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fix SourceTargetsPermanentCondition
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2 changed files with 88 additions and 13 deletions
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package org.mage.test.cards.targets;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author xenohedron
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*/
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public class TargetsPermanentConditionTest extends CardTestPlayerBase {
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private static final String town = "This Town Ain't Big Enough";
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private static final String piker = "Goblin Piker";
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private static final String ghoul = "Warpath Ghoul";
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private static final String wurm = "Craw Wurm";
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// Reported bug: This Town Ain't Big Enough cost reduction doesn't consider the second targeted permanent
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/* This Town Ain't Big Enough {4}{U} Instant
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* This spell costs {3} less to cast if it targets a permanent you control.
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* Return up to two target nonland permanents to their owners’ hands.
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*/
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@Test
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public void testThisTownAintBigEnough1() {
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testThisTownAintBigEnoughBase(true);
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}
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@Test
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public void testThisTownAintBigEnough2() {
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testThisTownAintBigEnoughBase(false);
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}
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private void testThisTownAintBigEnoughBase(boolean targetOrder) {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, town);
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addCard(Zone.BATTLEFIELD, playerA, piker);
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addCard(Zone.BATTLEFIELD, playerB, ghoul);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, town);
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if (targetOrder) {
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addTarget(playerA, piker + "^" + ghoul);
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} else {
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addTarget(playerA, ghoul + "^" + piker);
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}
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, town, 1);
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assertHandCount(playerA, piker, 1);
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assertHandCount(playerB, ghoul, 1);
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}
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@Test
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public void testThisTownAintBigEnoughNoReduce() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, town);
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addCard(Zone.BATTLEFIELD, playerA, piker);
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addCard(Zone.BATTLEFIELD, playerB, ghoul);
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addCard(Zone.BATTLEFIELD, playerB, wurm);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, town);
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addTarget(playerA, ghoul + "^" + wurm);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, town, 1);
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assertTappedCount("Island", true, 5);
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assertHandCount(playerB, ghoul, 1);
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assertHandCount(playerB, wurm, 1);
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}
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}
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