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add tests
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3 changed files with 182 additions and 63 deletions
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@ -0,0 +1,115 @@
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package org.mage.test.cards.mana;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.player.TestPlayer;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class WaterbendTest extends CardTestPlayerBase {
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private static final String waterbender = "Flexible Waterbender";
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@Test
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public void testJustMana() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, waterbender);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "waterbend");
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setChoice(playerA, TestPlayer.CHOICE_SKIP);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, waterbender, 5, 2);
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assertTapped(waterbender, false);
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assertTapped("Island", true);
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}
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private static final String relic = "Darksteel Relic";
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@Test
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public void testNoMana() {
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addCard(Zone.BATTLEFIELD, playerA, relic, 2);
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addCard(Zone.BATTLEFIELD, playerA, waterbender);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "waterbend");
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setChoice(playerA, waterbender);
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setChoice(playerA, relic);
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setChoice(playerA, relic);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, waterbender, 5, 2);
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assertTapped(waterbender, true);
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assertTapped(relic, true);
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}
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@Test
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public void testManaAndCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, waterbender);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "waterbend");
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setChoice(playerA, waterbender);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, waterbender, 5, 2);
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assertTapped(waterbender, true);
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assertTapped("Island", true);
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}
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private static final String katara = "Katara, Water Tribe's Hope";
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@Test
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public void testX() {
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, relic);
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addCard(Zone.BATTLEFIELD, playerA, katara);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "waterbend");
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setChoice(playerA, "X=3");
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setChoice(playerA, relic);
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setChoice(playerA, katara);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, katara, 3, 3);
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assertTapped(relic, true);
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assertTapped(katara, true);
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assertTapped("Island", true);
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}
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private static final String spirit = "Benevolent River Spirit";
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@Test
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public void testSpellCost() {
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removeAllCardsFromLibrary(playerA); // removes need to make scry choices
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerA, relic, 3);
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addCard(Zone.HAND, playerA, spirit);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, spirit);
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setChoice(playerA, relic);
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setChoice(playerA, relic);
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setChoice(playerA, relic);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertTapped("Island", true);
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assertTapped(relic, true);
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assertTapped(spirit, false);
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}
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}
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@ -1,5 +1,6 @@
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package mage.abilities.costs.common;
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import mage.Mana;
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import mage.abilities.costs.mana.GenericManaCost;
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/**
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@ -22,6 +23,9 @@ public class WaterbendCost extends GenericManaCost {
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public WaterbendCost(int amount) {
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super(amount);
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for (int i = 0; i < amount; i++) {
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options.add(Mana.ColorlessMana(i));
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}
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}
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private WaterbendCost(final WaterbendCost cost) {
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@ -3711,7 +3711,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @return
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*/
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protected boolean canPlay(ActivatedAbility ability, ManaOptions availableMana, MageObject sourceObject, Game game) {
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if (!ability.isManaActivatedAbility()) {
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if (ability.isManaActivatedAbility()) {
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return false;
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}
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ActivatedAbility copy = ability.copy(); // Copy is needed because cost reduction effects modify e.g. the mana to activate/cast the ability
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if (!copy.canActivate(playerId, game).canActivate()) {
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return false;
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@ -3767,7 +3769,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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if (AbilityType.SPELL.equals(ability.getAbilityType())) {
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return canPlayCardByAlternateCost(game.getCard(ability.getSourceId()), availableMana, copy, game);
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}
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}
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return false;
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}
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@ -4254,8 +4255,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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Game game = originalGame.createSimulationForPlayableCalc();
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ManaOptions availableMana = getManaAvailable(game); // get available mana options (mana pool and conditional mana added (but conditional still lose condition))
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boolean fromAll = fromZone.equals(Zone.ALL);
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if (hidden && (fromAll || fromZone == Zone.HAND)) {
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if (hidden && fromZone.match(Zone.HAND)) {
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for (Card card : hand.getCards(game)) {
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for (Ability ability : card.getAbilities(game)) { // gets this activated ability from hand? (Morph?)
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if (ability.getZone().match(Zone.HAND)) {
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@ -4300,7 +4300,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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if (fromAll || fromZone == Zone.GRAVEYARD) {
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if (fromZone.match(Zone.GRAVEYARD)) {
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for (UUID playerId : game.getState().getPlayersInRange(getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player == null) {
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@ -4312,7 +4312,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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if (fromAll || fromZone == Zone.EXILED) {
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if (fromZone.match(Zone.EXILED)) {
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for (ExileZone exile : game.getExile().getExileZones()) {
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for (Card card : exile.getCards(game)) {
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getPlayableFromObjectAll(game, Zone.EXILED, card, availableMana, playable);
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@ -4321,7 +4321,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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// check to play revealed cards
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if (fromAll) {
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if (fromZone.match(Zone.ALL)) {
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for (Cards revealedCards : game.getState().getRevealed().values()) {
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for (Card card : revealedCards.getCards(game)) {
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// revealed cards can be from any zones
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@ -4331,7 +4331,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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// outside cards
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if (fromAll || fromZone == Zone.OUTSIDE) {
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if (fromZone.match(Zone.OUTSIDE)) {
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// companion cards
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for (Cards companionCards : game.getState().getCompanion().values()) {
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for (Card card : companionCards.getCards(game)) {
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@ -4349,7 +4349,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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// check if it's possible to play the top card of a library
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if (fromAll || fromZone == Zone.LIBRARY) {
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if (fromZone.match(Zone.LIBRARY)) {
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for (UUID playerInRangeId : game.getState().getPlayersInRange(getId(), game)) {
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Player player = game.getPlayer(playerInRangeId);
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if (player != null && player.getLibrary().hasCards()) {
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@ -4365,7 +4365,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// TODO: remove direct hand check (reveal fix in Sen Triplets)?
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// human games: cards from opponent's hand must be revealed before play
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// AI games: computer can see and play cards from opponent's hand without reveal
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if (fromAll || fromZone == Zone.HAND) {
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if (fromZone.match(Zone.HAND)) {
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for (UUID playerInRangeId : game.getState().getPlayersInRange(getId(), game)) {
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Player player = game.getPlayer(playerInRangeId);
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if (player != null && !player.getHand().isEmpty()) {
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@ -4383,7 +4383,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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List<ActivatedAbility> activatedAll = new ArrayList<>();
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// activated abilities from battlefield objects
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if (fromAll || fromZone == Zone.BATTLEFIELD) {
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if (fromZone.match(Zone.BATTLEFIELD)) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
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boolean canUseActivated = permanent.canUseActivatedAbilities(game);
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List<ActivatedAbility> currentPlayable = new ArrayList<>();
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@ -4398,7 +4398,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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// activated abilities from stack objects
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if (fromAll || fromZone == Zone.STACK) {
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if (fromZone.match(Zone.STACK)) {
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for (StackObject stackObject : game.getState().getStack()) {
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List<ActivatedAbility> currentPlayable = new ArrayList<>();
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getPlayableFromObjectAll(game, Zone.STACK, stackObject, availableMana, currentPlayable);
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@ -4410,7 +4410,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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// activated abilities from objects in the command zone (emblems or commanders)
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if (fromAll || fromZone == Zone.COMMAND) {
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if (fromZone.match(Zone.COMMAND)) {
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for (CommandObject commandObject : game.getState().getCommand()) {
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List<ActivatedAbility> currentPlayable = new ArrayList<>();
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getPlayableFromObjectAll(game, Zone.COMMAND, commandObject, availableMana, currentPlayable);
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