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Work in progress changes for Amonket Aftermath ability.
* Card Rendering has support for Aftermath Split card frames * Card Rendering has support for Split cards * Aftermath ability work in progress
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15 changed files with 798 additions and 68 deletions
123
Mage.Sets/src/mage/cards/d/DuskDawn.java
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Mage.Sets/src/mage/cards/d/DuskDawn.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.d;
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import mage.abilities.Ability;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.*;
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import mage.abilities.keyword.AftermathAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.SplitCard;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.PowerPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.Set;
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import java.util.UUID;
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/**
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*
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* @author stravant
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*/
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public class DuskDawn extends SplitCard {
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private static final FilterCreaturePermanent filterCreatures3orGreater = new FilterCreaturePermanent("creatures with power greater than or equal to 3");
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static {
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filterCreatures3orGreater.add(new PowerPredicate(Filter.ComparisonType.GreaterThan, 2));
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}
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public DuskDawn(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{W}{W}","{3}{W}{W}",false);
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// Dusk
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// Destroy all creatures with power 3 or greater.
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Effect destroy = new DestroyAllEffect(filterCreatures3orGreater);
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destroy.setText("Destroy all creatures with power greater than or equal to 3.");
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getLeftHalfCard().getSpellAbility().addEffect(destroy);
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// Dawn
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// Return all creature cards with power less than or equal to 2 from your graveyard to your hand.
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((CardImpl)(getRightHalfCard())).addAbility(new AftermathAbility());
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getRightHalfCard().getSpellAbility().addEffect(new DawnEffect());
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}
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public DuskDawn(final DuskDawn card) {
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super(card);
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}
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@Override
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public DuskDawn copy() {
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return new DuskDawn(this);
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}
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}
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class DawnEffect extends OneShotEffect {
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private static final FilterCard filter2orLess = new FilterCreatureCard("creatures with power less than or equal to 2");
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static {
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filter2orLess.add(new PowerPredicate(Filter.ComparisonType.LessThan, 3));
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}
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DawnEffect() {
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super(Outcome.Benefit);
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this.staticText = "Return all creature cards with power 2 or less from your graveyard to your hand.";
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}
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DawnEffect(final DawnEffect effect) {
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super(effect);
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}
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@Override
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public DawnEffect copy() {
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return new DawnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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Set<Card> cards = player.getGraveyard().getCards(filter2orLess, game);
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player.moveCards(cards, Zone.HAND, source, game);
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return true;
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}
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return false;
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}
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}
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@ -28,6 +28,7 @@
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package mage.sets;
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import mage.cards.ExpansionSet;
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import mage.constants.Rarity;
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import mage.constants.SetType;
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/**
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@ -51,5 +52,6 @@ public class Amonkhet extends ExpansionSet {
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this.numBoosterUncommon = 3;
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this.numBoosterRare = 1;
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this.ratioBoosterMythic = 8;
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cards.add(new SetCardInfo("Dusk // Dawn", 210, Rarity.RARE, mage.cards.d.DuskDawn.class));
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}
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}
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