diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/single/MulldrifterTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/single/MulldrifterTest.java new file mode 100644 index 00000000000..7a398f9ccaa --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/single/MulldrifterTest.java @@ -0,0 +1,90 @@ +/* + * To change this license header, choose License Headers in Project Properties. + * To change this template file, choose Tools | Templates + * and open the template in the editor. + */ +package org.mage.test.cards.single; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) + */ +public class MulldrifterTest extends CardTestPlayerBase { + + /** + * Reported bug: Muldrifter only draws 1 card. And only once during a turn if you haven't already drawn a card. + * Example, If it is my turn and I play Muldrifter, no card is drawn for trigger. + * + * If it is not my turn and I play Ghostly Flicker targeting Eternal Witness and Muldrifter, when Muldrifter enters play, only 1 card is drawn. + * + * If I repeat the same thing in the same turn, the second time Muldrifter enters the battlefield, no cards are drawn. + */ + @Test + public void testMulldrifterNotEvoked() { + + // {4}{U} When Mulldrifter enters the battlefield, draw two cards. + addCard(Zone.HAND, playerA, "Mulldrifter"); // 2/2 + addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); + addCard(Zone.BATTLEFIELD, playerA, "Island", 3); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mulldrifter"); + setChoice(playerA, "No"); // cast regularly, not evoked + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Mulldrifter", 1); + assertHandCount(playerA, 2); // should have drawn 2 cards + } + + /** + * + */ + @Test + public void testMulldrifterEvoked() { + + // {4}{U} When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} + addCard(Zone.HAND, playerA, "Mulldrifter"); // 2/2 + addCard(Zone.BATTLEFIELD, playerA, "Island", 3); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mulldrifter"); + setChoice(playerA, "Yes"); // only paid evoke cost + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Mulldrifter", 0); + assertGraveyardCount(playerA, "Mulldrifter", 1); + assertHandCount(playerA, 2); // should have drawn 2 cards + } + + /** + * + */ + @Test + public void testMulldrifterFlickered() { + + // {4}{U} When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} + addCard(Zone.BATTLEFIELD, playerA, "Mulldrifter"); // 2/2 + addCard(Zone.BATTLEFIELD, playerA, "Merfolk Looter"); // 1/1 + addCard(Zone.BATTLEFIELD, playerA, "Island", 5); + + // Ghostly Flicker {2}{U} Instant + // Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. + addCard(Zone.HAND, playerA, "Ghostly Flicker"); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ghostly Flicker"); + addTarget(playerA, "Mulldrifter^Merfolk Looter"); + setChoice(playerA, "No"); // do not pay evoke cost + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Mulldrifter", 1); + assertPermanentCount(playerA, "Merfolk Looter", 1); + assertGraveyardCount(playerA, "Ghostly Flicker", 1); + assertHandCount(playerA, 2); // should have drawn 2 cards + } +} \ No newline at end of file