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Refactor - made card specific effects to attack random opponent shared effects
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parent
568044261c
commit
a9e479f7dd
4 changed files with 103 additions and 165 deletions
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@ -27,27 +27,14 @@
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*/
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package mage.sets.commander;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.combat.AttackIfAbleTargetRandomOpponentSourceEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.RandomUtil;
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/**
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*
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@ -66,7 +53,7 @@ public class RuhanOfTheFomori extends CardImpl {
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this.toughness = new MageInt(7);
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// At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
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this.addAbility(new BeginningOfCombatTriggeredAbility(new RuhanOfTheFomoriEffect(), TargetController.YOU, false));
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this.addAbility(new BeginningOfCombatTriggeredAbility(new AttackIfAbleTargetRandomOpponentSourceEffect(), TargetController.YOU, false));
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}
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public RuhanOfTheFomori(final RuhanOfTheFomori card) {
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@ -79,77 +66,3 @@ public class RuhanOfTheFomori extends CardImpl {
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}
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}
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class RuhanOfTheFomoriEffect extends OneShotEffect {
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public RuhanOfTheFomoriEffect() {
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super(Outcome.Benefit);
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this.staticText = "choose an opponent at random. {this} attacks that player this combat if able";
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}
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public RuhanOfTheFomoriEffect(final RuhanOfTheFomoriEffect effect) {
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super(effect);
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}
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@Override
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public RuhanOfTheFomoriEffect copy() {
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return new RuhanOfTheFomoriEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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List<UUID> opponents = new ArrayList<>();
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opponents.addAll(game.getOpponents(controller.getId()));
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Player opponent = game.getPlayer(opponents.get(RandomUtil.nextInt(opponents.size())));
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if (opponent != null) {
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ContinuousEffect effect = new AttacksIfAbleTargetPlayerSourceEffect();
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effect.setTargetPointer(new FixedTarget(opponent.getId()));
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game.addEffect(effect, source);
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return true;
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}
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}
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return false;
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}
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}
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class AttacksIfAbleTargetPlayerSourceEffect extends RequirementEffect {
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public AttacksIfAbleTargetPlayerSourceEffect() {
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super(Duration.EndOfTurn);
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staticText = "{this} attacks that player this combat if able";
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}
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public AttacksIfAbleTargetPlayerSourceEffect(final AttacksIfAbleTargetPlayerSourceEffect effect) {
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super(effect);
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}
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@Override
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public AttacksIfAbleTargetPlayerSourceEffect copy() {
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return new AttacksIfAbleTargetPlayerSourceEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (permanent.getId().equals(source.getSourceId())) {
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return true;
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return true;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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@Override
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public UUID mustAttackDefender(Ability source, Game game) {
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return getTargetPointer().getFirst(game, source);
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}
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}
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@ -38,6 +38,7 @@ import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.combat.AttackIfAbleTargetRandomOpponentSourceEffect;
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import mage.abilities.keyword.DeathtouchAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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@ -68,7 +69,7 @@ public class RavingDead extends CardImpl {
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// Deathtouch
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this.addAbility(DeathtouchAbility.getInstance());
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// At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
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this.addAbility(new BeginningOfCombatTriggeredAbility(new RavingDeadEffect(), TargetController.YOU, false));
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this.addAbility(new BeginningOfCombatTriggeredAbility(new AttackIfAbleTargetRandomOpponentSourceEffect(), TargetController.YOU, false));
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// Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new RavingDeadDamageEffect(), false, true));
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}
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@ -83,40 +84,6 @@ public class RavingDead extends CardImpl {
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}
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}
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class RavingDeadEffect extends OneShotEffect {
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public RavingDeadEffect() {
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super(Outcome.Benefit);
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this.staticText = "choose an opponent at random. {this} attacks that player this combat if able";
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}
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public RavingDeadEffect(final RavingDeadEffect effect) {
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super(effect);
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}
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@Override
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public RavingDeadEffect copy() {
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return new RavingDeadEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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List<UUID> opponents = new ArrayList<>();
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opponents.addAll(game.getOpponents(controller.getId()));
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Player opponent = game.getPlayer(opponents.get(RandomUtil.nextInt(opponents.size())));
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if (opponent != null) {
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ContinuousEffect effect = new AttacksIfAbleTargetPlayerSourceEffect();
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effect.setTargetPointer(new FixedTarget(opponent.getId()));
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game.addEffect(effect, source);
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return true;
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}
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}
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return false;
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}
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}
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class RavingDeadDamageEffect extends OneShotEffect {
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public RavingDeadDamageEffect() {
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@ -146,44 +113,3 @@ class RavingDeadDamageEffect extends OneShotEffect {
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return false;
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}
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}
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class AttacksIfAbleTargetPlayerSourceEffect extends RequirementEffect {
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public AttacksIfAbleTargetPlayerSourceEffect() {
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super(Duration.EndOfTurn);
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staticText = "{this} attacks that player this combat if able";
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}
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public AttacksIfAbleTargetPlayerSourceEffect(final AttacksIfAbleTargetPlayerSourceEffect effect) {
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super(effect);
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}
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@Override
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public AttacksIfAbleTargetPlayerSourceEffect copy() {
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return new AttacksIfAbleTargetPlayerSourceEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (permanent.getId().equals(source.getSourceId())) {
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return true;
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return true;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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@Override
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public UUID mustAttackDefender(Ability source, Game game) {
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return getTargetPointer().getFirst(game, source);
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}
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}
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@ -0,0 +1,50 @@
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.RequirementEffect;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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public class AttacksIfAbleTargetPlayerSourceEffect extends RequirementEffect {
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public AttacksIfAbleTargetPlayerSourceEffect() {
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super(Duration.EndOfTurn);
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staticText = "{this} attacks that player this combat if able";
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}
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public AttacksIfAbleTargetPlayerSourceEffect(final AttacksIfAbleTargetPlayerSourceEffect effect) {
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super(effect);
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}
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@Override
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public AttacksIfAbleTargetPlayerSourceEffect copy() {
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return new AttacksIfAbleTargetPlayerSourceEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (permanent.getId().equals(source.getSourceId())) {
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return true;
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return true;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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@Override
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public UUID mustAttackDefender(Ability source, Game game) {
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return getTargetPointer().getFirst(game, source);
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}
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}
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@ -0,0 +1,49 @@
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package mage.abilities.effects.common.combat;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttacksIfAbleTargetPlayerSourceEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.RandomUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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public class AttackIfAbleTargetRandomOpponentSourceEffect extends OneShotEffect {
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public AttackIfAbleTargetRandomOpponentSourceEffect() {
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super(Outcome.Benefit);
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this.staticText = "choose an opponent at random. {this} attacks that player this combat if able";
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}
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public AttackIfAbleTargetRandomOpponentSourceEffect(final AttackIfAbleTargetRandomOpponentSourceEffect effect) {
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super(effect);
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}
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@Override
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public AttackIfAbleTargetRandomOpponentSourceEffect copy() {
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return new AttackIfAbleTargetRandomOpponentSourceEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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List<UUID> opponents = new ArrayList<>();
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opponents.addAll(game.getOpponents(controller.getId()));
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Player opponent = game.getPlayer(opponents.get(RandomUtil.nextInt(opponents.size())));
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if (opponent != null) {
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ContinuousEffect effect = new AttacksIfAbleTargetPlayerSourceEffect();
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effect.setTargetPointer(new FixedTarget(opponent.getId()));
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game.addEffect(effect, source);
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return true;
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}
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}
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return false;
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}
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}
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