* Aegis Angel - Fixed handling of given Idestructible ability.

This commit is contained in:
LevelX2 2013-09-16 21:46:06 +02:00
parent aa68e51e22
commit a6e81824be

View file

@ -39,16 +39,27 @@ import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.common.ControlsPermanentCondition;
import mage.abilities.condition.common.PermanentOnBattlefieldControlUnchangedCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.WatcherImpl;
/**
@ -72,14 +83,18 @@ public class AegisAngel extends CardImpl<AegisAngel> {
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel.
Ability ability = new EntersBattlefieldTriggeredAbility(new AegisAngelEffect(), false);
ConditionalContinousEffect effect = new ConditionalContinousEffect(
new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.Custom),
new PermanentOnBattlefieldControlUnchangedCondition(),
"another target permanent is indestructible for as long as you control Aegis Angel");
Ability ability = new EntersBattlefieldTriggeredAbility(effect, false);
Target target = new TargetPermanent(filter);
target.setRequired(true);
ability.addTarget(target);
this.addAbility(ability);
this.addWatcher(new AegisAngelWatcher());
}
public AegisAngel(final AegisAngel card) {
@ -92,84 +107,3 @@ public class AegisAngel extends CardImpl<AegisAngel> {
}
}
class AegisAngelEffect extends ReplacementEffectImpl<AegisAngelEffect> {
public AegisAngelEffect() {
super(Duration.OneUse, Outcome.Benefit);
this.staticText = "another target permanent is indestructible for as long as you control {this}";
}
public AegisAngelEffect(AegisAngelEffect effect) {
super(effect);
}
@Override
public AegisAngelEffect copy() {
return new AegisAngelEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == GameEvent.EventType.LOST_CONTROL) {
if (event.getTargetId().equals(source.getSourceId())) {
this.used = true;
return false;
}
}
if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && event.getTargetId().equals(source.getSourceId())) {
this.used = true;
return false;
}
return event.getType().equals(GameEvent.EventType.DESTROY_PERMANENT)
&& this.targetPointer.getTargets(game, source).contains(event.getTargetId());
}
}
class AegisAngelWatcher extends WatcherImpl<AegisAngelWatcher> {
AegisAngelWatcher() {
super("ControlLost", WatcherScope.CARD);
}
AegisAngelWatcher(AegisAngelWatcher watcher) {
super(watcher);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.LOST_CONTROL && event.getPlayerId().equals(controllerId) && event.getTargetId().equals(sourceId)) {
condition = true;
game.replaceEvent(event);
return;
}
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
condition = true;
game.replaceEvent(event);
}
}
}
@Override
public void reset() {
//don't reset condition each turn - only when this leaves the battlefield
}
@Override
public AegisAngelWatcher copy() {
return new AegisAngelWatcher(this);
}
}