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fix SourceTargetsPermanentCondition
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2 changed files with 88 additions and 13 deletions
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@ -0,0 +1,79 @@
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package org.mage.test.cards.targets;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author xenohedron
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*/
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public class TargetsPermanentConditionTest extends CardTestPlayerBase {
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private static final String town = "This Town Ain't Big Enough";
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private static final String piker = "Goblin Piker";
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private static final String ghoul = "Warpath Ghoul";
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private static final String wurm = "Craw Wurm";
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// Reported bug: This Town Ain't Big Enough cost reduction doesn't consider the second targeted permanent
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/* This Town Ain't Big Enough {4}{U} Instant
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* This spell costs {3} less to cast if it targets a permanent you control.
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* Return up to two target nonland permanents to their owners’ hands.
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*/
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@Test
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public void testThisTownAintBigEnough1() {
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testThisTownAintBigEnoughBase(true);
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}
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@Test
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public void testThisTownAintBigEnough2() {
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testThisTownAintBigEnoughBase(false);
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}
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private void testThisTownAintBigEnoughBase(boolean targetOrder) {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, town);
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addCard(Zone.BATTLEFIELD, playerA, piker);
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addCard(Zone.BATTLEFIELD, playerB, ghoul);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, town);
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if (targetOrder) {
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addTarget(playerA, piker + "^" + ghoul);
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} else {
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addTarget(playerA, ghoul + "^" + piker);
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}
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, town, 1);
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assertHandCount(playerA, piker, 1);
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assertHandCount(playerB, ghoul, 1);
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}
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@Test
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public void testThisTownAintBigEnoughNoReduce() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, town);
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addCard(Zone.BATTLEFIELD, playerA, piker);
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addCard(Zone.BATTLEFIELD, playerB, ghoul);
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addCard(Zone.BATTLEFIELD, playerB, wurm);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, town);
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addTarget(playerA, ghoul + "^" + wurm);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, town, 1);
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assertTappedCount("Island", true, 5);
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assertHandCount(playerB, ghoul, 1);
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assertHandCount(playerB, wurm, 1);
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}
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}
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@ -4,11 +4,9 @@ import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.target.Target;
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import java.util.Iterator;
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import java.util.Objects;
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/**
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* @author TheElk801
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@ -23,18 +21,16 @@ public class SourceTargetsPermanentCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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StackObject sourceSpell = game.getStack().getStackObject(source.getSourceId());
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if (sourceSpell == null) {
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StackObject stackObject = game.getStack().getStackObject(source.getSourceId());
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if (stackObject == null) {
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return false;
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}
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Iterator<Target> targets = sourceSpell.getStackAbility().getTargets().iterator();
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while (targets.hasNext()) {
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Permanent permanent = game.getPermanentOrLKIBattlefield(targets.next().getFirstTarget());
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if (filter.match(permanent, source.getControllerId(), source, game)) {
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return true;
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}
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}
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return false;
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return stackObject.getStackAbility().getTargets()
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.stream()
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.flatMap(t -> t.getTargets().stream())
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.map(game::getPermanentOrLKIBattlefield)
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.filter(Objects::nonNull)
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.anyMatch(p -> filter.match(p, source.getControllerId(), source, game));
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}
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@Override
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