Little fixes

This commit is contained in:
Oleg Agafonov 2020-01-09 08:52:25 +04:00
parent b011ddf942
commit ab1475d7e0
4 changed files with 10 additions and 11 deletions

View file

@ -1,11 +1,11 @@
package mage;
import mage.util.CardUtil;
import mage.util.Copyable;
import java.io.Serializable;
import java.util.Objects;
import mage.util.Copyable;
public class MageInt implements Serializable, Copyable<MageInt> {
public static final MageInt EmptyMageInt = new MageInt(Integer.MIN_VALUE, "") {
@ -80,7 +80,7 @@ public class MageInt implements Serializable, Copyable<MageInt> {
}
public void boostValue(int amount) {
this.boostedValue += amount;
this.boostedValue = CardUtil.addWithOverflowCheck(this.boostedValue, amount);
}
public void resetToBaseValue() {

View file

@ -1,6 +1,5 @@
package mage.game.permanent;
import java.util.*;
import mage.MageObject;
import mage.MageObjectReference;
import mage.ObjectColor;
@ -38,6 +37,8 @@ import mage.util.GameLog;
import mage.util.ThreadLocalStringBuilder;
import org.apache.log4j.Logger;
import java.util.*;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -757,7 +758,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.attachedTo = attachToObjectId;
this.attachedToZoneChangeCounter = game.getState().getZoneChangeCounter(attachToObjectId);
for (Ability ability : this.getAbilities()) {
for (Iterator<Effect> ite = ability.getEffects(game, EffectType.CONTINUOUS).iterator(); ite.hasNext();) {
for (Iterator<Effect> ite = ability.getEffects(game, EffectType.CONTINUOUS).iterator(); ite.hasNext(); ) {
ContinuousEffect effect = (ContinuousEffect) ite.next();
game.getContinuousEffects().setOrder(effect);
// It's important to update the timestamp of the copied effect in ContinuousEffects because it does the action
@ -812,8 +813,8 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
* @param game
* @param preventable
* @param combat
* @param markDamage If true, damage will be dealt later in applyDamage
* method
* @param markDamage If true, damage will be dealt later in applyDamage
* method
* @return
*/
private int damage(int damageAmount, UUID sourceId, Game game, boolean preventable, boolean combat, boolean markDamage, List<UUID> appliedEffects) {
@ -952,7 +953,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
addCounters(CounterType.M1M1.createInstance(actualDamage), damageSourceAbility, game);
}
} else {
// this.damage += actualDamage;
this.damage = CardUtil.addWithOverflowCheck(this.damage, actualDamage);
}
game.fireEvent(new DamagedCreatureEvent(objectId, sourceId, controllerId, actualDamage, combat));