improve UX for Wicked Slumber

This commit is contained in:
xenohedron 2024-08-16 23:17:45 -04:00
parent 4c069754a6
commit a827a93cf2

View file

@ -97,7 +97,7 @@ class WickedSlumberEffect extends OneShotEffect {
for (int i = 0; i < 2; i++) {
TargetPermanent target = new TargetPermanent(filter);
target.withNotTarget(true);
target.withChooseHint("to add a stun counter to");
target.withChooseHint("to add the " + (i == 0 ? "first" : "second") + " stun counter to");
player.choose(outcome, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {