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resolve issues
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.combat;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author TheElk801
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*/
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public class GoadAllEffect extends OneShotEffect {
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public GoadAllEffect() {
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super(Outcome.Benefit);
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staticText = "Goad all creatures you don't control.";
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}
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public GoadAllEffect(final GoadAllEffect effect) {
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super(effect);
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}
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@Override
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public GoadAllEffect copy() {
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return new GoadAllEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (Permanent creature : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
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if (!creature.getControllerId().equals(source.getControllerId())) {
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ContinuousEffect effect = new AttacksIfAbleTargetEffect(Duration.UntilYourNextTurn);
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effect.setTargetPointer(new FixedTarget(creature.getId()));
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game.addEffect(effect, source);
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effect = new CantAttackYouEffect(Duration.UntilYourNextTurn, true);
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effect.setTargetPointer(new FixedTarget(creature.getId()));
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game.addEffect(effect, source);
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}
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}
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return true;
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}
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}
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@ -1,67 +0,0 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.combat;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author TheElk801
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*/
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public class GoadTargetEffect extends OneShotEffect {
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public GoadTargetEffect() {
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super(Outcome.Benefit);
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}
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public GoadTargetEffect(final GoadTargetEffect effect) {
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super(effect);
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}
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@Override
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public GoadTargetEffect copy() {
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return new GoadTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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ContinuousEffect effect = new AttacksIfAbleTargetEffect(Duration.UntilYourNextTurn);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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game.addEffect(effect, source);
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effect = new CantAttackYouEffect(Duration.UntilYourNextTurn, true);
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effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
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game.addEffect(effect, source);
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return true;
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}
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}
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