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improve UX for Wicked Slumber
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1 changed files with 1 additions and 1 deletions
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@ -97,7 +97,7 @@ class WickedSlumberEffect extends OneShotEffect {
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for (int i = 0; i < 2; i++) {
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TargetPermanent target = new TargetPermanent(filter);
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target.withNotTarget(true);
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target.withChooseHint("to add a stun counter to");
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target.withChooseHint("to add the " + (i == 0 ? "first" : "second") + " stun counter to");
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player.choose(outcome, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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