Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.

This commit is contained in:
LevelX2 2014-09-24 16:55:51 +02:00
parent ebd21eab1d
commit aa842efacc
17 changed files with 185 additions and 327 deletions

View file

@ -48,6 +48,7 @@ import mage.client.components.MageTextArea;
import mage.client.dialog.MageDialog;
import mage.client.util.audio.AudioManager;
import mage.client.util.gui.ArrowBuilder;
import mage.constants.PlayerAction;
import mage.remote.Session;
import org.apache.log4j.Logger;
@ -304,7 +305,7 @@ public class FeedbackPanel extends javax.swing.JPanel {
}//GEN-LAST:event_btnSpecialActionPerformed
private void btnUndoActionPerformed(java.awt.event.ActionEvent evt) {
session.undo(gameId);
session.sendPlayerAction(PlayerAction.UNDO, gameId);
}
public void setHelperPanel(HelperPanel helper) {

View file

@ -66,6 +66,7 @@ import java.util.*;
import java.util.List;
import java.util.concurrent.CancellationException;
import java.util.concurrent.ExecutionException;
import mage.constants.PlayerAction;
/**
*
@ -942,6 +943,15 @@ public final class GamePanel extends javax.swing.JPanel {
}
});
ks = KeyStroke.getKeyStroke(KeyEvent.VK_F5, 0);
this.getInputMap(c).put(ks, "F5_PRESS");
this.getActionMap().put("F5_PRESS", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent actionEvent) {
btnUntilEndOfTurnActionPerformed(null);
}
});
KeyStroke ks9 = KeyStroke.getKeyStroke(KeyEvent.VK_F9, 0);
this.getInputMap(c).put(ks9, "F9_PRESS");
this.getActionMap().put("F9_PRESS", new AbstractAction() {
@ -1345,25 +1355,31 @@ public final class GamePanel extends javax.swing.JPanel {
private void btnConcedeActionPerformed(java.awt.event.ActionEvent evt) {
if (modalQuestion("Are you sure you want to concede?", "Confirm concede") == JOptionPane.YES_OPTION) {
session.concedeGame(gameId);
session.sendPlayerAction(PlayerAction.CONCEDE, gameId);
}
}
private void btnEndTurnActionPerformed(java.awt.event.ActionEvent evt) {
if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
session.passTurnPriority(gameId);
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId);
}
}
private void btnUntilEndOfTurnActionPerformed(java.awt.event.ActionEvent evt) {
if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_OPPONENTS_TURN_END_STEP, gameId);
}
}
private void btnPassPriorityUntilNextYourTurnActionPerformed(java.awt.event.ActionEvent evt) {
if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
session.passPriorityUntilNextYourTurn(gameId);
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId);
}
}
private void restorePriorityActionPerformed(java.awt.event.ActionEvent evt) {
if (feedbackPanel != null) {
session.restorePriority(gameId);
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_CANCEL_ALL_ACTIONS, gameId);
}
}

View file

@ -50,6 +50,7 @@ import javax.swing.event.ChangeListener;
import mage.cards.decks.importer.DeckImporterUtil;
import mage.client.MageFrame;
import mage.client.cards.BigCard;
import mage.constants.PlayerAction;
import mage.view.PlayerView;
/**
@ -149,7 +150,7 @@ public class PlayAreaPanel extends javax.swing.JPanel {
menuItem.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
gamePanel.getSession().restorePriority(gameId);
gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_CANCEL_ALL_ACTIONS, gameId);
}
});
@ -162,7 +163,18 @@ public class PlayAreaPanel extends javax.swing.JPanel {
menuItem.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
gamePanel.getSession().passTurnPriority(gameId);
gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId);
}
});
menuItem = new JMenuItem("F5 - Skip phases until opponent's end step (stop on stack/attack/block)");
popupMenu.add(menuItem);
// Skip to next end step of turn (F5)
menuItem.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_OPPONENTS_TURN_END_STEP, gameId);
}
});
@ -173,7 +185,7 @@ public class PlayAreaPanel extends javax.swing.JPanel {
menuItem.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
gamePanel.getSession().passPriorityUntilNextYourTurn(gameId);
gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId);
}
});
@ -190,7 +202,7 @@ public class PlayAreaPanel extends javax.swing.JPanel {
public void actionPerformed(ActionEvent e) {
boolean manaPoolAutomatic = ((JCheckBoxMenuItem)e.getSource()).getState();
gamePanel.setMenuStates(manaPoolAutomatic);
gamePanel.getSession().setManaPoolMode(manaPoolAutomatic, gameId);
gamePanel.getSession().sendPlayerAction(manaPoolAutomatic ? PlayerAction.MANA_AUTO_PAYMENT_ON: PlayerAction.MANA_AUTO_PAYMENT_OFF, gameId);
}
});
@ -204,7 +216,7 @@ public class PlayAreaPanel extends javax.swing.JPanel {
@Override
public void actionPerformed(ActionEvent e) {
if (JOptionPane.showConfirmDialog(PlayAreaPanel.this, "Are you sure you want to concede the game?", "Confirm concede game", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) {
MageFrame.getSession().concedeGame(gameId);
MageFrame.getSession().sendPlayerAction(PlayerAction.CONCEDE, gameId);
}
}
});

View file

@ -374,8 +374,9 @@ public class CallbackClientImpl implements CallbackClient {
.append("<br/>Turn mousewheel down (ALT-s) - enlarge original/alternate image of card the mousepointer hovers over")
.append("<br/><b>F2</b> - Confirm \"Ok\", \"Yes\" or \"Done\" button")
.append("<br/><b>F4</b> - Skip current turn but stop on declare attackers/blockers and something on the stack")
.append("<br/><b>F5</b> - Skip to next end step of opponent's turn but stop on declare attackers/blockers and something on the stack")
.append("<br/><b>F9</b> - Skip everything until your next turn")
.append("<br/><b>F3</b> - Undo F4/F9").toString(),
.append("<br/><b>F3</b> - Undo F4/F5/F9").toString(),
null, MessageType.USER_INFO, ChatMessage.MessageColor.ORANGE);
break;
case TOURNAMENT:

View file

@ -63,7 +63,7 @@ public class PhaseManager {
private static final Preferences prefs = MageFrame.getPreferences();
private static Map<String, String> mapYou = new HashMap<String, String>() {{
private static final Map<String, String> mapYou = new HashMap<String, String>() {{
put("Upkeep - play instants and activated abilities.", UPKEEP_YOU);
put("Draw - play instants and activated abilities.", DRAW_YOU);
put("Precombat Main - play spells and abilities.", MAIN_YOU);
@ -73,7 +73,7 @@ public class PhaseManager {
put("End Turn - play instants and activated abilities.", END_OF_TURN_YOU);
}};
private static Map<String, String> mapOthers = new HashMap<String, String>() {{
private static final Map<String, String> mapOthers = new HashMap<String, String>() {{
put("Upkeep - play instants and activated abilities.", UPKEEP_OTHERS);
put("Draw - play instants and activated abilities.", DRAW_OTHERS);
put("Precombat Main - play instants and activated abilities.", MAIN_OTHERS);