From a737b6362c66f5dc2f72f9d6905098e669aa49c9 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 26 Nov 2015 01:30:41 +0100 Subject: [PATCH] * Boundless Realms - Fixed that the lands where moved to hand instead put onto the battelefield. --- Mage.Sets/src/mage/sets/magic2013/BoundlessRealms.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/magic2013/BoundlessRealms.java b/Mage.Sets/src/mage/sets/magic2013/BoundlessRealms.java index c4b28fababa..922f1e1f5fa 100644 --- a/Mage.Sets/src/mage/sets/magic2013/BoundlessRealms.java +++ b/Mage.Sets/src/mage/sets/magic2013/BoundlessRealms.java @@ -97,7 +97,7 @@ class BoundlessRealmsEffect extends OneShotEffect { int amount = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this); TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard()); if (controller.searchLibrary(target, game)) { - controller.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.HAND, source, game, true, false, false, null); + controller.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD, source, game, true, false, false, null); } controller.shuffleLibrary(game); return true;