Refactor - made card specific effects to attack random opponent shared effects

This commit is contained in:
JOAC69 2016-09-23 21:18:22 -05:00
parent 568044261c
commit a9e479f7dd
4 changed files with 103 additions and 165 deletions

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package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.RequirementEffect;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
public class AttacksIfAbleTargetPlayerSourceEffect extends RequirementEffect {
public AttacksIfAbleTargetPlayerSourceEffect() {
super(Duration.EndOfTurn);
staticText = "{this} attacks that player this combat if able";
}
public AttacksIfAbleTargetPlayerSourceEffect(final AttacksIfAbleTargetPlayerSourceEffect effect) {
super(effect);
}
@Override
public AttacksIfAbleTargetPlayerSourceEffect copy() {
return new AttacksIfAbleTargetPlayerSourceEffect(this);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (permanent.getId().equals(source.getSourceId())) {
return true;
}
return false;
}
@Override
public boolean mustAttack(Game game) {
return true;
}
@Override
public boolean mustBlock(Game game) {
return false;
}
@Override
public UUID mustAttackDefender(Ability source, Game game) {
return getTargetPointer().getFirst(game, source);
}
}

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package mage.abilities.effects.common.combat;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttacksIfAbleTargetPlayerSourceEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.util.RandomUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class AttackIfAbleTargetRandomOpponentSourceEffect extends OneShotEffect {
public AttackIfAbleTargetRandomOpponentSourceEffect() {
super(Outcome.Benefit);
this.staticText = "choose an opponent at random. {this} attacks that player this combat if able";
}
public AttackIfAbleTargetRandomOpponentSourceEffect(final AttackIfAbleTargetRandomOpponentSourceEffect effect) {
super(effect);
}
@Override
public AttackIfAbleTargetRandomOpponentSourceEffect copy() {
return new AttackIfAbleTargetRandomOpponentSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
List<UUID> opponents = new ArrayList<>();
opponents.addAll(game.getOpponents(controller.getId()));
Player opponent = game.getPlayer(opponents.get(RandomUtil.nextInt(opponents.size())));
if (opponent != null) {
ContinuousEffect effect = new AttacksIfAbleTargetPlayerSourceEffect();
effect.setTargetPointer(new FixedTarget(opponent.getId()));
game.addEffect(effect, source);
return true;
}
}
return false;
}
}