Briarbridge Patrol - Fixed that it doesn't trigger from noncombat damage (fixes #1809).

This commit is contained in:
LevelX2 2016-04-07 23:10:42 +02:00
parent fca3b9a42a
commit a99eef5bf4
2 changed files with 19 additions and 14 deletions

View file

@ -8,24 +8,26 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* 3G
Creature - Human Warrior
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more clues this turn, you may put a creature card from your hand onto the battlefield.
* 3G Creature - Human Warrior Whenever Briarbridge Patrol deals damage to one
* or more creatures, investigate. (Put a colorless Clue artifact token onto the
* battlefield with "2, Sacrifice this artifact: Draw a card.")
*
* At the beginning of each end step, if you sacrificed three or more clues this
* turn, you may put a creature card from your hand onto the battlefield.
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class BriarbridgePatrolTest extends CardTestPlayerBase {
/**
* Deals damage to creature test.
*/
@Test
public void dealtDamageToCreatureInvestigate() {
addCard(Zone.BATTLEFIELD, playerA, "Briarbridge Patrol", 1);
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard", 1);
attack(1, playerA, "Briarbridge Patrol");
block(1, playerB, "Elite Vanguard", "Briarbridge Patrol");
@ -37,19 +39,21 @@ public class BriarbridgePatrolTest extends CardTestPlayerBase {
assertPermanentCount(playerB, "Elite Vanguard", 0);
assertGraveyardCount(playerB, "Elite Vanguard", 1);
}
/**
* Reported bug: Briarbridge Patrol investigate doesn't trigger from noncombat damage like Rabid Bite
* Reported bug: Briarbridge Patrol investigate doesn't trigger from
* noncombat damage like Rabid Bite
*/
@Test
public void dealtNonCombatDamageToCreatureInvestigate() {
// Whenever Briarbridge Patrol deals damage to one or more creatures, investigate (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.").
// At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
addCard(Zone.BATTLEFIELD, playerA, "Briarbridge Patrol", 1);
addCard(Zone.BATTLEFIELD, playerB, "Wall of Roots", 1);
// {1}{G} Sorcery Target creature you control deals damage equal to its power to target creature you don't control.
addCard(Zone.HAND, playerA, "Rabid Bite");
addCard(Zone.HAND, playerA, "Rabid Bite");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rabid Bite", "Briarbridge Patrol");
addTarget(playerA, "Wall of Roots");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
@ -58,7 +62,7 @@ public class BriarbridgePatrolTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Clue", 1);
assertPermanentCount(playerA, "Briarbridge Patrol", 1);
assertPermanentCount(playerB, "Wall of Roots", 1);
Permanent wall = getPermanent("Wall of Roots", playerB);
Assert.assertEquals("Wall of Roots should have 3 damage to it", 3, wall.getDamage());
}