies, put it on the bottom of its owner's library.|
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Garnet, Princess of Alexandria|Final Fantasy|487|U|{G}{W}|Legendary Creature - Human Noble Cleric|2|2|Lifelink$Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.|
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Gladiolus Amicitia|Final Fantasy|489|U|{4}{R}{G}|Legendary Creature - Human Warrior|6|6|When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.|
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Hope Estheim|Final Fantasy|491|R|{W}{U}|Legendary Creature - Human Wizard FF|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Hope Estheim|Final Fantasy|491|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Ignis Scientia|Final Fantasy|492|U|{1}{G}{U}|Legendary Creature - Human Advisor|2|2|When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.$I've Come Up with a New Recipe! -- {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.|
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Jenova, Ancient Calamity|Final Fantasy|493|R|{2}{B}{G}|Legendary Creature - Alien|1|5|At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types.$Whenever a Mutant you control dies during your turn, draw cards equal to its power.|
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Joshua, Phoenix's Dominant|Final Fantasy|494|R|{1}{R}{W}|Legendary Creature - Human Noble Wizard|3|4|When Joshua enters, discard up to two cards, then draw that many cards.${3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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@ -58100,7 +58103,7 @@ Vanille, Cheerful l'Cie|Final Fantasy|537|U|{3}{G}|Legendary Creature - Human Cl
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Balthier and Fran|Final Fantasy|538|R|{1}{R}{G}|Legendary Creature - Human Rabbit|4|3|Reach$Vehicles you control get +1/+1 and have vigilance and reach.$Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.|
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Emet-Selch, Unsundered|Final Fantasy|539|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Hades, Sorcerer of Eld|Final Fantasy|539|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
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Hope Estheim|Final Fantasy|541|R|{W}{U}|Legendary Creature - Human Wizard FF|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Hope Estheim|Final Fantasy|541|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
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Joshua, Phoenix's Dominant|Final Fantasy|542|R|{1}{R}{W}|Legendary Creature - Human Noble Wizard|3|4|When Joshua enters, discard up to two cards, then draw that many cards.${3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Phoenix, Warden of Fire|Final Fantasy|542|R||Legendary Enchantment Creature - Saga Phoenix|4|4|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Rising Flames -- Phoenix deals 2 damage to each opponent.$III -- Flames of Rebirth -- Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield.$Flying, lifelink|
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Kefka, Court Mage|Final Fantasy|543|M|{2}{U}{B}{R}|Legendary Creature - Human Wizard|4|5|Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.${8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.|
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