Work in progress changes for Amonket Aftermath ability.

* Card Rendering has support for Aftermath Split card frames
* Card Rendering has support for Split cards
* Aftermath ability work in progress
This commit is contained in:
Mark Langen 2017-04-03 04:15:25 -06:00
parent 94dc4ac52c
commit a96a7f89f5
15 changed files with 798 additions and 68 deletions

View file

@ -0,0 +1,79 @@
package org.mage.test.cards.single.akh;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Quercitron
*/
public class DuskDawnTest extends CardTestPlayerBase {
@Test
public void testCastDusk() {
addCard(Zone.BATTLEFIELD, playerB, "Tarmogoyf");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Dusk // Dawn");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dusk // Dawn");
}
@Test
public void testCastDawnFail() {
}
@Test
public void testCastDawnFromGraveyard() {
}
/*
@Test
public void testThatNoncreatureSpellsCannotBeCast() {
addCard(Zone.BATTLEFIELD, playerA, "Hope of Ghirapur");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Shock");
attack(1, playerA, "Hope of Ghirapur");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice", playerB);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock", playerA);
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 19);
assertPermanentCount(playerA, "Hope of Ghirapur", 0);
}
// Test that ability cannot be activated if after damage Hope of Ghirapur was removed
// from the battlefield and returned back.
@Test
public void testWhenHopeOfGhirapurWasRemovedAndReturnedBack() {
addCard(Zone.BATTLEFIELD, playerA, "Hope of Ghirapur");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.HAND, playerA, "Cloudshift");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Shock");
attack(1, playerA, "Hope of Ghirapur");
castSpell(1, PhaseStep.END_COMBAT, playerA, "Cloudshift", "Hope of Ghirapur");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice", playerB);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock", playerA);
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 18);
assertLife(playerB, 19);
assertPermanentCount(playerA, "Hope of Ghirapur", 1);
}
*/
}