fix SourceTargetsPermanentCondition

This commit is contained in:
xenohedron 2024-05-06 00:15:22 -04:00
parent d1cca988c4
commit a97dec3e97
2 changed files with 88 additions and 13 deletions

View file

@ -0,0 +1,79 @@
package org.mage.test.cards.targets;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author xenohedron
*/
public class TargetsPermanentConditionTest extends CardTestPlayerBase {
private static final String town = "This Town Ain't Big Enough";
private static final String piker = "Goblin Piker";
private static final String ghoul = "Warpath Ghoul";
private static final String wurm = "Craw Wurm";
// Reported bug: This Town Ain't Big Enough cost reduction doesn't consider the second targeted permanent
/* This Town Ain't Big Enough {4}{U} Instant
* This spell costs {3} less to cast if it targets a permanent you control.
* Return up to two target nonland permanents to their owners hands.
*/
@Test
public void testThisTownAintBigEnough1() {
testThisTownAintBigEnoughBase(true);
}
@Test
public void testThisTownAintBigEnough2() {
testThisTownAintBigEnoughBase(false);
}
private void testThisTownAintBigEnoughBase(boolean targetOrder) {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerA, town);
addCard(Zone.BATTLEFIELD, playerA, piker);
addCard(Zone.BATTLEFIELD, playerB, ghoul);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, town);
if (targetOrder) {
addTarget(playerA, piker + "^" + ghoul);
} else {
addTarget(playerA, ghoul + "^" + piker);
}
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, town, 1);
assertHandCount(playerA, piker, 1);
assertHandCount(playerB, ghoul, 1);
}
@Test
public void testThisTownAintBigEnoughNoReduce() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.HAND, playerA, town);
addCard(Zone.BATTLEFIELD, playerA, piker);
addCard(Zone.BATTLEFIELD, playerB, ghoul);
addCard(Zone.BATTLEFIELD, playerB, wurm);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, town);
addTarget(playerA, ghoul + "^" + wurm);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, town, 1);
assertTappedCount("Island", true, 5);
assertHandCount(playerB, ghoul, 1);
assertHandCount(playerB, wurm, 1);
}
}